cleaned code, added pinch gesture detector, better opengl context handling, fixed issues
Change-Id: I26a28374ae74391204586b4584d03cf0c58772c2
This commit is contained in:
committed by
Andrew Hsieh
parent
122d194b36
commit
5d1c91fb75
345
ndk/sources/android/helper/gestureDetector.cpp
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345
ndk/sources/android/helper/gestureDetector.cpp
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//--------------------------------------------------------------------------------
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// gestureDetector.cpp
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//--------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------
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// includes
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//--------------------------------------------------------------------------------
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#include "gestureDetector.h"
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//--------------------------------------------------------------------------------
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// GestureDetector
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//--------------------------------------------------------------------------------
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GestureDetector::GestureDetector()
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{
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_fDpFactor = 1.f;
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}
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void GestureDetector::setConfiguration(AConfiguration* config)
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{
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_fDpFactor = 160.f / AConfiguration_getDensity(config);
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}
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//--------------------------------------------------------------------------------
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// TapDetector
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//--------------------------------------------------------------------------------
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GESTURE_STATE TapDetector::detect(const AInputEvent* motion_event)
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{
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if( AMotionEvent_getPointerCount(motion_event) > 1 )
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{
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//Only support single touch
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return false;
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}
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int32_t iAction = AMotionEvent_getAction(motion_event);
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unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
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switch( flags )
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{
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case AMOTION_EVENT_ACTION_DOWN:
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_iDownPointerID = AMotionEvent_getPointerId(motion_event, 0);
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_fDownX = AMotionEvent_getX(motion_event, 0);
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_fDownY = AMotionEvent_getY(motion_event, 0);
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break;
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case AMOTION_EVENT_ACTION_UP:
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{
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int64_t eventTime = AMotionEvent_getEventTime(motion_event);
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int64_t downTime = AMotionEvent_getDownTime(motion_event);
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if( eventTime - downTime <= TAP_TIMEOUT )
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{
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if( _iDownPointerID == AMotionEvent_getPointerId(motion_event, 0) )
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{
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float fX = AMotionEvent_getX(motion_event, 0) - _fDownX;
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float fY = AMotionEvent_getY(motion_event, 0) - _fDownY;
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if( fX * fX + fY * fY < TOUCH_SLOP * TOUCH_SLOP * _fDpFactor )
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{
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LOGI("TapDetector: Tap detected");
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return GESTURE_STATE_ACTION;
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}
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}
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}
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break;
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}
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}
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return GESTURE_STATE_NONE;
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}
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//--------------------------------------------------------------------------------
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// DoubletapDetector
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//--------------------------------------------------------------------------------
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GESTURE_STATE DoubletapDetector::detect(const AInputEvent* motion_event)
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{
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if( AMotionEvent_getPointerCount(motion_event) > 1 )
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{
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//Only support single double tap
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return false;
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}
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bool bDetectedTap = _tapDetector.detect(motion_event);
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int32_t iAction = AMotionEvent_getAction(motion_event);
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unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
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switch( flags )
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{
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case AMOTION_EVENT_ACTION_DOWN:
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{
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int64_t eventTime = AMotionEvent_getEventTime(motion_event);
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if( eventTime - _lastTapTime <= DOUBLE_TAP_TIMEOUT )
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{
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float fX = AMotionEvent_getX(motion_event, 0) - _fLastTapX;
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float fY = AMotionEvent_getY(motion_event, 0) - _fLastTapY;
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if( fX * fX + fY * fY < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * _fDpFactor )
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{
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LOGI("DoubletapDetector: Doubletap detected");
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return GESTURE_STATE_ACTION;
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}
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}
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break;
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}
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case AMOTION_EVENT_ACTION_UP:
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if( bDetectedTap )
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{
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_lastTapTime = AMotionEvent_getEventTime(motion_event);
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_fLastTapX = AMotionEvent_getX(motion_event, 0);
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_fLastTapY = AMotionEvent_getY(motion_event, 0);
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}
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break;
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}
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return GESTURE_STATE_NONE;
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}
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void DoubletapDetector::setConfiguration(AConfiguration* config)
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{
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_fDpFactor = 160.f / AConfiguration_getDensity(config);
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_tapDetector.setConfiguration(config);
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}
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//--------------------------------------------------------------------------------
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// PinchDetector
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//--------------------------------------------------------------------------------
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int32_t PinchDetector::findIndex( const AInputEvent* event, int32_t iID )
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{
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int32_t iCount = AMotionEvent_getPointerCount(event);
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for( uint32_t i = 0; i < iCount; ++i )
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{
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if( iID == AMotionEvent_getPointerId(event, i) )
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return i;
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}
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return -1;
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}
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GESTURE_STATE PinchDetector::detect(const AInputEvent* event)
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{
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GESTURE_STATE ret = GESTURE_STATE_NONE;
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int32_t iAction = AMotionEvent_getAction(event);
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uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK;
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_event = event;
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int32_t iCount = AMotionEvent_getPointerCount(event);
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switch( flags )
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{
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case AMOTION_EVENT_ACTION_DOWN:
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_vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) );
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break;
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case AMOTION_EVENT_ACTION_POINTER_DOWN:
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{
