emulator: opengl: 'large' buffer optimization
This patch modifies the guest encoding libraries to avoid un-necessary copies when sending large buffers (e.g. pixels) to the host. Instead, the data is sent directly through a new IOStream method (writeFully()). On my machine, this improves the NenaMark2 benchmark (from 50.8 to 57.1 fps). More importantly, this speeds up the display of non-GL surfaces too, which are sent through the special rcUpdateColorBuffer() function in gralloc_goldfish. This is noticeable in many parts of the UI (e.g. when scrolling through lists). To tag a given parameter, use the new 'isLarge' variable flag in the protocol .attrib file. Implemented for the following encoding functions: rcUpdateColorBuffer glTexSubImage2D glTexImage2Di glBufferData glBufferSubData glCompressedTexImage2D glCompressedTexSubImage2D glTexImage3DOES glTexSubImage3DOES glCompressedTexImage3DOES glCompressedTexSubImage3DOES + Optimize the auto-generated encoder functions to avoid repeated function calls (for size computations). Change-Id: I13a02607b606c40cd05984cd2051b1f3424bc2d0
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@@ -26,10 +26,10 @@ rcGetConfigs
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rcChooseConfig
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dir attribs in
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len attribs attribs_size
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dir configs out
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len attribs attribs_size
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dir configs out
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var_flag configs nullAllowed
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len configs configs_size*sizeof(uint32_t)
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len configs configs_size*sizeof(uint32_t)
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rcReadColorBuffer
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dir pixels out
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@@ -38,3 +38,4 @@ rcReadColorBuffer
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rcUpdateColorBuffer
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dir pixels in
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len pixels (((glUtilsPixelBitSize(format, type) * width) >> 3) * height)
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var_flag pixels isLarge
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