diff --git a/tools/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp b/tools/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp index b1b691a27..e6b7553e1 100644 --- a/tools/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp +++ b/tools/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp @@ -164,7 +164,7 @@ GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer globalFrameBufferName = thrd->shareGroup->getGlobalName(FRAMEBUFFER,framebuffer); } } - ctx->dispatcher().glBindFramebuffer(target,globalFrameBufferName); + ctx->dispatcher().glBindFramebufferEXT(target,globalFrameBufferName); } GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer){ @@ -180,7 +180,7 @@ GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuff globalRenderBufferName = thrd->shareGroup->getGlobalName(RENDERBUFFER,renderbuffer); } } - ctx->dispatcher().glBindRenderbuffer(target,globalRenderBufferName); + ctx->dispatcher().glBindRenderbufferEXT(target,globalRenderBufferName); } GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture){ @@ -248,7 +248,7 @@ GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLs GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target){ GET_CTX_RET(GL_FRAMEBUFFER_COMPLETE); RET_AND_SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM,GL_FRAMEBUFFER_COMPLETE); - return ctx->dispatcher().glCheckFramebufferStatus(target); + return ctx->dispatcher().glCheckFramebufferStatusEXT(target); } GL_APICALL void GL_APIENTRY glClear(GLbitfield mask){ @@ -358,7 +358,7 @@ GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* frame for(int i=0; i < n; i++){ const GLuint globalFrameBufferName = thrd->shareGroup->getGlobalName(FRAMEBUFFER,framebuffers[i]); thrd->shareGroup->deleteName(FRAMEBUFFER,framebuffers[i]); - ctx->dispatcher().glDeleteFramebuffers(1,&globalFrameBufferName); + ctx->dispatcher().glDeleteFramebuffersEXT(1,&globalFrameBufferName); } } } @@ -370,7 +370,7 @@ GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* rend for(int i=0; i < n; i++){ const GLuint globalRenderBufferName = thrd->shareGroup->getGlobalName(RENDERBUFFER,renderbuffers[i]); thrd->shareGroup->deleteName(RENDERBUFFER,renderbuffers[i]); - ctx->dispatcher().glDeleteRenderbuffers(1,&globalRenderBufferName); + ctx->dispatcher().glDeleteRenderbuffersEXT(1,&globalRenderBufferName); } } } @@ -496,7 +496,7 @@ GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum att if(thrd->shareGroup.Ptr()) { GLuint globalRenderbufferName = thrd->shareGroup->getGlobalName(RENDERBUFFER,renderbuffer); - ctx->dispatcher().glFramebufferRenderbuffer(target,attachment,renderbuffertarget,globalRenderbufferName); + ctx->dispatcher().glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,globalRenderbufferName); } } @@ -510,7 +510,7 @@ GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attach if(thrd->shareGroup.Ptr()) { GLuint globalTextureName = thrd->shareGroup->getGlobalName(TEXTURE,texture); - ctx->dispatcher().glFramebufferTexture2D(target,attachment,textarget,globalTextureName,level); + ctx->dispatcher().glFramebufferTexture2DEXT(target,attachment,textarget,globalTextureName,level); } } @@ -535,7 +535,7 @@ GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers){ GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target){ GET_CTX(); SET_ERROR_IF(!GLESv2Validate::textureTargetEx(target),GL_INVALID_ENUM); - ctx->dispatcher().glGenerateMipmap(target); + ctx->dispatcher().glGenerateMipmapEXT(target); } GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers){ @@ -650,13 +650,13 @@ GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target SET_ERROR_IF(!