Merge "opengles emulator: fix the mixing between pack/unpack alignments"

This commit is contained in:
David Turner
2011-08-09 08:27:15 -07:00
committed by Android Code Review
2 changed files with 8 additions and 8 deletions

View File

@@ -221,7 +221,7 @@ glPointParameterxv
#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
glReadPixels
dir pixels out
len pixels pixelDataSize(self, width, height, format, type, 0)
len pixels pixelDataSize(self, width, height, format, type, 1)
#void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
glTexCoordPointer
@@ -239,7 +239,7 @@ glTexEnvxv
#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
glTexImage2D
dir pixels in
len pixels pixelDataSize(self, width, height, format, type, 1)
len pixels pixelDataSize(self, width, height, format, type, 0)
var_flag pixels nullAllowed
#void glTexParameteriv(GLenum target, GLenum pname, GLint *params)
@@ -252,7 +252,7 @@ glTexParameterxv
#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
glTexSubImage2D
len pixels pixelDataSize(self, width, height, format, type, 1)
len pixels pixelDataSize(self, width, height, format, type, 0)
#void glVertexPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
# we treat the pointer as an offset to a VBO

View File

@@ -221,7 +221,7 @@ glGetVertexAttribiv
#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
glReadPixels
dir pixels out
len pixels pixelDataSize(self, width, height, format, type, 0)
len pixels pixelDataSize(self, width, height, format, type, 1)
#void glShaderBinary(GLsizei n, GLuint *shaders, GLenum binaryformat, GLvoid *binary, GLsizei length)
glShaderBinary
@@ -230,7 +230,7 @@ glShaderBinary
#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
glTexImage2D
dir pixels in
len pixels pixelDataSize(self, width, height, format, type, 1)
len pixels pixelDataSize(self, width, height, format, type, 0)
var_flag pixels nullAllowed
#void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
@@ -242,7 +242,7 @@ glTexParameteriv
#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
glTexSubImage2D
len pixels pixelDataSize(self, width, height, format, type, 1)
len pixels pixelDataSize(self, width, height, format, type, 0)
#void glUniform1fv(GLint location, GLsizei count, GLfloat *v)
glUniform1fv
@@ -321,12 +321,12 @@ glMapBufferOES
#void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels)
glTexImage3DOES
len pixels pixelDataSize3D(self, width, height, depth, format, type, 1)
len pixels pixelDataSize3D(self, width, height, depth, format, type, 0)
var_flag pixels nullAllowed
#void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels)
glTexSubImage3DOES
len pixels pixelDataSize3D(self, width, height, depth, format, type, 1)
len pixels pixelDataSize3D(self, width, height, depth, format, type, 0)
#void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data)
glCompressedTexImage3DOES