Initial commit of OpenGL ES 2.0 Debugger Client
Displays GL call parameters, textures, screen captures and shader source. Server code is in frameworks/base/opengl/libs/GLES2_dbg. Protobuf code is generated using generate_debugger_message_proto.py in server code. Change-Id: Ibe105b60dbe59af84f721c077d2c138a4d04767e Signed-off-by: David Li <davidxli@google.com>
This commit is contained in:
67
tools/glesv2debugger/generate_GLFunction_java.py
Executable file
67
tools/glesv2debugger/generate_GLFunction_java.py
Executable file
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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#
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# Copyright 2011, The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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if __name__ == "__main__":
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externs = []
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lines = open("../../../frameworks/base/opengl/libs/GLES2_dbg/gl2_api_annotated.in").readlines()
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output = open("src/com/android/glesv2debugger/GLFunction.java", "w")
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i = 0
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output.write(
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"""/*
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** Copyright 2011, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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// auto generated by generate_GLFunction_java.py"
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package com.android.glesv2debugger;
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public enum GLFunction {
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""")
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index = 0
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for line in lines:
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if line.find("API_ENTRY(") >= 0: # a function prototype
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returnType = line[0: line.find(" API_ENTRY(")]
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functionName = line[line.find("(") + 1: line.find(")")] #extract GL function name
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output.write(" %s(%d, DebuggerMessage.Message.Function.%s),\n" % (functionName, index, functionName))
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index += 1
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output.write(""" ;
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public final int index;
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public final DebuggerMessage.Message.Function function;
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GLFunction(final int index, final DebuggerMessage.Message.Function function) {
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this.index = index;
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this.function = function;
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}
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}""")
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