emulator: opengl: Back-port GLES emulation from the master tree.
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk) Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
This commit is contained in:
575
tools/emulator/opengl/system/GLESv1_enc/GLEncoder.cpp
Normal file
575
tools/emulator/opengl/system/GLESv1_enc/GLEncoder.cpp
Normal file
@@ -0,0 +1,575 @@
|
||||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "GLEncoder.h"
|
||||
#include "glUtils.h"
|
||||
#include "FixedBuffer.h"
|
||||
#include <cutils/log.h>
|
||||
#include <assert.h>
|
||||
|
||||
static GLubyte *gVendorString= (GLubyte *) "Android";
|
||||
static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0";
|
||||
static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0";
|
||||
static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point;
|
||||
|
||||
#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
|
||||
HostConnection *hostCon = HostConnection::get(); \
|
||||
if (!hostCon) { \
|
||||
LOGE("egl: Failed to get host connection\n"); \
|
||||
return ret; \
|
||||
} \
|
||||
renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
|
||||
if (!rcEnc) { \
|
||||
LOGE("egl: Failed to get renderControl encoder context\n"); \
|
||||
return ret; \
|
||||
}
|
||||
|
||||
#define SET_ERROR_IF(condition,err) if((condition)) { \
|
||||
LOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
|
||||
ctx->setError(err); \
|
||||
return; \
|
||||
}
|
||||
|
||||
|
||||
#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \
|
||||
LOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
|
||||
ctx->setError(err); \
|
||||
return ret; \
|
||||
}
|
||||
|
||||
GLenum GLEncoder::s_glGetError(void * self)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
GLenum err = ctx->getError();
|
||||
if(err != GL_NO_ERROR) {
|
||||
ctx->setError(GL_NO_ERROR);
|
||||
return err;
|
||||
}
|
||||
|
||||
return ctx->m_glGetError_enc(self);
|
||||
|
||||
}
|
||||
|
||||
GLint * GLEncoder::getCompressedTextureFormats()
|
||||
{
|
||||
if (m_compressedTextureFormats == NULL) {
|
||||
this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
|
||||
&m_num_compressedTextureFormats);
|
||||
if (m_num_compressedTextureFormats > 0) {
|
||||
// get number of texture formats;
|
||||
m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
|
||||
this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
|
||||
}
|
||||
}
|
||||
return m_compressedTextureFormats;
|
||||
}
|
||||
|
||||
void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
|
||||
GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
|
||||
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
|
||||
memcpy(ptr, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint));
|
||||
}
|
||||
}
|
||||
else if (!ctx->m_state->getClientStateParameter<GLint>(param,ptr)) {
|
||||
ctx->m_glGetIntegerv_enc(self, param, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
|
||||
GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
|
||||
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
|
||||
for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
|
||||
ptr[i] = (GLfloat) compressedTextureFormats[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!ctx->m_state->getClientStateParameter<GLfloat>(param,ptr)) {
|
||||
ctx->m_glGetFloatv_enc(self, param, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
|
||||
GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
|
||||
if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
|
||||
for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
|
||||
ptr[i] = compressedTextureFormats[i] << 16;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!ctx->m_state->getClientStateParameter<GLfixed>(param,ptr)) {
|
||||
ctx->m_glGetFixedv_enc(self, param, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
|
||||
// ignore the command, although we should have generated a GLerror;
|
||||
}
|
||||
else if (!ctx->m_state->getClientStateParameter<GLboolean>(param,ptr)) {
|
||||
ctx->m_glGetBooleanv_enc(self, param, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params)
|
||||
{
|
||||
GLEncoder * ctx = (GLEncoder *) self;
|
||||
assert(ctx->m_state != NULL);
|
||||
ctx->m_state->getClientStatePointer(param,params);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glFlush(void *self)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
ctx->m_glFlush_enc(self);
|
||||
