emulator Opengl - number of supported vertex attributes
make the number of suppoted vertex attributes (by the codec) common across the encoder and the decoder. Change-Id: I699ef62821566cec0764982872adb92ebb8861e9
This commit is contained in:
committed by
David 'Digit' Turner
parent
e72ec4bfbd
commit
68367ae969
@@ -19,6 +19,7 @@
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#include <assert.h>
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#include <string.h>
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#include "FixedBuffer.h"
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#include "codec_defs.h"
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class GLDecoderContextData {
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public:
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@@ -40,18 +41,29 @@ public:
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LAST_LOCATION = 14
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} PointerDataLocation;
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void storePointerData(PointerDataLocation loc, void *data, size_t len) {
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assert(loc < LAST_LOCATION);
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GLDecoderContextData(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES) :
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m_nLocations(nLocations)
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{
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m_pointerData = new FixedBuffer(m_nLocations);
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}
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~GLDecoderContextData() {
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delete m_pointerData;
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}
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void storePointerData(PointerDataLocation loc, void *data, size_t len) {
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assert(loc < m_nLocations);
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m_pointerData[loc].alloc(len);
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memcpy(m_pointerData[loc].ptr(), data, len);
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}
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void *pointerData(PointerDataLocation loc) {
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assert(loc < LAST_LOCATION);
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assert(loc < m_nLocations);
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return m_pointerData[loc].ptr();
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}
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private:
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FixedBuffer m_pointerData[LAST_LOCATION];
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FixedBuffer *m_pointerData;
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int m_nLocations;
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};
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#endif
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