Initial Contribution
This commit is contained in:
334
apps/OBJViewer/com/android/objviewer/OBJViewer.java
Normal file
334
apps/OBJViewer/com/android/objviewer/OBJViewer.java
Normal file
@@ -0,0 +1,334 @@
|
||||
/*
|
||||
* Copyright (C) 2007 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.android.objviewer;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.content.AssetManager;
|
||||
import android.content.Context;
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.OpenGLContext;
|
||||
import android.graphics.Paint;
|
||||
import android.graphics.glutils.GLView;
|
||||
import android.graphics.glutils.Object3D;
|
||||
import android.os.Bundle;
|
||||
import android.os.Handler;
|
||||
import android.os.Message;
|
||||
import android.os.SystemClock;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.View;
|
||||
import android.view.Window;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
class OBJView extends View {
|
||||
|
||||
// Mathematical constants
|
||||
private static final float PI = (float)Math.PI;
|
||||
private static final float TWO_PI = (float)(2.0*Math.PI);
|
||||
private static final float PI_OVER_TWO = (float)(Math.PI/2.0);
|
||||
|
||||
// Ambient light to apply
|
||||
// private float[] lightModelAmbient = { 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
private float[] lightModelAmbient = { 0.2f, 0.2f, 0.2f, 1.0f };
|
||||
|
||||
// Paint object for drawing the FPS display
|
||||
private Paint paint = new Paint();
|
||||
|
||||
// GLView object to manage drawing
|
||||
private GLView glView = new GLView();
|
||||
|
||||
private boolean initialized = false;
|
||||
|
||||
private OpenGLContext mGLContext;
|
||||
|
||||
// Next time to draw
|
||||
private long mNextTime;
|
||||
|
||||
// View transformation controlled by UI
|
||||
private float mRotAngle = 0.0f;
|
||||
private float mRotVelocity = 1.0f;
|
||||
private float mTiltAngle = 0.0f;
|
||||
|
||||
// Object bounds
|
||||
private float mCenterX = 0.0f;
|
||||
private float mCenterY = 0.0f;
|
||||
private float mCenterZ = 0.0f;
|
||||
private float mScale = 1.0f;
|
||||
|
||||
// Light direction
|
||||
private float[] mLightDir = { 0.0f, 0.0f, 1.0f, 0.0f };
|
||||
|
||||
public OBJView(Context context) {
|
||||
super(context);
|
||||
|
||||
mGLContext = new OpenGLContext(OpenGLContext.DEPTH_BUFFER);
|
||||
|
||||
Message msg = mHandler.obtainMessage(INVALIDATE);
|
||||
mNextTime = SystemClock.uptimeMillis() + 100;
|
||||
mHandler.sendMessageAtTime(msg, mNextTime);
|
||||
|
||||
requestFocus();
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
initialized = false;
|
||||
|
||||
mRotAngle = 0.0f;
|
||||
mRotVelocity = 1.0f;
|
||||
mTiltAngle = 0.0f;
|
||||
|
||||
mCenterX = 0.0f;
|
||||
mCenterY = 0.0f;
|
||||
mCenterZ = 0.0f;
|
||||
mScale = 1.0f;
|
||||
}
|
||||
|
||||
public boolean onKeyDown(int keyCode, KeyEvent event) {
|
||||
// Hand the key to the GLView object first
|
||||
if (glView.processKey(keyCode)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (keyCode) {
|
||||
case KeyEvent.KEYCODE_DPAD_LEFT:
|
||||
mRotVelocity -= 1.0f;
|
||||
break;
|
||||
|
||||
case KeyEvent.KEYCODE_DPAD_RIGHT:
|
||||
mRotVelocity += 1.0f;
|
||||
break;
|
||||
|
||||
case KeyEvent.KEYCODE_DPAD_CENTER:
|
||||
mRotVelocity = 0.0f;
|
||||
break;
|
||||
|
||||
case KeyEvent.KEYCODE_DPAD_UP:
|
||||
mTiltAngle -= 360.0f/24.0f;
|
||||
break;
|
||||
|
||||
case KeyEvent.KEYCODE_DPAD_DOWN:
|
||||
mTiltAngle += 360.0f/24.0f;
|
||||
break;
|
||||
|
||||
case KeyEvent.KEYCODE_U:
|
||||
OBJViewer.nextObject();
|
||||
reset();
|
||||
break;
|
||||
|
||||
default:
|
||||
return super.onKeyDown(keyCode, event);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void init(GL10 gl) {
|
||||
glView.reset();
|
||||
|
||||
paint.setColor(0xffffffff);
|
||||
|
||||
gl.glEnable(gl.GL_DEPTH_TEST);
|
||||
|
||||
gl.glDisable(gl.GL_SCISSOR_TEST);
|
||||
|
||||
// Some quality settings...
