Sample code for OpenGL Android training class
( Original Id: Ib1650025a3c4b018c60d70ede3f25113660f68d8 ) Change-Id: I1d760b75d1f2bfe1ec90c71471867577bd146241
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.opengl;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import android.opengl.GLSurfaceView;
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import android.opengl.GLU;
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/**
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* Provides drawing instructions for a GLSurfaceView object. This class
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* must override the OpenGL ES drawing lifecycle methods:
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* <ul>
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* <li>{@link android.opengl.GLSurfaceView.Renderer#onSurfaceCreated}</li>
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* <li>{@link android.opengl.GLSurfaceView.Renderer#onDrawFrame}</li>
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* <li>{@link android.opengl.GLSurfaceView.Renderer#onSurfaceChanged}</li>
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* </ul>
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*/
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public class MyGLRenderer implements GLSurfaceView.Renderer {
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private Triangle mTriangle;
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private Square mSquare;
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private float mAngle;
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@Override
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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// Set the background frame color
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gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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mTriangle = new Triangle();
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mSquare = new Square();
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}
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@Override
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public void onDrawFrame(GL10 gl) {
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// Draw background color
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gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
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// Set GL_MODELVIEW transformation mode
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gl.glMatrixMode(GL10.GL_MODELVIEW);
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gl.glLoadIdentity(); // reset the matrix to its default state
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// When using GL_MODELVIEW, you must set the view point
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GLU.gluLookAt(gl, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
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// Draw square
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mSquare.draw(gl);
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// Create a rotation for the triangle
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// Use the following code to generate constant rotation.
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// Leave this code out when using TouchEvents.
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// long time = SystemClock.uptimeMillis() % 4000L;
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// float angle = 0.090f * ((int) time);
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gl.glRotatef(mAngle, 0.0f, 0.0f, 1.0f);
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// Draw triangle
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mTriangle.draw(gl);
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}
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@Override
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public void onSurfaceChanged(GL10 gl, int width, int height) {
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// Adjust the viewport based on geometry changes
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// such as screen rotations
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gl.glViewport(0, 0, width, height);
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// make adjustments for screen ratio
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float ratio = (float) width / height;
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gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode
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gl.glLoadIdentity(); // reset the matrix to its default state
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gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); // apply the projection matrix
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}
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/**
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* Returns the rotation angle of the triangle shape (mTriangle).
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*
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* @return - A float representing the rotation angle.
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*/
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public float getAngle() {
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return mAngle;
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}
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/**
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* Sets the rotation angle of the triangle shape (mTriangle).
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*/
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public void setAngle(float angle) {
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mAngle = angle;
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}
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}
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.opengl;
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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import android.view.MotionEvent;
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/**
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* A view container where OpenGL ES graphics can be drawn on screen.
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* This view can also be used to capture touch events, such as a user
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* interacting with drawn objects.
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*/
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public class MyGLSurfaceView extends GLSurfaceView {
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private final MyGLRenderer mRenderer;
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public MyGLSurfaceView(Context context) {
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super(context);
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// Set the Renderer for drawing on the GLSurfaceView
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mRenderer = new MyGLRenderer();
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setRenderer(mRenderer);
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// Render the view only when there is a change in the drawing data
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setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
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}
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private final float TOUCH_SCALE_FACTOR = 180.0f / 320;
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private float mPreviousX;
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private float mPreviousY;
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@Override
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public boolean onTouchEvent(MotionEvent e) {
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// MotionEvent reports input details from the touch screen
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// and other input controls. In this case, we are only
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// interested in events where the touch position changed.
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float x = e.getX();
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float y = e.getY();
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switch (e.getAction()) {
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case MotionEvent.ACTION_MOVE:
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float dx = x - mPreviousX;
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float dy = y - mPreviousY;
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// reverse direction of rotation above the mid-line
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if (y > getHeight() / 2) {
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dx = dx * -1 ;
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}
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// reverse direction of rotation to left of the mid-line
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if (x < getWidth() / 2) {
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dy = dy * -1 ;
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}
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mRenderer.setAngle(
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mRenderer.getAngle() +
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((dx + dy) * TOUCH_SCALE_FACTOR)); // = 180.0f / 320
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requestRender();
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}
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mPreviousX = x;
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mPreviousY = y;
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return true;
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}
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}
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.opengl;
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import android.app.Activity;
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import android.opengl.GLSurfaceView;
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import android.os.Bundle;
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public class OpenGLES10Activity extends Activity {
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private GLSurfaceView mGLView;
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@Override
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public void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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// Create a GLSurfaceView instance and set it
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// as the ContentView for this Activity.
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mGLView = new MyGLSurfaceView(this);
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setContentView(mGLView);
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}
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@Override
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protected void onPause() {
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// The following call pauses the rendering thread.
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// If your OpenGL application is memory intensive,
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// you should consider de-allocating objects that
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// consume significant memory here.
