emulator opengl: pool of fixups to the host side.
Those are the host side fixups required for the system to load without failure to the point of bootanimation is run. Change-Id: I42eebb123b05aaf6a0671e91e77a4ba6b330b852
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committed by
Guy Zadickario
parent
3f5c95553a
commit
613025efb3
@@ -18,6 +18,7 @@
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#include "SmartPtr.h"
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#include <EGL/egl.h>
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#include "GLDecoderContextData.h"
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class RenderContext;
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typedef SmartPtr<RenderContext> RenderContextPtr;
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@@ -33,6 +34,8 @@ public:
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EGLContext getEGLContext() const { return m_ctx; }
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bool isGL2() const { return m_isGL2; }
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GLDecoderContextData & decoderContextData() { return m_contextData; }
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private:
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RenderContext();
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@@ -40,6 +43,7 @@ private:
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EGLContext m_ctx;
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int m_config;
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bool m_isGL2;
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GLDecoderContextData m_contextData;
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};
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#endif
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