emulator Opengl - number of supported vertex attributes

make the number of suppoted vertex attributes (by the codec)
common across the encoder and the decoder.

Change-Id: I699ef62821566cec0764982872adb92ebb8861e9
This commit is contained in:
Jacky Romano
2011-04-13 10:03:53 +03:00
committed by David 'Digit' Turner
parent e72ec4bfbd
commit 68367ae969
4 changed files with 22 additions and 9 deletions

View File

@@ -30,6 +30,7 @@
#include <stdio.h>
#include <stdlib.h>
#include "ErrorLog.h"
#include "codec_defs.h"
class GLClientState {
public:
@@ -70,7 +71,7 @@ public:
} PixelStoreState;
public:
GLClientState(int nLocations = 32);
GLClientState(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES);
~GLClientState();
int nLocations() { return m_nLocations; }
const PixelStoreState *pixelStoreState() { return &m_pixelStore; }