emulator opengl: pool of fixups to the system components.

Those fixes make the system load without failure.
Also the flinger and bootanimation are running.

Change-Id: Ieb7039e76c444df778a421a07bccc48514199245
This commit is contained in:
Stas Gurtovoy
2011-05-31 15:06:07 +03:00
committed by Guy Zadickario
parent 2220d27302
commit 6a79e88f01
21 changed files with 397 additions and 116 deletions

View File

@@ -12,6 +12,7 @@ GL_ENTRY(void, rcDestroyWindowSurface, uint32_t windowSurface)
GL_ENTRY(uint32_t, rcCreateColorBuffer, uint32_t width, uint32_t height, GLenum internalFormat)
GL_ENTRY(void, rcDestroyColorBuffer, uint32_t colorbuffer)
GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer)
GL_ENTRY(void, rcFlushWindowColorBuffer, uint32_t windowSurface)
GL_ENTRY(EGLint, rcMakeCurrent, uint32_t context, uint32_t drawSurf, uint32_t readSurf)
GL_ENTRY(void, rcFBPost, uint32_t colorBuffer)
GL_ENTRY(void, rcFBSetSwapInterval, EGLint interval)