Merge "Add new demo of taking over a window's surface." into kraken
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Android (Google) Code Review
commit
5ee6d7a18c
@@ -21,8 +21,8 @@
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to come from a domain that you own or have control over. -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.android.aliasactivity">
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<application android:hasCode="false">
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<activity android:name="android.app.AliasActivity" android:label="@string/app_label">
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<application android:hasCode="false" android:label="@string/app_label">
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<activity android:name="android.app.AliasActivity">
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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@@ -1605,6 +1605,14 @@
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</intent-filter>
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</activity>
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<activity android:name=".graphics.WindowSurface"
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android:label="Graphics/Surface Window">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.SAMPLE_CODE" />
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</intent-filter>
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</activity>
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<activity android:name=".graphics.TextAlign" android:label="Graphics/Text Align">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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@@ -0,0 +1,264 @@
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package com.example.android.apis.graphics;
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import android.app.Activity;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.os.Bundle;
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import android.util.Log;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.SurfaceHolder;
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/**
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* Demonstrates how to take over the Surface from a window to do direct
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* drawing to it (without going through the view hierarchy).
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*/
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public class WindowSurface extends Activity implements SurfaceHolder.Callback {
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DrawingThread mDrawingThread;
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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// Tell the activity's window that we want to do our own drawing
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// to its surface. This prevents the view hierarchy from drawing to
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// it, though we can still add views to capture input if desired.
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getWindow().takeSurface(this);
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// This is the thread that will be drawing to our surface.
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mDrawingThread = new DrawingThread();
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mDrawingThread.start();
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}
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@Override
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protected void onPause() {
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super.onPause();
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// Make sure the drawing thread is not running while we are paused.
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synchronized (mDrawingThread) {
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mDrawingThread.mRunning = false;
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mDrawingThread.notify();
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}
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}
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@Override
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protected void onResume() {
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super.onResume();
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// Let the drawing thread resume running.
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synchronized (mDrawingThread) {
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mDrawingThread.mRunning = true;
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mDrawingThread.notify();
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}
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}
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@Override
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protected void onDestroy() {
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super.onDestroy();
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// Make sure the drawing thread goes away.
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synchronized (mDrawingThread) {
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mDrawingThread.mQuit = true;
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mDrawingThread.notify();
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}
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}
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public void surfaceCreated(SurfaceHolder holder) {
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// Tell the drawing thread that a surface is available.
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synchronized (mDrawingThread) {
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mDrawingThread.mSurface = holder;
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mDrawingThread.notify();
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}
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}
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public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
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// Don't need to do anything here; the drawing thread will pick up
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// new sizes from the canvas.
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}
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public void surfaceDestroyed(SurfaceHolder holder) {
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// We need to tell the drawing thread to stop, and block until
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// it has done so.
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synchronized (mDrawingThread) {
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mDrawingThread.mSurface = holder;
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mDrawingThread.notify();
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while (mDrawingThread.mActive) {
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try {
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mDrawingThread.wait();
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}
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}
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// Tracking of a single point that is moving on the screen.
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static final class MovingPoint {
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float x, y, dx, dy;
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void init(int width, int height, float minStep) {
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x = (float)((width-1)*Math.random());
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y = (float)((height-1)*Math.random());
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dx = (float)(Math.random()*minStep*2) + 1;
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dy = (float)(Math.random()*minStep*2) + 1;
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}
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float adjDelta(float cur, float minStep, float maxStep) {
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cur += (Math.random()*minStep) - (minStep/2);
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if (cur < 0 && cur > -minStep) cur = -minStep;
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if (cur >= 0 && cur < minStep) cur = minStep;
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if (cur > maxStep) cur = maxStep;
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if (cur < -maxStep) cur = -maxStep;
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return cur;
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}
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void step(int width, int height, float minStep, float maxStep) {
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x += dx;
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if (x <= 0 || x >= (width-1)) {
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dx = adjDelta(-dx, minStep, maxStep);
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}
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y += dy;
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if (y <= 0 || y >= (height-1)) {
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dy = adjDelta(-dy, minStep, maxStep);
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}
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}
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}
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/**
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* This is a thread that will be running a loop, drawing into the
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* window's surface.
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*/
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class DrawingThread extends Thread {
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// These are protected by the Thread's lock.
