emulator: opengl: Back-port GLES emulation from the master tree.

The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true
in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk)

Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
This commit is contained in:
David 'Digit' Turner
2011-09-16 17:59:01 +02:00
parent dfd5d02cec
commit 4e6af749d5
257 changed files with 44173 additions and 0 deletions

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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _OSUTILS_DYN_LIBRARY_H
#define _OSUTILS_DYN_LIBRARY_H
#ifdef _WIN32
#include <windows.h>
#endif
namespace osUtils {
typedef void (*dynFuncPtr)(void);
class dynLibrary
{
public:
static dynLibrary *open(const char *p_libName);
~dynLibrary();
dynFuncPtr findSymbol(const char *p_symName);
private:
dynLibrary();
private:
#ifdef _WIN32
HMODULE m_lib;
#else
void *m_lib;
#endif
};
} // of namespace osUtils
#endif