ctx->m_stream->flush();
|
||||
}
|
||||
|
||||
const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name)
|
||||
{
|
||||
GLubyte *retval = (GLubyte *) "";
|
||||
switch(name) {
|
||||
case GL_VENDOR:
|
||||
retval = gVendorString;
|
||||
break;
|
||||
case GL_RENDERER:
|
||||
retval = gRendererString;
|
||||
break;
|
||||
case GL_VERSION:
|
||||
retval = gVersionString;
|
||||
break;
|
||||
case GL_EXTENSIONS:
|
||||
retval = gExtensionsString;
|
||||
break;
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
ctx->m_glPixelStorei_enc(ctx, param, value);
|
||||
LOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei");
|
||||
ctx->m_state->setPixelStore(param, value);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
ctx->m_state->setActiveTexture(texture - GL_TEXTURE0);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY);
|
||||
ctx->m_state->setState(loc, size, type, false, stride, data);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES);
|
||||
ctx->m_state->setState(loc, size, type, false, stride, data);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES);
|
||||
ctx->m_state->setState(loc, size, type, false, stride, data);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glEnableClientState(void *self, GLenum state)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *) self;
|
||||
assert(ctx->m_state != NULL);
|
||||
int loc = ctx->m_state->getLocation(state);
|
||||
ctx->m_state->enable(loc, 1);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glDisableClientState(void *self, GLenum state)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *) self;
|
||||
assert(ctx->m_state != NULL);
|
||||
int loc = ctx->m_state->getLocation(state);
|
||||
ctx->m_state->enable(loc, 0);
|
||||
}
|
||||
|
||||
GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *) self;
|
||||
assert(ctx->m_state != NULL);
|
||||
int loc = ctx->m_state->getLocation(cap);
|
||||
const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
|
||||
|
||||
if (state!=NULL)
|
||||
return state->enabled;
|
||||
|
||||
return ctx->m_glIsEnabled_enc(self,cap);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *) self;
|
||||
assert(ctx->m_state != NULL);
|
||||
ctx->m_state->bindBuffer(target, id);
|
||||
// TODO set error state if needed;
|
||||
ctx->m_glBindBuffer_enc(self, target, id);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *) self;
|
||||
GLuint bufferId = ctx->m_state->getBuffer(target);
|
||||
SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
|
||||
SET_ERROR_IF(size<0, GL_INVALID_VALUE);
|
||||
|
||||
ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
|
||||
ctx->m_glBufferData_enc(self, target, size, data, usage);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *) self;
|
||||
GLuint bufferId = ctx->m_state->getBuffer(target);
|
||||
SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
|
||||
|
||||
GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
|
||||
SET_ERROR_IF(res, res);
|
||||
|
||||
ctx->m_glBufferSubData_enc(self, target, offset, size, data);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *) self;
|
||||
SET_ERROR_IF(n<0, GL_INVALID_VALUE);
|
||||
for (int i=0; i<n; i++) {
|
||||
ctx->m_shared->deleteBufferData(buffers[i]);
|
||||
ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void GLEncoder::sendVertexData(unsigned int first, unsigned int count)
|
||||
{
|
||||
assert(m_state != NULL);
|
||||
for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
|
||||
bool enableDirty;
|
||||
const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
|
||||
|
||||
// do not process if state not valid
|
||||
if (!state) continue;
|
||||
|
||||
// do not send disable state if state was already disabled
|
||||
if (!enableDirty && !state->enabled) continue;
|
||||
|
||||
if ( i >= GLClientState::TEXCOORD0_LOCATION &&
|
||||
i <= GLClientState::TEXCOORD7_LOCATION ) {
|
||||
m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION);
|
||||
}
|
||||
|
||||
if (state->enabled) {
|
||||
|
||||
if (enableDirty)
|
||||
m_glEnableClientState_enc(this, state->glConst);
|
||||
|
||||
unsigned int datalen = state->elementSize * count;
|
||||
int stride = state->stride;
|
||||
if (stride == 0) stride = state->elementSize;
|
||||
int firstIndex = stride * first;
|
||||
|
||||
if (state->bufferObject == 0) {
|
||||
|
||||
switch(i) {
|
||||
case GLClientState::VERTEX_LOCATION:
|
||||
