Initial Contribution
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83
samples/Snake/src/com/example/android/snake/Snake.java
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83
samples/Snake/src/com/example/android/snake/Snake.java
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.snake;
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import android.app.Activity;
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import android.os.Bundle;
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import android.view.Window;
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import android.widget.TextView;
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/**
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* Snake: a simple game that everyone can enjoy.
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*
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* This is an implementation of the classic Game "Snake", in which you control a
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* serpent roaming around the garden looking for apples. Be careful, though,
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* because when you catch one, not only will you become longer, but you'll move
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* faster. Running into yourself or the walls will end the game.
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*
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*/
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public class Snake extends Activity {
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private SnakeView mSnakeView;
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private static String ICICLE_KEY = "snake-view";
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/**
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* Called when Activity is first created. Turns off the title bar, sets up
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* the content views, and fires up the SnakeView.
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*
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*/
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@Override
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public void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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// No Title bar
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requestWindowFeature(Window.FEATURE_NO_TITLE);
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setContentView(R.layout.snake_layout);
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mSnakeView = (SnakeView) findViewById(R.id.snake);
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mSnakeView.setTextView((TextView) findViewById(R.id.text));
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if (savedInstanceState == null) {
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// We were just launched -- set up a new game
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mSnakeView.setMode(SnakeView.READY);
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} else {
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// We are being restored
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Bundle map = savedInstanceState.getBundle(ICICLE_KEY);
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if (map != null) {
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mSnakeView.restoreState(map);
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} else {
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mSnakeView.setMode(SnakeView.PAUSE);
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}
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}
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}
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@Override
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protected void onPause() {
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super.onPause();
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// Pause the game along with the activity
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mSnakeView.setMode(SnakeView.PAUSE);
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}
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@Override
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public void onSaveInstanceState(Bundle outState) {
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//Store the game state
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outState.putBundle(ICICLE_KEY, mSnakeView.saveState());
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}
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}
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