Experimental headers/libs
at temp. android-20 folders Change-Id: Iecdb083ba1b1c239bd5ecafda56356466e590565
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48
ndk/platforms/android-20/include/linux/blkpg.h
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48
ndk/platforms/android-20/include/linux/blkpg.h
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/****************************************************************************
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****************************************************************************
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***
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*** This header was automatically generated from a Linux kernel header
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*** of the same name, to make information necessary for userspace to
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*** call into the kernel available to libc. It contains only constants,
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*** structures, and macros generated from the original header, and thus,
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*** contains no copyrightable information.
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***
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*** To edit the content of this header, modify the corresponding
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*** source file (e.g. under external/kernel-headers/original/) then
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*** run bionic/libc/kernel/tools/update_all.py
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***
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*** Any manual change here will be lost the next time this script will
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*** be run. You've been warned!
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***
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****************************************************************************
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****************************************************************************/
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#ifndef _LINUX_BLKPG_H
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#define _LINUX_BLKPG_H
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#include <linux/compiler.h>
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#include <linux/ioctl.h>
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/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
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#define BLKPG _IO(0x12,105)
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struct blkpg_ioctl_arg {
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int op;
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int flags;
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/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
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int datalen;
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void __user *data;
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};
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#define BLKPG_ADD_PARTITION 1
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/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
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#define BLKPG_DEL_PARTITION 2
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#define BLKPG_RESIZE_PARTITION 3
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#define BLKPG_DEVNAMELTH 64
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#define BLKPG_VOLNAMELTH 64
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/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
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struct blkpg_partition {
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long long start;
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long long length;
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int pno;
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/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
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char devname[BLKPG_DEVNAMELTH];
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char volname[BLKPG_VOLNAMELTH];
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};
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#endif
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/* WARNING: DO NOT EDIT, AUTO-GENERATED CODE - SEE TOP FOR INSTRUCTIONS */
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