|
||||
gl.glEnable(gl.GL_DITHER);
|
||||
|
||||
gl.glShadeModel(gl.GL_SMOOTH);
|
||||
|
||||
gl.glEnable(gl.GL_CULL_FACE);
|
||||
gl.glFrontFace(gl.GL_CCW);
|
||||
|
||||
gl.glClearColor(0, 0, 0, 1);
|
||||
|
||||
gl.glLightModelf(gl.GL_LIGHT_MODEL_TWO_SIDE, 0);
|
||||
gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, lightModelAmbient, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDraw(Canvas canvas) {
|
||||
GL10 gl = (GL10)mGLContext.getGL();
|
||||
mGLContext.makeCurrent(this);
|
||||
|
||||
if (!initialized) {
|
||||
init(gl);
|
||||
initialized = true;
|
||||
|
||||
// Load the object
|
||||
Object3D obj = OBJViewer.getObject();
|
||||
|
||||
// Compute a scale factor and translation to bring it
|
||||
// into view
|
||||
mCenterX = (obj.getBoundsMinX() + obj.getBoundsMaxX())/2.0f;
|
||||
mCenterY = (obj.getBoundsMinY() + obj.getBoundsMaxY())/2.0f;
|
||||
mCenterZ = (obj.getBoundsMinZ() + obj.getBoundsMaxZ())/2.0f;
|
||||
float spanX = obj.getBoundsMaxX() - obj.getBoundsMinX();
|
||||
float spanY = obj.getBoundsMaxY() - obj.getBoundsMinY();
|
||||
float spanZ = obj.getBoundsMaxZ() - obj.getBoundsMinZ();
|
||||
float maxSpan = Math.max(spanX, spanY);
|
||||
maxSpan = Math.max(maxSpan, spanZ);
|
||||
mScale = 2.0f/maxSpan;
|
||||
}
|
||||
|
||||
int w = getWidth();
|
||||
int h = getHeight();
|
||||
gl.glViewport(0, 0, w, h);
|
||||
|
||||
float ratio = (float)w/h;
|
||||
glView.setAspectRatio(ratio);
|
||||
|
||||
// Clear buffers
|
||||
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// Set up the projection and view
|
||||
glView.setProjection(gl);
|
||||
glView.setView(gl);
|
||||
|
||||
// Set up lighting
|
||||
gl.glMatrixMode(gl.GL_MODELVIEW);
|
||||
gl.glEnable(gl.GL_LIGHTING);
|
||||
gl.glEnable(gl.GL_LIGHT0);
|
||||
gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, mLightDir, 0);
|
||||
glView.setLights(gl, gl.GL_LIGHT0);
|
||||
|
||||
// Rotate the viewpoint around the model
|
||||
gl.glRotatef(mTiltAngle, 1, 0, 0);
|
||||
gl.glRotatef(mRotAngle, 0, 1, 0);
|
||||
|
||||
// Scale object to fit in [-1, 1]
|
||||
gl.glScalef(mScale, mScale, mScale);
|
||||
|
||||
// Center the object at the origin
|
||||
gl.glTranslatef(-mCenterX, -mCenterY, -mCenterZ);
|
||||
|
||||
// Increment the rotation angle
|
||||
mRotAngle += mRotVelocity;
|
||||
if (mRotAngle < 0.0f) {
|
||||
mRotAngle += 360.0f;
|
||||
}
|
||||
if (mRotAngle > 360.0f) {
|
||||
mRotAngle -= 360.0f;
|
||||
}
|
||||
|
||||
// Draw the object
|
||||
Object3D object = OBJViewer.getObject();
|
||||
object.draw(gl);
|
||||
|
||||
// Allow GL to complete
|
||||
mGLContext.post();
|
||||
|
||||
// Draw GLView messages and/or FPS
|
||||
glView.showMessages(canvas);
|
||||
glView.setNumTriangles(object.getNumTriangles());
|
||||
glView.showStatistics(canvas, w);
|
||||
}
|
||||
|
||||
private static final int INVALIDATE = 1;
|
||||
|
||||
private final Handler mHandler = new Handler() {
|
||||
public void handleMessage(Message msg) {
|
||||
if (msg.what == INVALIDATE) {
|
||||
invalidate();
|
||||
msg = obtainMessage(INVALIDATE);
|
||||
long current = SystemClock.uptimeMillis();
|
||||
if (mNextTime < current) {
|
||||
mNextTime = current + 20;
|
||||
}
|
||||
sendMessageAtTime(msg, mNextTime);
|
||||
mNextTime += 20;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
public class OBJViewer extends Activity {
|
||||
|
||||
private static Object3D object = null;
|
||||
|
||||
private static List<String> objectFiles = new ArrayList<String>();
|
||||
private static int objectIndex = 0;
|
||||
|
||||
static {
|
||||
objectFiles.add("world.gles");
|
||||
objectFiles.add("al.gles");
|
||||
objectFiles.add("apple.gles");
|
||||
objectFiles.add("dolphins.gles");
|
||||
objectFiles.add("f16.gles");
|
||||
objectFiles.add("flowers.gles");
|
||||
objectFiles.add("porsche.gles");
|
||||
objectFiles.add("rosevase.gles");
|
||||
objectFiles.add("shuttle.gles");
|
||||
objectFiles.add("soccerball.gles");
|
||||
}
|
||||
|
||||
private int readInt16(InputStream is) throws Exception {
|
||||
return is.read() | (is.read() << 8);
|
||||
}
|
||||
|
||||
public static Object3D getObject() {
|
||||
return object;
|
||||
}
|
||||
|
||||
public static void nextObject() {
|
||||
try {
|
||||
objectIndex = (objectIndex + 1) % objectFiles.size();
|
||||
object.load(objectFiles.get(objectIndex));
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override protected void onCreate(Bundle icicle) {
|
||||
super.onCreate(icicle);
|
||||
|
||||
// Get rid of the title
|
||||
requestWindowFeature(Window.FEATURE_NO_TITLE);
|
||||
// Make sure we're not drawing a background
|
||||
setTheme(R.style.Theme);
|
||||
setContentView(new OBJView((Context)getApplication()));
|
||||
|
||||
if (object == null) {
|
||||
try {
|
||||
final AssetManager am = getAssets();
|
||||
this.object = new Object3D() {
|
||||
public InputStream readFile(String filename)
|
||||
throws IOException {
|
||||
return am.open(filename);
|
||||
|
||||
}
|
||||
};
|
||||
object.load(objectFiles.get(0));
|
||||
} catch (Exception e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override protected void onResume() {
|
||||
super.onResume();
|
||||
}
|
||||
|
||||
@Override protected void onStop() {
|
||||
super.onStop();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user