Improve Cube Map and FrameBufferObject samples.
Fix tabs and trailing whitespace. Expand comment to explain how we search for GL extensions. Rename and document the DEBUG_RENDER_OFFSCREEN_ONSCREEN variable. Also make it final static because its value never changes.
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@@ -208,8 +208,10 @@ public class CubeMapActivity extends Activity {
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String extensions = " " + gl.glGetString(GL10.GL_EXTENSIONS) + " ";
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String extensions = " " + gl.glGetString(GL10.GL_EXTENSIONS) + " ";
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// The extensions string is padded with spaces between extensions, but not
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// The extensions string is padded with spaces between extensions, but not
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// necessarily at the beginning or end. For simplicity, add spaces at the
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// necessarily at the beginning or end. For simplicity, add spaces at the
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// beginning and end of the extensions string to make it easy to find an
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// beginning and end of the extensions string and the extension string.
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// extension.
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// This means we can avoid special-case checks for the first or last
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// extension, as well as avoid special-case checks when an extension name
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// is the same as the first part of another extension name.
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return extensions.indexOf(" " + extension + " ") >= 0;
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return extensions.indexOf(" " + extension + " ") >= 0;
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}
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}
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}
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}
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@@ -48,13 +48,20 @@ public class FrameBufferObjectActivity extends Activity {
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private Triangle mTriangle;
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private Triangle mTriangle;
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private Cube mCube;
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private Cube mCube;
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private float mAngle;
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private float mAngle;
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private boolean mDebugOffscreenRenderer = false;
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/**
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* Setting this to true will change the behavior of this sample. It
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* will suppress the normally onscreen rendering, and it will cause the
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* rendering that would normally be done to the offscreen FBO
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* be rendered onscreen instead. This can be helpful in debugging the
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* rendering algorithm.
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*/
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private static final boolean DEBUG_RENDER_OFFSCREEN_ONSCREEN = false;
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public void onDrawFrame(GL10 gl) {
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public void onDrawFrame(GL10 gl) {
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checkGLError(gl);
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checkGLError(gl);
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if (mContextSupportsFrameBufferObject) {
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if (mContextSupportsFrameBufferObject) {
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GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl;
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GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl;
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if (mDebugOffscreenRenderer) {
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if (DEBUG_RENDER_OFFSCREEN_ONSCREEN) {
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drawOffscreenImage(gl, mSurfaceWidth, mSurfaceHeight);
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drawOffscreenImage(gl, mSurfaceWidth, mSurfaceHeight);
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} else {
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} else {
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gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, mFramebuffer);
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gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, mFramebuffer);
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@@ -231,8 +238,10 @@ public class FrameBufferObjectActivity extends Activity {
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String extensions = " " + gl.glGetString(GL10.GL_EXTENSIONS) + " ";
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String extensions = " " + gl.glGetString(GL10.GL_EXTENSIONS) + " ";
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// The extensions string is padded with spaces between extensions, but not
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// The extensions string is padded with spaces between extensions, but not
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// necessarily at the beginning or end. For simplicity, add spaces at the
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// necessarily at the beginning or end. For simplicity, add spaces at the
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// beginning and end of the extensions string to make it easy to find an
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// beginning and end of the extensions string and the extension string.
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// extension.
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// This means we can avoid special-case checks for the first or last
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// extension, as well as avoid special-case checks when an extension name
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// is the same as the first part of another extension name.
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return extensions.indexOf(" " + extension + " ") >= 0;
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return extensions.indexOf(" " + extension + " ") >= 0;
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}
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}
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}
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}
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