(GLESv2Validate::framebufferTarget(target) && GLESv2Validate::framebufferAttachment(attachment) && GLESv2Validate::framebufferAttachmentParams(pname)),GL_INVALID_ENUM); - ctx->dispatcher().glGetFramebufferAttachmentParameteriv(target,attachment,pname,params); + ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(target,attachment,pname,params); } GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params){ GET_CTX(); SET_ERROR_IF(!(GLESv2Validate::renderbufferTarget(target) && GLESv2Validate::renderbufferParams(pname)),GL_INVALID_ENUM); - ctx->dispatcher().glGetRenderbufferParameteriv(target,pname,params); + ctx->dispatcher().glGetRenderbufferParameterivEXT(target,pname,params); } @@ -969,7 +969,7 @@ GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void){ GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){ GET_CTX(); - ctx->dispatcher().glRenderbufferStorage(target,internalformat,width,height); + ctx->dispatcher().glRenderbufferStorageEXT(target,internalformat,width,height); } GL_APICALL void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert){ diff --git a/tools/emulator/opengl/host/libs/Translator/GLcommon/GLDispatch.cpp b/tools/emulator/opengl/host/libs/Translator/GLcommon/GLDispatch.cpp index f8c293a0e..9c7863053 100644 --- a/tools/emulator/opengl/host/libs/Translator/GLcommon/GLDispatch.cpp +++ b/tools/emulator/opengl/host/libs/Translator/GLcommon/GLDispatch.cpp @@ -230,11 +230,6 @@ void (GLAPIENTRY *GLDispatch::glGetTexGeniv) (GLenum coord, GLenum pname, GLint void (GL_APIENTRY *GLDispatch::glBlendColor)(GLclampf,GLclampf,GLclampf,GLclampf) = NULL; void (GL_APIENTRY *GLDispatch::glStencilFuncSeparate)(GLenum,GLenum,GLint,GLuint) = NULL; void (GL_APIENTRY *GLDispatch::glStencilMaskSeparate)(GLenum,GLuint) = NULL; -void (GL_APIENTRY *GLDispatch::glGenerateMipmap)(GLenum) = NULL; -void (GL_APIENTRY *GLDispatch::glBindFramebuffer)(GLenum,GLuint) = NULL; -void (GL_APIENTRY *GLDispatch::glBindRenderbuffer)(GLenum,GLuint) = NULL; -void (GL_APIENTRY *GLDispatch::glDeleteFramebuffers)(GLsizei,const GLuint*) = NULL; -void (GL_APIENTRY *GLDispatch::glDeleteRenderbuffers)(GLsizei,const GLuint*) = NULL; GLboolean (GL_APIENTRY *GLDispatch::glIsProgram)(GLuint program) = NULL; GLboolean (GL_APIENTRY *GLDispatch::glIsShader)(GLuint shader) = NULL; void (GL_APIENTRY *GLDispatch::glVertexAttrib1f)(GLuint,GLfloat) = NULL; @@ -270,11 +265,6 @@ void (GL_APIENTRY *GLDispatch::glUniform4iv)(GLint,GLsizei,const GLint*) = NULL; void (GL_APIENTRY *GLDispatch::glUniformMatrix2fv)(GLint,GLsizei,GLboolean,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glUniformMatrix3fv)(GLint,GLsizei,GLboolean,const GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glUniformMatrix4fv)(GLint,GLsizei,GLboolean,const GLfloat*) = NULL; -void (GL_APIENTRY *GLDispatch::glGetFramebufferAttachmentParameteriv)(GLenum,GLenum,GLenum,GLint*) = NULL; -void (GL_APIENTRY *GLDispatch::glGetRenderbufferParameteriv)(GLenum,GLenum,GLint*) = NULL; -GLboolean (GL_APIENTRY *GLDispatch::glIsFramebuffer)(GLuint) = NULL; -GLboolean (GL_APIENTRY *GLDispatch::glIsRenderbuffer)(GLuint) = NULL; -GLenum (GL_APIENTRY *GLDispatch::glCheckFramebufferStatus)(GLenum) = NULL; void (GL_APIENTRY *GLDispatch::glAttachShader)(GLuint,GLuint) = NULL; void (GL_APIENTRY *GLDispatch::glBindAttribLocation)(GLuint,GLuint,const GLchar*) = NULL; void (GL_APIENTRY *GLDispatch::glCompileShader)(GLuint) = NULL; @@ -300,11 +290,8 @@ void (GL_APIENTRY *GLDispatch::glGetUniformfv)(GLuint,GLint,GLfloat*) = NULL; void (GL_APIENTRY *GLDispatch::glGetUniformiv)(GLuint,GLint,GLint*) = NULL; int (GL_APIENTRY *GLDispatch::glGetUniformLocation)(GLuint,const GLchar*) = NULL; void (GL_APIENTRY *GLDispatch::glReleaseShaderCompiler)() = NULL; -void (GL_APIENTRY *GLDispatch::glRenderbufferStorage)(GLenum,GLenum,GLsizei,GLsizei) = NULL; void (GL_APIENTRY *GLDispatch::glShaderBinary)(GLsizei,const GLuint*,GLenum,const GLvoid*,GLsizei) = NULL; void (GL_APIENTRY *GLDispatch::glShaderSource)(GLuint,GLsizei,const GLchar**,const GLint*) = NULL; -void (GL_APIENTRY *GLDispatch::glFramebufferRenderbuffer)(GLenum,GLenum,GLenum,GLuint) = NULL; -void (GL_APIENTRY *GLDispatch::glFramebufferTexture2D)(GLenum,GLenum,GLenum,GLuint,GLint) = NULL; GLDispatch::GLDispatch():m_isLoaded(false){}; @@ -380,7 +367,24 @@ void GLDispatch::dispatchFuncs(GLESVersion version){ LOAD_GL_FUNC(glPushClientAttrib); LOAD_GL_FUNC(glPopAttrib); LOAD_GL_FUNC(glPopClientAttrib); - + LOAD_GLEXT_FUNC(glIsRenderbufferEXT); + LOAD_GLEXT_FUNC(glBindRenderbufferEXT); + LOAD_GLEXT_FUNC(glDeleteRenderbuffersEXT); + LOAD_GLEXT_FUNC(glGenRenderbuffersEXT); + LOAD_GLEXT_FUNC(glRenderbufferStorageEXT); + LOAD_GLEXT_FUNC(glGetRenderbufferParameterivEXT); + LOAD_GLEXT_FUNC(glIsFramebufferEXT); + LOAD_GLEXT_FUNC(glBindFramebufferEXT); + LOAD_GLEXT_FUNC(glDeleteFramebuffersEXT); + LOAD_GLEXT_FUNC(glGenFramebuffersEXT); + LOAD_GLEXT_FUNC(glCheckFramebufferStatusEXT); + LOAD_GLEXT_FUNC(glFramebufferTexture1DEXT); + LOAD_GLEXT_FUNC(glFramebufferTexture2DEXT); + LOAD_GLEXT_FUNC(glFramebufferTexture3DEXT); + LOAD_GLEXT_FUNC(glFramebufferRenderbufferEXT); + LOAD_GLEXT_FUNC(glGetFramebufferAttachmentParameterivEXT); + LOAD_GLEXT_FUNC(glGenerateMipmapEXT); + /* Loading OpenGL functions which are needed ONLY for implementing GLES 1.1*/ if(version == GLES_1_1){ LOAD_GL_FUNC(glAlphaFunc); @@ -445,23 +449,6 @@ void GLDispatch::dispatchFuncs(GLESVersion version){ LOAD_GL_FUNC(glTranslatef); LOAD_GL_FUNC(glVertexPointer); - LOAD_GLEXT_FUNC(glIsRenderbufferEXT); - LOAD_GLEXT_FUNC(glBindRenderbufferEXT); - LOAD_GLEXT_FUNC(glDeleteRenderbuffersEXT); - LOAD_GLEXT_FUNC(glGenRenderbuffersEXT); - LOAD_GLEXT_FUNC(glRenderbufferStorageEXT); - LOAD_GLEXT_FUNC(glGetRenderbufferParameterivEXT); - LOAD_GLEXT_FUNC(glIsFramebufferEXT); - LOAD_GLEXT_FUNC(glBindFramebufferEXT); - LOAD_GLEXT_FUNC(glDeleteFramebuffersEXT); - LOAD_GLEXT_FUNC(glGenFramebuffersEXT); - LOAD_GLEXT_FUNC(glCheckFramebufferStatusEXT); - LOAD_GLEXT_FUNC(glFramebufferTexture1DEXT); - LOAD_GLEXT_FUNC(glFramebufferTexture2DEXT); - LOAD_GLEXT_FUNC(glFramebufferTexture3DEXT); - LOAD_GLEXT_FUNC(glFramebufferRenderbufferEXT); - LOAD_GLEXT_FUNC(glGetFramebufferAttachmentParameterivEXT); - LOAD_GLEXT_FUNC(glGenerateMipmapEXT); LOAD_GLEXT_FUNC(glCurrentPaletteMatrixARB); LOAD_GLEXT_FUNC(glMatrixIndexuivARB); LOAD_GLEXT_FUNC(glMatrixIndexPointerARB); @@ -480,11 +467,6 @@ void GLDispatch::dispatchFuncs(GLESVersion version){ LOAD_GL_FUNC(glBlendColor); LOAD_GL_FUNC(glBlendFuncSeparate); LOAD_GL_FUNC(glStencilFuncSeparate); - LOAD_GL_FUNC(glGenerateMipmap); - LOAD_GL_FUNC(glBindFramebuffer); - LOAD_GL_FUNC(glBindRenderbuffer); - LOAD_GL_FUNC(glDeleteFramebuffers); - LOAD_GL_FUNC(glDeleteRenderbuffers); LOAD_GL_FUNC(glIsProgram); LOAD_GL_FUNC(glIsShader); LOAD_GL_FUNC(glVertexAttrib1f); @@ -501,8 +483,6 @@ void GLDispatch::dispatchFuncs(GLESVersion version){ LOAD_GL_FUNC(glGetVertexAttribfv); LOAD_GL_FUNC(glGetVertexAttribiv); LOAD_GL_FUNC(glGetVertexAttribPointerv); - LOAD_GL_FUNC(glIsFramebuffer); - LOAD_GL_FUNC(glIsRenderbuffer); LOAD_GL_FUNC(glUniform1f); LOAD_GL_FUNC(glUniform1fv); LOAD_GL_FUNC(glUniform1i); @@ -522,9 +502,6 @@ void GLDispatch::dispatchFuncs(GLESVersion version){ LOAD_GL_FUNC(glUniformMatrix2fv); LOAD_GL_FUNC(glUniformMatrix3fv); LOAD_GL_FUNC(glUniformMatrix4fv); - LOAD_GL_FUNC(glCheckFramebufferStatus); - LOAD_GL_FUNC(glGetFramebufferAttachmentParameteriv); - LOAD_GL_FUNC(glGetRenderbufferParameteriv); LOAD_GL_FUNC(glAttachShader); LOAD_GL_FUNC(glBindAttribLocation); LOAD_GL_FUNC(glCompileShader); @@ -550,12 +527,9 @@ void GLDispatch::dispatchFuncs(GLESVersion version){ LOAD_GL_FUNC(glGetUniformiv); LOAD_GL_FUNC(glGetUniformLocation); LOAD_GL_FUNC(glReleaseShaderCompiler); - LOAD_GL_FUNC(glRenderbufferStorage); LOAD_GL_FUNC(glShaderBinary); LOAD_GL_FUNC(glShaderSource); LOAD_GL_FUNC(glStencilMaskSeparate); - LOAD_GL_FUNC(glFramebufferRenderbuffer); - LOAD_GL_FUNC(glFramebufferTexture2D); } m_isLoaded = true; } diff --git a/tools/emulator/opengl/host/libs/Translator/include/GLcommon/GLDispatch.h b/tools/emulator/opengl/host/libs/Translator/include/GLcommon/GLDispatch.h index da982f3a0..8551b248b 100644 --- a/tools/emulator/opengl/host/libs/Translator/include/GLcommon/GLDispatch.h +++ b/tools/emulator/opengl/host/libs/Translator/include/GLcommon/GLDispatch.h @@ -95,6 +95,23 @@ public: static void (GLAPIENTRY *glPopAttrib) ( void ); static void (GLAPIENTRY *glPushClientAttrib) ( GLbitfield mask ); static void (GLAPIENTRY *glPopClientAttrib) ( void ); + static GLboolean (GLAPIENTRY *glIsRenderbufferEXT) (GLuint renderbuffer); + static void (GLAPIENTRY *glBindRenderbufferEXT) (GLenum target, GLuint renderbuffer); + static void (GLAPIENTRY *glDeleteRenderbuffersEXT) (GLsizei n, const GLuint *renderbuffers); + static void (GLAPIENTRY *glGenRenderbuffersEXT) (GLsizei n, GLuint *renderbuffers); + static void (GLAPIENTRY *glRenderbufferStorageEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + static void (GLAPIENTRY *glGetRenderbufferParameterivEXT) (GLenum target, GLenum pname, GLint *params); + static GLboolean (GLAPIENTRY *glIsFramebufferEXT) (GLuint framebuffer); + static void (GLAPIENTRY *glBindFramebufferEXT) (GLenum target, GLuint framebuffer); + static void (GLAPIENTRY *glDeleteFramebuffersEXT) (GLsizei n, const GLuint *framebuffers); + static void (GLAPIENTRY *glGenFramebuffersEXT) (GLsizei n, GLuint *framebuffers); + static GLenum (GLAPIENTRY *glCheckFramebufferStatusEXT) (GLenum target); + static void (GLAPIENTRY *glFramebufferTexture1DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + static void (GLAPIENTRY *glFramebufferTexture2DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + static void (GLAPIENTRY *glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); + static void (GLAPIENTRY *glFramebufferRenderbufferEXT) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + static void (GLAPIENTRY *glGetFramebufferAttachmentParameterivEXT) (GLenum target, GLenum attachment, GLenum pname, GLint *params); + static void (GLAPIENTRY *glGenerateMipmapEXT) (GLenum target); /* OpenGL functions which are needed ONLY for implementing GLES 1.1*/ static void (GLAPIENTRY *glAlphaFunc) (GLenum func, GLclampf ref); @@ -163,23 +180,6 @@ public: static void (GLAPIENTRY *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); /* OpenGL functions which are needed ONLY for implementing GLES 1.1 EXTENSIONS*/ - static GLboolean (GLAPIENTRY *glIsRenderbufferEXT) (GLuint renderbuffer); - static void (GLAPIENTRY *glBindRenderbufferEXT) (GLenum target, GLuint renderbuffer); - static void (GLAPIENTRY *glDeleteRenderbuffersEXT) (GLsizei n, const GLuint *renderbuffers); - static void (GLAPIENTRY *glGenRenderbuffersEXT) (GLsizei n, GLuint *renderbuffers); - static void (GLAPIENTRY *glRenderbufferStorageEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - static void (GLAPIENTRY *glGetRenderbufferParameterivEXT) (GLenum target, GLenum pname, GLint *params); - static GLboolean (GLAPIENTRY *glIsFramebufferEXT) (GLuint