emulator opengl: pool of fixups to the host side.

Those are the host side fixups required for the system to load
without failure to the point of bootanimation is run.

Change-Id: I42eebb123b05aaf6a0671e91e77a4ba6b330b852
This commit is contained in:
Stas Gurtovoy
2011-06-01 11:01:22 +03:00
committed by Guy Zadickario
parent 3f5c95553a
commit 613025efb3
16 changed files with 170 additions and 18 deletions

View File

@@ -18,6 +18,7 @@
#include "SmartPtr.h"
#include <EGL/egl.h>
#include "GLDecoderContextData.h"
class RenderContext;
typedef SmartPtr<RenderContext> RenderContextPtr;
@@ -33,6 +34,8 @@ public:
EGLContext getEGLContext() const { return m_ctx; }
bool isGL2() const { return m_isGL2; }
GLDecoderContextData & decoderContextData() { return m_contextData; }
private:
RenderContext();
@@ -40,6 +43,7 @@ private:
EGLContext m_ctx;
int m_config;
bool m_isGL2;
GLDecoderContextData m_contextData;
};
#endif