Added rules to build 64-bit libraries for 64-bit emulator
All ten libraries can now be built in 64-bit named "lib64*" (*)
in addition to the original 32-bit form named "lib*".
Also, dlopen "lib64*so" in 64-bit.
(*) eg. In Ubuntu, all can be built with the following command:
make out/host/linux-x86/lib/lib64OpenglRender.so \
out/host/linux-x86/lib/lib64EGL_translator.so \
out/host/linux-x86/lib/lib64GLES_CM_translator.so \
out/host/linux-x86/lib/lib64GLES_V2_translator.so
Rules to build static libraries lib64log.a, lib64cutils.a and lib64utils.a
they depend were added in other CLs.
Change-Id: I3afb64de6dda1d55dbd1b4443d2dbc78a683b19f
This commit is contained in:
committed by
Jean-Baptiste Queru
parent
8aafafe4bd
commit
76780669f9
@@ -45,4 +45,27 @@ private:
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} // of namespace osUtils
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// Macro to compose emugl shared library name under various OS and bitness
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// eg.
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// on x86_64, EMUGL_LIBNAME("foo") --> "lib64foo.so"
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#ifdef _WIN32
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# define DLL_EXTENSION "" // _WIN32 LoadLibrary only accept name w/o .dll extension
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#elif defined(__APPLE__)
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# define DLL_EXTENSION ".dylib"
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#else
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# define DLL_EXTENSION ".so"
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#endif
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#if defined(__x86_64__)
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# define EMUGL_LIBNAME(name) "lib64" name DLL_EXTENSION
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#elif defined(__i386__)
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# define EMUGL_LIBNAME(name) "lib" name DLL_EXTENSION
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#else
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/* This header is included by target w/o using EMUGL_LIBNAME(). Don't #error, leave it undefined */
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#endif
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#endif
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