Merge "emulator opengl - GLESv2 implementation"
This commit is contained in:
47
tools/emulator/opengl/host/libs/GLESv2_dec/Android.mk
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47
tools/emulator/opengl/host/libs/GLESv2_dec/Android.mk
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LOCAL_PATH := $(call my-dir)
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### GLESv2 Decoder ###########################################
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include $(CLEAR_VARS)
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emulatorOpengl := $(LOCAL_PATH)/../../..
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EMUGEN := $(BUILD_OUT_EXECUTABLES)/emugen
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LOCAL_IS_HOST_MODULE := true
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LOCAL_MODULE_CLASS := SHARED_LIBRARIES
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LOCAL_MODULE_TAGS := debug
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LOCAL_MODULE := libGLESv2_dec
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intermediates := $(local-intermediates-dir)
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LOCAL_SRC_FILES := \
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GL2Decoder.cpp
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LOCAL_C_INCLUDES += \
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$(emulatorOpengl)/shared \
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$(emulatorOpengl)/shared/OpenglCodecCommon \
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$(emulatorOpengl)/host/include/libOpenglRender \
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$(emulatorOpengl)/system/GLESv2_enc
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LOCAL_STATIC_LIBRARIES := \
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libOpenglCodecCommon \
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libOpenglOsUtils \
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liblog
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# XXX - uncomment for debug
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#LOCAL_CFLAGS := -DDEBUG_PRINTOUT -O0 -g
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LOCAL_LDLIBS := -ldl
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GEN := $(intermediates)/gl2_dec.cpp $(intermediates)/gl2_dec.h $(intermediates)/gl2_server_context.cpp
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$(GEN) : PRIVATE_PATH := $(LOCAL_PATH)
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$(GEN) : PRIVATE_CUSTOM_TOOL := $(EMUGEN) -D $(intermediates) -i $(emulatorOpengl)/system/GLESv2_enc gl2
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$(GEN) : $(EMUGEN) \
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$(emulatorOpengl)/system/GLESv2_enc/gl2.attrib \
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$(emulatorOpengl)/system/GLESv2_enc/gl2.in \
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$(emulatorOpengl)/system/GLESv2_enc/gl2.types
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$(transform-generated-source)
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LOCAL_GENERATED_SOURCES += $(GEN)
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include $(BUILD_HOST_SHARED_LIBRARY)
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110
tools/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp
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110
tools/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp
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#include "GL2Decoder.h"
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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GL2Decoder::GL2Decoder()
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{
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m_contextData = NULL;
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m_GL2library = NULL;
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}
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GL2Decoder::~GL2Decoder()
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{
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delete m_GL2library;
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}
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void *GL2Decoder::s_getProc(const char *name, void *userData)
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{
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GL2Decoder *ctx = (GL2Decoder *) userData;
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if (ctx == NULL || ctx->m_GL2library == NULL) {
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return NULL;
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}
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void *func = NULL;
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#ifdef USE_EGL_GETPROCADDRESS
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func = (void *) eglGetProcAddress(name);
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#endif
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if (func == NULL) {
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func = (void *) ctx->m_GL2library->findSymbol(name);
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}
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return func;
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}
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int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
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{
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if (getProcFunc == NULL) {
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const char *libname = GLES2_LIBNAME;
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if (getenv(GLES2_LIBNAME_VAR) != NULL) {
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libname = getenv(GLES2_LIBNAME_VAR);
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}
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m_GL2library = osUtils::dynLibrary::open(libname);
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if (m_GL2library == NULL) {
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fprintf(stderr, "Couldn't find %s \n", libname);
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return -1;
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}
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this->initDispatchByName(s_getProc, this);
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} else {
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this->initDispatchByName(getProcFunc, getProcFuncData);
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}
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set_glGetCompressedTextureFormats(s_glGetCompressedTextureFormats);
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set_glVertexAttribPointerData(s_glVertexAttribPointerData);
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set_glVertexAttribPointerOffset(s_glVertexAttribPointerOffset);
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set_glDrawElementsOffset(s_glDrawElementsOffset);
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set_glDrawElementsData(s_glDrawElementsData);
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return 0;
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}
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void GL2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats)
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{
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GL2Decoder *ctx = (GL2Decoder *) self;
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int nFormats;
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ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats);
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if (nFormats > count) {
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fprintf(stderr, "GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n");
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} else {
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ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
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}
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}
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void GL2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
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GLboolean normalized, GLsizei stride, void * data, GLuint datalen)
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{
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GL2Decoder *ctx = (GL2Decoder *) self;
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if (ctx->m_contextData != NULL) {
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ctx->m_contextData->storePointerData(indx, data, datalen);
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// note - the stride of the data is always zero when it comes out of the codec.
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// See gl2.attrib for the packing function call.
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ctx->glVertexAttribPointer(indx, size, type, normalized, 0, ctx->m_contextData->pointerData(indx));
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}
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}
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void GL2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
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GLboolean normalized, GLsizei stride, GLuint data)
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{
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GL2Decoder *ctx = (GL2Decoder *) self;
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ctx->glVertexAttribPointer(indx, size, type, normalized, stride, (GLvoid *)data);
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}
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void GL2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen)
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{
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GL2Decoder *ctx = (GL2Decoder *)self;
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ctx->glDrawElements(mode, count, type, data);
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}
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void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
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{
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GL2Decoder *ctx = (GL2Decoder *)self;
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ctx->glDrawElements(mode, count, type, (void *)offset);
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}
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37
tools/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h
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37
tools/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.h
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#ifndef _GL2_DECODER_H_
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#define _GL2_DECODER_H_
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#define GLES2_LIBNAME_VAR "ANDROID_GLESv2_LIB"
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#define GLES2_LIBNAME "libGLESv2.so"
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#include "gl2_dec.h"
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#include "OpenglOsUtils/osDynLibrary.h"
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#include "GLDecoderContextData.h"
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class GL2Decoder : public gl2_decoder_context_t
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{
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public:
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typedef void *(*get_proc_func_t)(const char *name, void *userData);
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GL2Decoder();
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~GL2Decoder();
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int initGL(get_proc_func_t getProcFunc = NULL, void *getProcFuncData = NULL);
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void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; }
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private:
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GLDecoderContextData *m_contextData;
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osUtils::dynLibrary * m_GL2library;
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static void *s_getProc(const char *name, void *userData);
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static void s_glGetCompressedTextureFormats(void *self, int count, GLint *formats);
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static void s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
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GLboolean normalized, GLsizei stride, void * data, GLuint datalen);
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static void s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
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GLboolean normalized, GLsizei stride, GLuint offset);
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static void s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset);
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static void s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen);
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};
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#endif
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