emulator opengl: pool of fixups to the host side.
Those are the host side fixups required for the system to load without failure to the point of bootanimation is run. Change-Id: I42eebb123b05aaf6a0671e91e77a4ba6b330b852
This commit is contained in:
committed by
Guy Zadickario
parent
3f5c95553a
commit
613025efb3
@@ -19,6 +19,11 @@
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#include <stdlib.h>
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#include "FrameBuffer.h"
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#include <sys/types.h>
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#include <unistd.h>
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#include <codec_defs.h>
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static void printUsage(const char *progName)
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{
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fprintf(stderr, "Usage: %s -windowid <windowid> [options]\n", progName);
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@@ -33,7 +38,7 @@ static void printUsage(const char *progName)
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int main(int argc, char *argv[])
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{
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int portNum = 4141;
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int portNum = CODEC_SERVER_PORT;
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int winX = 0;
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int winY = 0;
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int winWidth = 320;
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@@ -84,6 +89,9 @@ int main(int argc, char *argv[])
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printUsage(argv[0]);
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}
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printf("renderer pid %d , press any key to continue...\n", getpid());
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getchar();
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//
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// initialize Framebuffer
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//
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@@ -95,7 +103,7 @@ int main(int argc, char *argv[])
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}
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//
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// Create and run a render server listening to the givven port number
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// Create and run a render server listening to the given port number
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//
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RenderServer *server = RenderServer::create(portNum);
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if (!server) {
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