this->glVertexPointerData(this, state->size, state->type, state->stride,
|
||||
(unsigned char *)state->data + firstIndex, datalen);
|
||||
break;
|
||||
case GLClientState::NORMAL_LOCATION:
|
||||
this->glNormalPointerData(this, state->type, state->stride,
|
||||
(unsigned char *)state->data + firstIndex, datalen);
|
||||
break;
|
||||
case GLClientState::COLOR_LOCATION:
|
||||
this->glColorPointerData(this, state->size, state->type, state->stride,
|
||||
(unsigned char *)state->data + firstIndex, datalen);
|
||||
break;
|
||||
case GLClientState::TEXCOORD0_LOCATION:
|
||||
case GLClientState::TEXCOORD1_LOCATION:
|
||||
case GLClientState::TEXCOORD2_LOCATION:
|
||||
case GLClientState::TEXCOORD3_LOCATION:
|
||||
case GLClientState::TEXCOORD4_LOCATION:
|
||||
case GLClientState::TEXCOORD5_LOCATION:
|
||||
case GLClientState::TEXCOORD6_LOCATION:
|
||||
case GLClientState::TEXCOORD7_LOCATION:
|
||||
this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride,
|
||||
(unsigned char *)state->data + firstIndex, datalen);
|
||||
break;
|
||||
case GLClientState::POINTSIZE_LOCATION:
|
||||
this->glPointSizePointerData(this, state->type, state->stride,
|
||||
(unsigned char *) state->data + firstIndex, datalen);
|
||||
break;
|
||||
case GLClientState::WEIGHT_LOCATION:
|
||||
this->glWeightPointerData(this, state->size, state->type, state->stride,
|
||||
(unsigned char * ) state->data + firstIndex, datalen);
|
||||
break;
|
||||
case GLClientState::MATRIXINDEX_LOCATION:
|
||||
this->glMatrixIndexPointerData(this, state->size, state->type, state->stride,
|
||||
(unsigned char *)state->data + firstIndex, datalen);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
|
||||
|
||||
switch(i) {
|
||||
case GLClientState::VERTEX_LOCATION:
|
||||
this->glVertexPointerOffset(this, state->size, state->type, state->stride,
|
||||
(GLuint)state->data + firstIndex);
|
||||
break;
|
||||
case GLClientState::NORMAL_LOCATION:
|
||||
this->glNormalPointerOffset(this, state->type, state->stride,
|
||||
(GLuint) state->data + firstIndex);
|
||||
break;
|
||||
case GLClientState::POINTSIZE_LOCATION:
|
||||
this->glPointSizePointerOffset(this, state->type, state->stride,
|
||||
(GLuint) state->data + firstIndex);
|
||||
break;
|
||||
case GLClientState::COLOR_LOCATION:
|
||||
this->glColorPointerOffset(this, state->size, state->type, state->stride,
|
||||
(GLuint) state->data + firstIndex);
|
||||
break;
|
||||
case GLClientState::TEXCOORD0_LOCATION:
|
||||
case GLClientState::TEXCOORD1_LOCATION:
|
||||
case GLClientState::TEXCOORD2_LOCATION:
|
||||
case GLClientState::TEXCOORD3_LOCATION:
|
||||
case GLClientState::TEXCOORD4_LOCATION:
|
||||
case GLClientState::TEXCOORD5_LOCATION:
|
||||
case GLClientState::TEXCOORD6_LOCATION:
|
||||
case GLClientState::TEXCOORD7_LOCATION:
|
||||
this->glTexCoordPointerOffset(this, state->size, state->type, state->stride,
|
||||
(GLuint) state->data + firstIndex);
|
||||
break;
|
||||
case GLClientState::WEIGHT_LOCATION:
|
||||
this->glWeightPointerOffset(this,state->size,state->type,state->stride,
|
||||
(GLuint)state->data+firstIndex);
|
||||
break;
|
||||
case GLClientState::MATRIXINDEX_LOCATION:
|
||||
this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride,
|
||||
(GLuint)state->data+firstIndex);
|
||||
break;
|
||||
}
|
||||
this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
|
||||
}
|
||||
} else {
|
||||
this->m_glDisableClientState_enc(this, state->glConst);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
|
||||
ctx->sendVertexData(first, count);
|
||||
ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
|
||||
{
|
||||
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
assert(ctx->m_state != NULL);
|
||||
SET_ERROR_IF(count<0, GL_INVALID_VALUE);
|
||||
|
||||
bool has_immediate_arrays = false;
|
||||
bool has_indirect_arrays = false;
|
||||
|
||||
for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
|
||||
const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
|
||||
if (state->enabled) {
|
||||
if (state->bufferObject != 0) {
|
||||
has_indirect_arrays = true;
|
||||
} else {
|
||||
has_immediate_arrays = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!has_immediate_arrays && !has_indirect_arrays) {
|
||||
LOGE("glDrawElements: no data bound to the command - ignoring\n");
|
||||
return;
|
||||
}
|
||||
|
||||
bool adjustIndices = true;
|
||||
if (ctx->m_state->currentIndexVbo() != 0) {
|
||||
