Added rules to build 64-bit libraries for 64-bit emulator

All ten libraries can now be built in 64-bit named "lib64*" (*)
in addition to the original 32-bit form named "lib*".

Also, dlopen "lib64*so" in 64-bit.

(*) eg. In Ubuntu, all can be built with the following command:
  make out/host/linux-x86/lib/lib64OpenglRender.so \
       out/host/linux-x86/lib/lib64EGL_translator.so \
       out/host/linux-x86/lib/lib64GLES_CM_translator.so \
       out/host/linux-x86/lib/lib64GLES_V2_translator.so

Rules to build static libraries lib64log.a, lib64cutils.a and lib64utils.a
they depend were added in other CLs.

Change-Id: I3afb64de6dda1d55dbd1b4443d2dbc78a683b19f
This commit is contained in:
Andrew Hsieh
2012-03-02 00:19:49 -08:00
committed by Jean-Baptiste Queru
parent 8aafafe4bd
commit 76780669f9
15 changed files with 291 additions and 123 deletions

View File

@@ -45,4 +45,27 @@ private:
} // of namespace osUtils
// Macro to compose emugl shared library name under various OS and bitness
// eg.
// on x86_64, EMUGL_LIBNAME("foo") --> "lib64foo.so"
#ifdef _WIN32
# define DLL_EXTENSION "" // _WIN32 LoadLibrary only accept name w/o .dll extension
#elif defined(__APPLE__)
# define DLL_EXTENSION ".dylib"
#else
# define DLL_EXTENSION ".so"
#endif
#if defined(__x86_64__)
# define EMUGL_LIBNAME(name) "lib64" name DLL_EXTENSION
#elif defined(__i386__)
# define EMUGL_LIBNAME(name) "lib" name DLL_EXTENSION
#else
/* This header is included by target w/o using EMUGL_LIBNAME(). Don't #error, leave it undefined */
#endif
#endif