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super.onPause();
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mGLView.onPause();
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}
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@Override
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protected void onResume() {
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// The following call resumes a paused rendering thread.
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// If you de-allocated graphic objects for onPause()
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// this is a good place to re-allocate them.
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super.onResume();
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mGLView.onResume();
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}
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}
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.opengl;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.ShortBuffer;
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import javax.microedition.khronos.opengles.GL10;
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/**
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* A two-dimensional square for use as a drawn object in OpenGL ES 1.0/1.1.
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*/
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public class Square {
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private final FloatBuffer vertexBuffer;
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private final ShortBuffer drawListBuffer;
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// number of coordinates per vertex in this array
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static final int COORDS_PER_VERTEX = 3;
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static float squareCoords[] = {
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-0.5f, 0.5f, 0.0f, // top left
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-0.5f, -0.5f, 0.0f, // bottom left
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0.5f, -0.5f, 0.0f, // bottom right
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0.5f, 0.5f, 0.0f }; // top right
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private final short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices
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float color[] = { 0.2f, 0.709803922f, 0.898039216f, 1.0f };
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/**
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* Sets up the drawing object data for use in an OpenGL ES context.
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*/
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public Square() {
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// initialize vertex byte buffer for shape coordinates
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ByteBuffer bb = ByteBuffer.allocateDirect(
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// (# of coordinate values * 4 bytes per float)
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squareCoords.length * 4);
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bb.order(ByteOrder.nativeOrder());
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vertexBuffer = bb.asFloatBuffer();
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vertexBuffer.put(squareCoords);
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vertexBuffer.position(0);
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// initialize byte buffer for the draw list
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ByteBuffer dlb = ByteBuffer.allocateDirect(
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// (# of coordinate values * 2 bytes per short)
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drawOrder.length * 2);
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dlb.order(ByteOrder.nativeOrder());
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drawListBuffer = dlb.asShortBuffer();
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drawListBuffer.put(drawOrder);
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drawListBuffer.position(0);
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}
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/**
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* Encapsulates the OpenGL ES instructions for drawing this shape.
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*
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* @param gl - The OpenGL ES context in which to draw this shape.
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*/
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public void draw(GL10 gl) {
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// Since this shape uses vertex arrays, enable them
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gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
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// draw the shape
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gl.glColor4f( // set color
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color[0], color[1],
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color[2], color[3]);
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gl.glVertexPointer( // point to vertex data:
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COORDS_PER_VERTEX,
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GL10.GL_FLOAT, 0, vertexBuffer);
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gl.glDrawElements( // draw shape:
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GL10.GL_TRIANGLES,
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drawOrder.length, GL10.GL_UNSIGNED_SHORT,
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drawListBuffer);
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// Disable vertex array drawing to avoid
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// conflicts with shapes that don't use it
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gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
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}
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}
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.example.android.opengl;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import javax.microedition.khronos.opengles.GL10;
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/**
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* A two-dimensional triangle for use as a drawn object in OpenGL ES 1.0/1.1.
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*/
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public class Triangle {
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private final FloatBuffer vertexBuffer;
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// number of coordinates per vertex in this array
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static final int COORDS_PER_VERTEX = 3;
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static float triangleCoords[] = {
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// in counterclockwise order:
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0.0f, 0.622008459f, 0.0f,// top
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-0.5f, -0.311004243f, 0.0f,// bottom left
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0.5f, -0.311004243f, 0.0f // bottom right
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};
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float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 0.0f };
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/**
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* Sets up the drawing object data for use in an OpenGL ES context.
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*/
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public Triangle() {
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// initialize vertex byte buffer for shape coordinates
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ByteBuffer bb = ByteBuffer.allocateDirect(
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// (number of coordinate values * 4 bytes per float)
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triangleCoords.length * 4);
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// use the device hardware's native byte order
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bb.order(ByteOrder.nativeOrder());
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// create a floating point buffer from the ByteBuffer
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vertexBuffer = bb.asFloatBuffer();
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// add the coordinates to the FloatBuffer
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vertexBuffer.put(triangleCoords);
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// set the buffer to read the first coordinate
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vertexBuffer.position(0);
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}
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/**
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* Encapsulates the OpenGL ES instructions for drawing this shape.
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*
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* @param gl - The OpenGL ES context in which to draw this shape.
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*/
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public void draw(GL10 gl) {
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// Since this shape uses vertex arrays, enable them
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gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
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// draw the shape
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gl.glColor4f( // set color:
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color[0], color[1],
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color[2], color[3]);
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gl.glVertexPointer( // point to vertex data:
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COORDS_PER_VERTEX,
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GL10.GL_FLOAT, 0, vertexBuffer);
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gl.glDrawArrays( // draw shape:
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GL10.GL_TRIANGLES, 0,
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triangleCoords.length / COORDS_PER_VERTEX);
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// Disable vertex array drawing to avoid
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// conflicts with shapes that don't use it
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gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
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}
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}
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Reference in New Issue
Block a user