cleaned code, added pinch gesture detector, better opengl context handling, fixed issues

Change-Id: I26a28374ae74391204586b4584d03cf0c58772c2
This commit is contained in:
Hak Matsuda
2013-09-26 20:58:00 -07:00
committed by Andrew Hsieh
parent 122d194b36
commit 5d1c91fb75
55 changed files with 6544 additions and 763 deletions

View File

@@ -0,0 +1,345 @@
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//--------------------------------------------------------------------------------
// gestureDetector.cpp
//--------------------------------------------------------------------------------
//--------------------------------------------------------------------------------
// includes
//--------------------------------------------------------------------------------
#include "gestureDetector.h"
//--------------------------------------------------------------------------------
// GestureDetector
//--------------------------------------------------------------------------------
GestureDetector::GestureDetector()
{
_fDpFactor = 1.f;
}
void GestureDetector::setConfiguration(AConfiguration* config)
{
_fDpFactor = 160.f / AConfiguration_getDensity(config);
}
//--------------------------------------------------------------------------------
// TapDetector
//--------------------------------------------------------------------------------
GESTURE_STATE TapDetector::detect(const AInputEvent* motion_event)
{
if( AMotionEvent_getPointerCount(motion_event) > 1 )
{
//Only support single touch
return false;
}
int32_t iAction = AMotionEvent_getAction(motion_event);
unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
switch( flags )
{
case AMOTION_EVENT_ACTION_DOWN:
_iDownPointerID = AMotionEvent_getPointerId(motion_event, 0);
_fDownX = AMotionEvent_getX(motion_event, 0);
_fDownY = AMotionEvent_getY(motion_event, 0);
break;
case AMOTION_EVENT_ACTION_UP:
{
int64_t eventTime = AMotionEvent_getEventTime(motion_event);
int64_t downTime = AMotionEvent_getDownTime(motion_event);
if( eventTime - downTime <= TAP_TIMEOUT )
{
if( _iDownPointerID == AMotionEvent_getPointerId(motion_event, 0) )
{
float fX = AMotionEvent_getX(motion_event, 0) - _fDownX;
float fY = AMotionEvent_getY(motion_event, 0) - _fDownY;
if( fX * fX + fY * fY < TOUCH_SLOP * TOUCH_SLOP * _fDpFactor )
{
LOGI("TapDetector: Tap detected");
return GESTURE_STATE_ACTION;
}
}
}
break;
}
}
return GESTURE_STATE_NONE;
}
//--------------------------------------------------------------------------------
// DoubletapDetector
//--------------------------------------------------------------------------------
GESTURE_STATE DoubletapDetector::detect(const AInputEvent* motion_event)
{
if( AMotionEvent_getPointerCount(motion_event) > 1 )
{
//Only support single double tap
return false;
}
bool bDetectedTap = _tapDetector.detect(motion_event);
int32_t iAction = AMotionEvent_getAction(motion_event);
unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
switch( flags )
{
case AMOTION_EVENT_ACTION_DOWN:
{
int64_t eventTime = AMotionEvent_getEventTime(motion_event);
if( eventTime - _lastTapTime <= DOUBLE_TAP_TIMEOUT )
{
float fX = AMotionEvent_getX(motion_event, 0) - _fLastTapX;
float fY = AMotionEvent_getY(motion_event, 0) - _fLastTapY;
if( fX * fX + fY * fY < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * _fDpFactor )
{
LOGI("DoubletapDetector: Doubletap detected");
return GESTURE_STATE_ACTION;
}
}
break;
}
case AMOTION_EVENT_ACTION_UP:
if( bDetectedTap )
{
_lastTapTime = AMotionEvent_getEventTime(motion_event);
_fLastTapX = AMotionEvent_getX(motion_event, 0);
_fLastTapY = AMotionEvent_getY(motion_event, 0);
}
break;
}
return GESTURE_STATE_NONE;
}
void DoubletapDetector::setConfiguration(AConfiguration* config)
{
_fDpFactor = 160.f / AConfiguration_getDensity(config);
_tapDetector.setConfiguration(config);
}
//--------------------------------------------------------------------------------
// PinchDetector
//--------------------------------------------------------------------------------
