opengles emulator: Workaround Cordy (Unity) bug with intel driver.
Uniform locations are 32-bit values which the application queries from the driver after a shader program is linked. It seems that Cordy game (possibly all Unity based apps) store the returned location as 16-bit value. Intel driver returns location values in the upper 16-bit range :( This is a workaround for this issue, when a program is linked we check the locations of all uniforms, if all locations are within the upper 16-bit range (as with Intel driver) we shift the location value before returning to the application. Also override all functions which take a location parameter and do the reverse shift before sending a location value to the host. Change-Id: I234aaafe3313774b5da79eb1dac713b89b10ad60
This commit is contained in:
committed by
David 'Digit' Turner
parent
f7e07ec9ea
commit
52829d82ab
@@ -50,6 +50,7 @@ GLClientState::GLClientState(int nLocations)
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m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES;
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m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES;
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m_activeTexture = 0;
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m_currentProgram = 0;
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m_pixelStore.unpack_alignment = 4;
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m_pixelStore.pack_alignment = 4;
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