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SurfaceHolder mSurface;
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boolean mRunning;
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boolean mActive;
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boolean mQuit;
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// Internal state.
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int mLineWidth;
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float mMinStep;
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float mMaxStep;
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boolean mInitialized;
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final MovingPoint mPoint1 = new MovingPoint();
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final MovingPoint mPoint2 = new MovingPoint();
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static final int NUM_OLD = 100;
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int mNumOld = 0;
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final float[] mOld = new float[NUM_OLD*4];
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final int[] mOldColor = new int[NUM_OLD];
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int mBrightLine = 0;
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// X is red, Y is blue.
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final MovingPoint mColor = new MovingPoint();
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final Paint mBackground = new Paint();
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final Paint mForeground = new Paint();
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int makeGreen(int index) {
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int dist = Math.abs(mBrightLine-index);
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if (dist > 10) return 0;
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return (255-(dist*(255/10))) << 8;
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}
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@Override
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public void run() {
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mLineWidth = (int)(getResources().getDisplayMetrics().density * 1.5);
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if (mLineWidth < 1) mLineWidth = 1;
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mMinStep = mLineWidth * 2;
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mMaxStep = mMinStep * 3;
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mBackground.setColor(0xff000000);
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mForeground.setColor(0xff00ffff);
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mForeground.setAntiAlias(false);
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mForeground.setStrokeWidth(mLineWidth);
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while (true) {
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// Synchronize with activity: block until the activity is ready
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// and we have a surface; report whether we are active or inactive
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// at this point; exit thread when asked to quit.
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synchronized (this) {
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while (mSurface == null || !mRunning) {
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if (mActive) {
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mActive = false;
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notify();
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}
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if (mQuit) {
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return;
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}
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try {
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wait();
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} catch (InterruptedException e) {
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}
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}
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if (!mActive) {
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mActive = true;
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notify();
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}
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// Lock the canvas for drawing.
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Canvas canvas = mSurface.lockCanvas();
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if (canvas == null) {
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Log.i("WindowSurface", "Failure locking canvas");
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continue;
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}
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// Update graphics.
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if (!mInitialized) {
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mInitialized = true;
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mPoint1.init(canvas.getWidth(), canvas.getHeight(), mMinStep);
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mPoint2.init(canvas.getWidth(), canvas.getHeight(), mMinStep);
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mColor.init(127, 127, 1);
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} else {
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mPoint1.step(canvas.getWidth(), canvas.getHeight(),
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mMinStep, mMaxStep);
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mPoint2.step(canvas.getWidth(), canvas.getHeight(),
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mMinStep, mMaxStep);
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mColor.step(127, 127, 1, 3);
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}
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mBrightLine+=2;
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if (mBrightLine > (NUM_OLD*2)) {
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mBrightLine = -2;
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}
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// Clear background.
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canvas.drawColor(mBackground.getColor());
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// Draw old lines.
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for (int i=mNumOld-1; i>=0; i--) {
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mForeground.setColor(mOldColor[i] | makeGreen(i));
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mForeground.setAlpha(((NUM_OLD-i) * 255) / NUM_OLD);
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int p = i*4;
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canvas.drawLine(mOld[p], mOld[p+1], mOld[p+2], mOld[p+3], mForeground);
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}
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// Draw new line.
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int red = (int)mColor.x + 128;
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if (red > 255) red = 255;
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int blue = (int)mColor.y + 128;
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if (blue > 255) blue = 255;
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int color = 0xff000000 | (red<<16) | blue;
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mForeground.setColor(color | makeGreen(-2));
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canvas.drawLine(mPoint1.x, mPoint1.y, mPoint2.x, mPoint2.y, mForeground);
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// Add in the new line.
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if (mNumOld > 1) {
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System.arraycopy(mOld, 0, mOld, 4, (mNumOld-1)*4);
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System.arraycopy(mOldColor, 0, mOldColor, 1, mNumOld-1);
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}
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if (mNumOld < NUM_OLD) mNumOld++;
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mOld[0] = mPoint1.x;
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mOld[1] = mPoint1.y;
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mOld[2] = mPoint2.x;
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mOld[3] = mPoint2.y;
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mOldColor[0] = color;
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// All done!
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mSurface.unlockCanvasAndPost(canvas);
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}
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}
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}
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}
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}
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