int32_t PinchDetector::findIndex( const AInputEvent* event, int32_t iID )
{
int32_t iCount = AMotionEvent_getPointerCount(event);
for( uint32_t i = 0; i < iCount; ++i )
{
if( iID == AMotionEvent_getPointerId(event, i) )
return i;
}
return -1;
}
GESTURE_STATE PinchDetector::detect(const AInputEvent* event)
{
GESTURE_STATE ret = GESTURE_STATE_NONE;
int32_t iAction = AMotionEvent_getAction(event);
uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK;
_event = event;
int32_t iCount = AMotionEvent_getPointerCount(event);
switch( flags )
{
case AMOTION_EVENT_ACTION_DOWN:
_vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) );
break;
case AMOTION_EVENT_ACTION_POINTER_DOWN:
{
int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
_vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex));
if( iCount == 2 )
{
//Start new pinch
ret = GESTURE_STATE_START;
}
}
break;
case AMOTION_EVENT_ACTION_UP:
_vecPointers.pop_back();
break;
case AMOTION_EVENT_ACTION_POINTER_UP:
{
int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex);
std::vector<int32_t>::iterator it = _vecPointers.begin();
std::vector<int32_t>::iterator itEnd = _vecPointers.end();
int32_t i = 0;
for(;it!=itEnd;++it, ++i)
{
if( *it == iReleasedPointerID )
{
_vecPointers.erase(it);
break;
}
}
if( i <= 1 )
{
//Reset pinch or drag
if( iCount != 2 )
{
//Start new pinch
ret = GESTURE_STATE_START | GESTURE_STATE_END;
}
}
}
break;
case AMOTION_EVENT_ACTION_MOVE:
switch(iCount)
{
case 1:
break;
default:
//Multi touch
ret = GESTURE_STATE_MOVE;
break;
}
break;
case AMOTION_EVENT_ACTION_CANCEL:
break;
}
return ret;
}
bool PinchDetector::getPointers( vec2& v1, vec2& v2 )
{
if( _vecPointers.size() < 2 )
return false;
int32_t iIndex = findIndex( _event, _vecPointers[0] );
if( iIndex == -1 )
return false;
float fX = AMotionEvent_getX( _event, iIndex);
float fY = AMotionEvent_getY( _event, iIndex);
iIndex = findIndex( _event, _vecPointers[1] );
if( iIndex == -1 )
return false;
float fX2 = AMotionEvent_getX( _event, iIndex);
float fY2 = AMotionEvent_getY( _event, iIndex);
v1 = vec2( fX, fY );
v2 = vec2( fX2, fY2 );
return true;
}
//--------------------------------------------------------------------------------
// DragDetector
//--------------------------------------------------------------------------------
int32_t DragDetector::findIndex( const AInputEvent* event, int32_t iID )
{
int32_t iCount = AMotionEvent_getPointerCount(event);
for( uint32_t i = 0; i < iCount; ++i )
{
if( iID == AMotionEvent_getPointerId(event, i) )
return i;
}
return -1;
}
GESTURE_STATE DragDetector::detect(const AInputEvent* event)
{
GESTURE_STATE ret = GESTURE_STATE_NONE;
int32_t iAction = AMotionEvent_getAction(event);
int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK;
_event = event;
int32_t iCount = AMotionEvent_getPointerCount(event);
switch( flags )
{
case AMOTION_EVENT_ACTION_DOWN:
_vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) );
ret = GESTURE_STATE_START;
break;
case AMOTION_EVENT_ACTION_POINTER_DOWN:
_vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex));
break;
case AMOTION_EVENT_ACTION_UP:
_vecPointers.pop_back();
ret = GESTURE_STATE_END;
break;
case AMOTION_EVENT_ACTION_POINTER_UP:
{
int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex);
std::vector<int32_t>::iterator it = _vecPointers.begin();
std::vector<int32_t>::iterator itEnd = _vecPointers.end();
int32_t i = 0;
for(;it!=itEnd;++it, ++i)
{
if( *it == iReleasedPointerID )
{
_vecPointers.erase(it);
break;
}
}
if( i <= 1 )
{
//Reset pinch or drag
if( iCount == 2 )
{
ret = GESTURE_STATE_START;
}
}
break;
}
case AMOTION_EVENT_ACTION_MOVE:
switch(iCount)
{
case 1:
//Drag
ret = GESTURE_STATE_MOVE;
break;
default:
break;
}
break;
case AMOTION_EVENT_ACTION_CANCEL:
break;
}
return ret;
}
bool DragDetector::getPointer( vec2& v )
{
if( _vecPointers.size() < 1 )
return false;
int32_t iIndex = findIndex( _event, _vecPointers[0] );
if( iIndex == -1 )
return false;
float fX = AMotionEvent_getX( _event, iIndex);
float fY = AMotionEvent_getY( _event, iIndex);
v = vec2( fX, fY );
return true;
}