am a25b885e: am 218ccb4d: Merge "emulator opengl: small test app for the emulator renderer API."

* commit 'a25b885eedb4f038c38a564101aef2ad6f7bdc89':
  emulator opengl: small test app for the emulator renderer API.
This commit is contained in:
David Turner
2011-04-16 06:54:28 -07:00
committed by Android Git Automerger
2 changed files with 117 additions and 0 deletions

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LOCAL_PATH:=$(call my-dir)
# test opengl renderer driver ###########################
include $(CLEAR_VARS)
emulatorOpengl := $(LOCAL_PATH)/../..
LOCAL_MODULE := emulator_test_renderer
LOCAL_MODULE_TAGS := debug
LOCAL_SRC_FILES := \
main.cpp
PREBUILT := $(HOST_PREBUILT_TAG)
SDL_CONFIG ?= prebuilt/$(PREBUILT)/sdl/bin/sdl-config
SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))
LOCAL_CFLAGS += $(SDL_CFLAGS) -g -O0
LOCAL_LDLIBS += $(SDL_LDLIBS)
LOCAL_C_INCLUDES := $(emulatorOpengl)/host/include \
$(emulatorOpengl)/host/include/libOpenglRender \
$(emulatorOpengl)/shared/OpenglCodecCommon \
$(emulatorOpengl)/host/libs/libOpenglRender
LOCAL_SHARED_LIBRARIES := libOpenglRender \
libGLESv1_dec \
lib_renderControl_dec
LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
include $(BUILD_HOST_EXECUTABLE)

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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#undef HAVE_MALLOC_H
#include <SDL.h>
#include <SDL_syswm.h>
#include <stdio.h>
#include <string.h>
#include "libOpenglRender/render_api.h"
#ifdef _WIN32
int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
#else
int main(int argc, char *argv[])
#endif
{
int portNum = 4141;
int winWidth = 320;
int winHeight = 480;
FBNativeWindowType windowId = NULL;
//
// Inialize SDL window
//
if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_VIDEO)) {
fprintf(stderr,"SDL init failed: %s\n", SDL_GetError());
return -1;
}
SDL_Surface *surface = SDL_SetVideoMode(winWidth, winHeight, 32, SDL_SWSURFACE);
if (surface == NULL) {
fprintf(stderr,"Failed to set video mode: %s\n", SDL_GetError());
return -1;
}
SDL_SysWMinfo wminfo;
memset(&wminfo, 0, sizeof(wminfo));
SDL_GetWMInfo(&wminfo);
#ifdef _WIN32
windowId = wminfo.window;
#else
windowId = wminfo.info.x11.window;
#endif
printf("initializing renderer process\n");
//
// initialize OpenGL renderer to render in our window
//
bool inited = initOpenGLRenderer(windowId, 0, 0,
winWidth, winHeight, portNum);
if (!inited) {
return -1;
}
printf("renderer process started\n");
// Just wait until the window is closed
SDL_Event ev;
while( SDL_WaitEvent(&ev) ) {
if (ev.type == SDL_QUIT) {
break;
}
}
//
// stop the renderer
//
printf("stopping the renderer process\n");
stopOpenGLRenderer();
return 0;
}