emulator opengl: pool of fixups to the host side.

Those are the host side fixups required for the system to load
without failure to the point of bootanimation is run.

Change-Id: I42eebb123b05aaf6a0671e91e77a4ba6b330b852
This commit is contained in:
Stas Gurtovoy
2011-06-01 11:01:22 +03:00
committed by Guy Zadickario
parent 3f5c95553a
commit 613025efb3
16 changed files with 170 additions and 18 deletions

View File

@@ -19,6 +19,11 @@
#include <stdlib.h>
#include "FrameBuffer.h"
#include <sys/types.h>
#include <unistd.h>
#include <codec_defs.h>
static void printUsage(const char *progName)
{
fprintf(stderr, "Usage: %s -windowid <windowid> [options]\n", progName);
@@ -33,7 +38,7 @@ static void printUsage(const char *progName)
int main(int argc, char *argv[])
{
int portNum = 4141;
int portNum = CODEC_SERVER_PORT;
int winX = 0;
int winY = 0;
int winWidth = 320;
@@ -84,6 +89,9 @@ int main(int argc, char *argv[])
printUsage(argv[0]);
}
printf("renderer pid %d , press any key to continue...\n", getpid());
getchar();
//
// initialize Framebuffer
//
@@ -95,7 +103,7 @@ int main(int argc, char *argv[])
}
//
// Create and run a render server listening to the givven port number
// Create and run a render server listening to the given port number
//
RenderServer *server = RenderServer::create(portNum);
if (!server) {