framebuffer); - static void (GLAPIENTRY *glBindFramebufferEXT) (GLenum target, GLuint framebuffer); - static void (GLAPIENTRY *glDeleteFramebuffersEXT) (GLsizei n, const GLuint *framebuffers); - static void (GLAPIENTRY *glGenFramebuffersEXT) (GLsizei n, GLuint *framebuffers); - static GLenum (GLAPIENTRY *glCheckFramebufferStatusEXT) (GLenum target); - static void (GLAPIENTRY *glFramebufferTexture1DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - static void (GLAPIENTRY *glFramebufferTexture2DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - static void (GLAPIENTRY *glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); - static void (GLAPIENTRY *glFramebufferRenderbufferEXT) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - static void (GLAPIENTRY *glGetFramebufferAttachmentParameterivEXT) (GLenum target, GLenum attachment, GLenum pname, GLint *params); - static void (GLAPIENTRY *glGenerateMipmapEXT) (GLenum target); static void (GLAPIENTRY *glCurrentPaletteMatrixARB) (GLint index); static void (GLAPIENTRY *glMatrixIndexuivARB) (GLint size, GLuint * indices); static void (GLAPIENTRY *glMatrixIndexPointerARB) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); @@ -195,11 +195,6 @@ public: static void (GL_APIENTRY *glBlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); static void (GL_APIENTRY *glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); static void (GL_APIENTRY *glStencilMaskSeparate)(GLenum face, GLuint mask); - static void (GL_APIENTRY *glGenerateMipmap)(GLenum target); - static void (GL_APIENTRY *glBindFramebuffer)(GLenum target, GLuint framebuffer); - static void (GL_APIENTRY *glBindRenderbuffer)(GLenum target, GLuint renderbuffer); - static void (GL_APIENTRY *glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers); - static void (GL_APIENTRY *glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers); static GLboolean (GL_APIENTRY *glIsProgram)(GLuint program); static GLboolean (GL_APIENTRY *glIsShader)(GLuint shader); static void (GL_APIENTRY *glVertexAttrib1f)(GLuint indx, GLfloat x); @@ -235,11 +230,6 @@ public: static void (GL_APIENTRY *glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void (GL_APIENTRY *glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); static void (GL_APIENTRY *glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - static void (GL_APIENTRY *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params); - static void (GL_APIENTRY *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params); - static GLboolean (GL_APIENTRY *glIsFramebuffer)(GLuint framebuffer); - static GLboolean (GL_APIENTRY *glIsRenderbuffer)(GLuint renderbuffer); - static GLenum (GL_APIENTRY *glCheckFramebufferStatus)(GLenum target); static void (GL_APIENTRY *glAttachShader)(GLuint program, GLuint shader); static void (GL_APIENTRY *glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name); static void (GL_APIENTRY *glCompileShader)(GLuint shader); @@ -265,11 +255,8 @@ public: static void (GL_APIENTRY *glGetUniformiv)(GLuint program, GLint location, GLint* params); static int (GL_APIENTRY *glGetUniformLocation)(GLuint program, const GLchar* name); static void (GL_APIENTRY *glReleaseShaderCompiler)(void); - static void (GL_APIENTRY *glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); static void (GL_APIENTRY *glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); static void (GL_APIENTRY *glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); - static void (GL_APIENTRY *glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - static void (GL_APIENTRY *glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); private: bool m_isLoaded;