cleaned code, added pinch gesture detector, better opengl context handling, fixed issues

Change-Id: I26a28374ae74391204586b4584d03cf0c58772c2
This commit is contained in:
Hak Matsuda
2013-09-26 20:58:00 -07:00
committed by Andrew Hsieh
parent 122d194b36
commit 5d1c91fb75
55 changed files with 6544 additions and 763 deletions

View File

@@ -85,6 +85,15 @@ void TeapotRenderer::init()
delete[] p;
updateViewport();
_mModel = mat4::translation(0, 0, -15.f);
mat4 mat = mat4::rotationX(M_PI / 3);
_mModel = mat * _mModel;
}
void TeapotRenderer::updateViewport()
{
//Init Projection matrices
int32_t viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
@@ -95,10 +104,6 @@ void TeapotRenderer::init()
bool bRotate = false;
_mProjection = mat4::perspective(fAspect, 1.f,
CAM_NEAR, CAM_FAR);
_mModel = mat4::translation(0, 0, -15.f);
mat4 mat = mat4::rotationX(M_PI / 3);
_mModel = mat * _mModel;
}
void TeapotRenderer::unload()