emulator opengl: pool of fixups to the system components.
Those fixes make the system load without failure. Also the flinger and bootanimation are running. Change-Id: Ieb7039e76c444df778a421a07bccc48514199245
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committed by
Guy Zadickario
parent
2220d27302
commit
6a79e88f01
@@ -12,6 +12,7 @@ GL_ENTRY(void, rcDestroyWindowSurface, uint32_t windowSurface)
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GL_ENTRY(uint32_t, rcCreateColorBuffer, uint32_t width, uint32_t height, GLenum internalFormat)
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GL_ENTRY(void, rcDestroyColorBuffer, uint32_t colorbuffer)
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GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer)
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GL_ENTRY(void, rcFlushWindowColorBuffer, uint32_t windowSurface)
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GL_ENTRY(EGLint, rcMakeCurrent, uint32_t context, uint32_t drawSurf, uint32_t readSurf)
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GL_ENTRY(void, rcFBPost, uint32_t colorBuffer)
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GL_ENTRY(void, rcFBSetSwapInterval, EGLint interval)
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