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int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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_vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex));
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if( iCount == 2 )
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{
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//Start new pinch
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ret = GESTURE_STATE_START;
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}
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}
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break;
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case AMOTION_EVENT_ACTION_UP:
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_vecPointers.pop_back();
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break;
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case AMOTION_EVENT_ACTION_POINTER_UP:
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{
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int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex);
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std::vector<int32_t>::iterator it = _vecPointers.begin();
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std::vector<int32_t>::iterator itEnd = _vecPointers.end();
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int32_t i = 0;
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for(;it!=itEnd;++it, ++i)
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{
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if( *it == iReleasedPointerID )
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{
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_vecPointers.erase(it);
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break;
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}
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}
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if( i <= 1 )
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{
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//Reset pinch or drag
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if( iCount != 2 )
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{
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//Start new pinch
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ret = GESTURE_STATE_START | GESTURE_STATE_END;
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}
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}
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}
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break;
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case AMOTION_EVENT_ACTION_MOVE:
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switch(iCount)
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{
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case 1:
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break;
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default:
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//Multi touch
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ret = GESTURE_STATE_MOVE;
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break;
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}
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break;
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case AMOTION_EVENT_ACTION_CANCEL:
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break;
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}
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return ret;
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}
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bool PinchDetector::getPointers( vec2& v1, vec2& v2 )
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{
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if( _vecPointers.size() < 2 )
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return false;
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int32_t iIndex = findIndex( _event, _vecPointers[0] );
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if( iIndex == -1 )
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return false;
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float fX = AMotionEvent_getX( _event, iIndex);
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float fY = AMotionEvent_getY( _event, iIndex);
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iIndex = findIndex( _event, _vecPointers[1] );
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if( iIndex == -1 )
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return false;
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float fX2 = AMotionEvent_getX( _event, iIndex);
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float fY2 = AMotionEvent_getY( _event, iIndex);
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v1 = vec2( fX, fY );
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v2 = vec2( fX2, fY2 );
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return true;
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}
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//--------------------------------------------------------------------------------
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// DragDetector
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//--------------------------------------------------------------------------------
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int32_t DragDetector::findIndex( const AInputEvent* event, int32_t iID )
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{
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int32_t iCount = AMotionEvent_getPointerCount(event);
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for( uint32_t i = 0; i < iCount; ++i )
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{
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if( iID == AMotionEvent_getPointerId(event, i) )
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return i;
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}
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return -1;
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}
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GESTURE_STATE DragDetector::detect(const AInputEvent* event)
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{
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GESTURE_STATE ret = GESTURE_STATE_NONE;
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int32_t iAction = AMotionEvent_getAction(event);
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int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK;
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_event = event;
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int32_t iCount = AMotionEvent_getPointerCount(event);
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switch( flags )
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{
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case AMOTION_EVENT_ACTION_DOWN:
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_vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) );
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ret = GESTURE_STATE_START;
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break;
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case AMOTION_EVENT_ACTION_POINTER_DOWN:
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_vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex));
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break;
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case AMOTION_EVENT_ACTION_UP:
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_vecPointers.pop_back();
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ret = GESTURE_STATE_END;
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break;
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case AMOTION_EVENT_ACTION_POINTER_UP:
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{
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int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex);
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std::vector<int32_t>::iterator it = _vecPointers.begin();
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std::vector<int32_t>::iterator itEnd = _vecPointers.end();
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int32_t i = 0;
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for(;it!=itEnd;++it, ++i)
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{
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if( *it == iReleasedPointerID )
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{
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_vecPointers.erase(it);
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break;
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}
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}
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if( i <= 1 )
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{
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//Reset pinch or drag
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if( iCount == 2 )
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{
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ret = GESTURE_STATE_START;
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}
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}
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break;
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}
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case AMOTION_EVENT_ACTION_MOVE:
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switch(iCount)
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{
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case 1:
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//Drag
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ret = GESTURE_STATE_MOVE;
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break;
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default:
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break;
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}
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break;
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case AMOTION_EVENT_ACTION_CANCEL:
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break;
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}
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return ret;
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}
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bool DragDetector::getPointer( vec2& v )
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{
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if( _vecPointers.size() < 1 )
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return false;
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int32_t iIndex = findIndex( _event, _vecPointers[0] );
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if( iIndex == -1 )
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return false;
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float fX = AMotionEvent_getX( _event, iIndex);
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float fY = AMotionEvent_getY( _event, iIndex);
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v = vec2( fX, fY );
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return true;
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}
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