* commit 'a25b885eedb4f038c38a564101aef2ad6f7bdc89': emulator opengl: small test app for the emulator renderer API.
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LOCAL_PATH:=$(call my-dir)
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# test opengl renderer driver ###########################
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include $(CLEAR_VARS)
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emulatorOpengl := $(LOCAL_PATH)/../..
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LOCAL_MODULE := emulator_test_renderer
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LOCAL_MODULE_TAGS := debug
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LOCAL_SRC_FILES := \
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main.cpp
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PREBUILT := $(HOST_PREBUILT_TAG)
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SDL_CONFIG ?= prebuilt/$(PREBUILT)/sdl/bin/sdl-config
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SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
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SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))
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LOCAL_CFLAGS += $(SDL_CFLAGS) -g -O0
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LOCAL_LDLIBS += $(SDL_LDLIBS)
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LOCAL_C_INCLUDES := $(emulatorOpengl)/host/include \
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$(emulatorOpengl)/host/include/libOpenglRender \
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$(emulatorOpengl)/shared/OpenglCodecCommon \
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$(emulatorOpengl)/host/libs/libOpenglRender
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LOCAL_SHARED_LIBRARIES := libOpenglRender \
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libGLESv1_dec \
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lib_renderControl_dec
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LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
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include $(BUILD_HOST_EXECUTABLE)
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84
tools/emulator/opengl/tests/emulator_test_renderer/main.cpp
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84
tools/emulator/opengl/tests/emulator_test_renderer/main.cpp
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#undef HAVE_MALLOC_H
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include <stdio.h>
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#include <string.h>
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#include "libOpenglRender/render_api.h"
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#ifdef _WIN32
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int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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#else
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int main(int argc, char *argv[])
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#endif
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{
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int portNum = 4141;
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int winWidth = 320;
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int winHeight = 480;
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FBNativeWindowType windowId = NULL;
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//
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// Inialize SDL window
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//
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if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_VIDEO)) {
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fprintf(stderr,"SDL init failed: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Surface *surface = SDL_SetVideoMode(winWidth, winHeight, 32, SDL_SWSURFACE);
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if (surface == NULL) {
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fprintf(stderr,"Failed to set video mode: %s\n", SDL_GetError());
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return -1;
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}
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SDL_SysWMinfo wminfo;
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memset(&wminfo, 0, sizeof(wminfo));
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SDL_GetWMInfo(&wminfo);
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#ifdef _WIN32
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windowId = wminfo.window;
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#else
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windowId = wminfo.info.x11.window;
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#endif
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printf("initializing renderer process\n");
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//
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// initialize OpenGL renderer to render in our window
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//
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bool inited = initOpenGLRenderer(windowId, 0, 0,
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winWidth, winHeight, portNum);
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if (!inited) {
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return -1;
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}
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printf("renderer process started\n");
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// Just wait until the window is closed
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SDL_Event ev;
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while( SDL_WaitEvent(&ev) ) {
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if (ev.type == SDL_QUIT) {
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break;
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}
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}
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//
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// stop the renderer
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//
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printf("stopping the renderer process\n");
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stopOpenGLRenderer();
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return 0;
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}
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