Merge "emulator opengl - GLESv2 implementation"

This commit is contained in:
David Turner
2011-05-03 06:13:40 -07:00
committed by Android Code Review
3 changed files with 194 additions and 0 deletions

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LOCAL_PATH := $(call my-dir)
### GLESv2 Decoder ###########################################
include $(CLEAR_VARS)
emulatorOpengl := $(LOCAL_PATH)/../../..
EMUGEN := $(BUILD_OUT_EXECUTABLES)/emugen
LOCAL_IS_HOST_MODULE := true
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_MODULE_TAGS := debug
LOCAL_MODULE := libGLESv2_dec
intermediates := $(local-intermediates-dir)
LOCAL_SRC_FILES := \
GL2Decoder.cpp
LOCAL_C_INCLUDES += \
$(emulatorOpengl)/shared \
$(emulatorOpengl)/shared/OpenglCodecCommon \
$(emulatorOpengl)/host/include/libOpenglRender \
$(emulatorOpengl)/system/GLESv2_enc
LOCAL_STATIC_LIBRARIES := \
libOpenglCodecCommon \
libOpenglOsUtils \
liblog
# XXX - uncomment for debug
#LOCAL_CFLAGS := -DDEBUG_PRINTOUT -O0 -g
LOCAL_LDLIBS := -ldl
GEN := $(intermediates)/gl2_dec.cpp $(intermediates)/gl2_dec.h $(intermediates)/gl2_server_context.cpp
$(GEN) : PRIVATE_PATH := $(LOCAL_PATH)
$(GEN) : PRIVATE_CUSTOM_TOOL := $(EMUGEN) -D $(intermediates) -i $(emulatorOpengl)/system/GLESv2_enc gl2
$(GEN) : $(EMUGEN) \
$(emulatorOpengl)/system/GLESv2_enc/gl2.attrib \
$(emulatorOpengl)/system/GLESv2_enc/gl2.in \
$(emulatorOpengl)/system/GLESv2_enc/gl2.types
$(transform-generated-source)
LOCAL_GENERATED_SOURCES += $(GEN)
include $(BUILD_HOST_SHARED_LIBRARY)

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#include "GL2Decoder.h"
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
GL2Decoder::GL2Decoder()
{
m_contextData = NULL;
m_GL2library = NULL;
}
GL2Decoder::~GL2Decoder()
{
delete m_GL2library;
}
void *GL2Decoder::s_getProc(const char *name, void *userData)
{
GL2Decoder *ctx = (GL2Decoder *) userData;
if (ctx == NULL || ctx->m_GL2library == NULL) {
return NULL;
}
void *func = NULL;
#ifdef USE_EGL_GETPROCADDRESS
func = (void *) eglGetProcAddress(name);
#endif
if (func == NULL) {
func = (void *) ctx->m_GL2library->findSymbol(name);
}
return func;
}
int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
{
if (getProcFunc == NULL) {
const char *libname = GLES2_LIBNAME;
if (getenv(GLES2_LIBNAME_VAR) != NULL) {
libname = getenv(GLES2_LIBNAME_VAR);
}
m_GL2library = osUtils::dynLibrary::open(libname);
if (m_GL2library == NULL) {
fprintf(stderr, "Couldn't find %s \n", libname);
return -1;
}
this->initDispatchByName(s_getProc, this);
} else {
this->initDispatchByName(getProcFunc, getProcFuncData);
}
set_glGetCompressedTextureFormats(s_glGetCompressedTextureFormats);
set_glVertexAttribPointerData(s_glVertexAttribPointerData);
set_glVertexAttribPointerOffset(s_glVertexAttribPointerOffset);
set_glDrawElementsOffset(s_glDrawElementsOffset);
set_glDrawElementsData(s_glDrawElementsData);
return 0;
}
void GL2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats)
{
GL2Decoder *ctx = (GL2Decoder *) self;
int nFormats;
ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats);
if (nFormats > count) {
fprintf(stderr, "GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n");
} else {
ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
}
}
void GL2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, void * data, GLuint datalen)
{
GL2Decoder *ctx = (GL2Decoder *) self;
if (ctx->m_contextData != NULL) {
ctx->m_contextData->storePointerData(indx, data, datalen);
// note - the stride of the data is always zero when it comes out of the codec.
// See gl2.attrib for the packing function call.
ctx->glVertexAttribPointer(indx, size, type, normalized, 0, ctx->m_contextData->pointerData(indx));
}
}
void GL2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, GLuint data)
{
GL2Decoder *ctx = (GL2Decoder *) self;
ctx->glVertexAttribPointer(indx, size, type, normalized, stride, (GLvoid *)data);
}
void GL2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen)
{
GL2Decoder *ctx = (GL2Decoder *)self;
ctx->glDrawElements(mode, count, type, data);
}
void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
{
GL2Decoder *ctx = (GL2Decoder *)self;
ctx->glDrawElements(mode, count, type, (void *)offset);
}

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#ifndef _GL2_DECODER_H_
#define _GL2_DECODER_H_
#define GLES2_LIBNAME_VAR "ANDROID_GLESv2_LIB"
#define GLES2_LIBNAME "libGLESv2.so"
#include "gl2_dec.h"
#include "OpenglOsUtils/osDynLibrary.h"
#include "GLDecoderContextData.h"
class GL2Decoder : public gl2_decoder_context_t
{
public:
typedef void *(*get_proc_func_t)(const char *name, void *userData);
GL2Decoder();
~GL2Decoder();
int initGL(get_proc_func_t getProcFunc = NULL, void *getProcFuncData = NULL);
void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; }
private:
GLDecoderContextData *m_contextData;
osUtils::dynLibrary * m_GL2library;
static void *s_getProc(const char *name, void *userData);
static void s_glGetCompressedTextureFormats(void *self, int count, GLint *formats);
static void s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, void * data, GLuint datalen);
static void s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, GLuint offset);
static void s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset);
static void s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen);
};
#endif