if (!has_immediate_arrays) {
|
||||
ctx->sendVertexData(0, count);
|
||||
ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
|
||||
ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices);
|
||||
adjustIndices = false;
|
||||
} else {
|
||||
BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
|
||||
ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
|
||||
}
|
||||
}
|
||||
if (adjustIndices) {
|
||||
void *adjustedIndices = (void*)indices;
|
||||
int minIndex = 0, maxIndex = 0;
|
||||
|
||||
switch(type) {
|
||||
case GL_BYTE:
|
||||
case GL_UNSIGNED_BYTE:
|
||||
GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
|
||||
if (minIndex != 0) {
|
||||
adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
|
||||
GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
|
||||
(unsigned char *)adjustedIndices,
|
||||
count, -minIndex);
|
||||
}
|
||||
break;
|
||||
case GL_SHORT:
|
||||
case GL_UNSIGNED_SHORT:
|
||||
GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
|
||||
if (minIndex != 0) {
|
||||
adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
|
||||
GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
|
||||
(unsigned short *)adjustedIndices,
|
||||
count, -minIndex);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
LOGE("unsupported index buffer type %d\n", type);
|
||||
}
|
||||
if (has_indirect_arrays || 1) {
|
||||
ctx->sendVertexData(minIndex, maxIndex - minIndex + 1);
|
||||
ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
|
||||
count * glSizeof(type));
|
||||
// XXX - OPTIMIZATION (see the other else branch) should be implemented
|
||||
if(!has_indirect_arrays) {
|
||||
//LOGD("unoptimized drawelements !!!\n");
|
||||
}
|
||||
} else {
|
||||
// we are all direct arrays and immidate mode index array -
|
||||
// rebuild the arrays and the index array;
|
||||
LOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
|
||||
{
|
||||
m_initialized = false;
|
||||
m_state = NULL;
|
||||
m_error = GL_NO_ERROR;
|
||||
m_num_compressedTextureFormats = 0;
|
||||
m_compressedTextureFormats = NULL;
|
||||
// overrides;
|
||||
m_glFlush_enc = set_glFlush(s_glFlush);
|
||||
m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei);
|
||||
m_glVertexPointer_enc = set_glVertexPointer(s_glVertexPointer);
|
||||
m_glNormalPointer_enc = set_glNormalPointer(s_glNormalPointer);
|
||||
m_glColorPointer_enc = set_glColorPointer(s_glColorPointer);
|
||||
m_glPointSizePointerOES_enc = set_glPointSizePointerOES(s_glPointsizePointer);
|
||||
m_glClientActiveTexture_enc = set_glClientActiveTexture(s_glClientActiveTexture);
|
||||
m_glTexCoordPointer_enc = set_glTexCoordPointer(s_glTexcoordPointer);
|
||||
m_glMatrixIndexPointerOES_enc = set_glMatrixIndexPointerOES(s_glMatrixIndexPointerOES);
|
||||
m_glWeightPointerOES_enc = set_glWeightPointerOES(s_glWeightPointerOES);
|
||||
|
||||
m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv);
|
||||
m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv);
|
||||
m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv);
|
||||
m_glGetFixedv_enc = set_glGetFixedv(s_glGetFixedv);
|
||||
m_glGetPointerv_enc = set_glGetPointerv(s_glGetPointerv);
|
||||
|
||||
m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer);
|
||||
m_glBufferData_enc = set_glBufferData(s_glBufferData);
|
||||
m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData);
|
||||
m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers);
|
||||
|
||||
m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState);
|
||||
m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState);
|
||||
m_glIsEnabled_enc = set_glIsEnabled(s_glIsEnabled);
|
||||
m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays);
|
||||
m_glDrawElements_enc = set_glDrawElements(s_glDrawElements);
|
||||
set_glGetString(s_glGetString);
|
||||
set_glFinish(s_glFinish);
|
||||
m_glGetError_enc = set_glGetError(s_glGetError);
|
||||
|
||||
}
|
||||
|
||||
GLEncoder::~GLEncoder()
|
||||
{
|
||||
delete m_compressedTextureFormats;
|
||||
}
|
||||
|
||||
size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
|
||||
{
|
||||
assert(m_state != NULL);
|
||||
return m_state->pixelDataSize(width, height, format, type, pack);
|
||||
}
|
||||
|
||||
void GLEncoder::s_glFinish(void *self)
|
||||
{
|
||||
GLEncoder *ctx = (GLEncoder *)self;
|
||||
ctx->glFinishRoundTrip(self);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user