GLES2Dbg: initial tests
Also remove GLFunction enum, since the enums already exist in DebuggerMessage.Function Change-Id: If273041b73ab51c9aff405ce6d6cce387b4a3725 Signed-off-by: David Li <davidxli@google.com>
This commit is contained in:
@@ -37,12 +37,14 @@ import org.eclipse.swt.widgets.Group;
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import org.eclipse.swt.widgets.Shell;
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import java.io.IOException;
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import java.util.HashMap;
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public class BreakpointOption extends ScrolledComposite implements SelectionListener {
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public class BreakpointOption extends ScrolledComposite implements SelectionListener,
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ProcessMessage {
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SampleView sampleView;
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HashMap<Function, Button> buttonsBreak = new HashMap<Function, Button>();
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Button[] buttonsBreak = new Button[Function.values().length];
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/** cache of buttonsBreak[Function.getNumber()].getSelection */
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boolean[] breakpoints = new boolean[Function.values().length];
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BreakpointOption(SampleView sampleView, Composite parent) {
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super(parent, SWT.NO_BACKGROUND | SWT.V_SCROLL | SWT.H_SCROLL);
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@@ -62,7 +64,8 @@ public class BreakpointOption extends ScrolledComposite implements SelectionList
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btn.addSelectionListener(this);
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btn.setText("Break");
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btn.setSelection(false);
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buttonsBreak.put(Function.values()[i], btn);
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breakpoints[Function.values()[i].getNumber()] = btn.getSelection();
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buttonsBreak[Function.values()[i].getNumber()] = btn;
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}
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Point size = composite.computeSize(SWT.DEFAULT, SWT.DEFAULT);
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@@ -74,9 +77,9 @@ public class BreakpointOption extends ScrolledComposite implements SelectionList
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this.layout();
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}
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void setBreakpoint(Function function, boolean enabled) {
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void setBreakpoint(final int contextId, final Function function, final boolean enabled) {
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Message.Builder builder = Message.newBuilder();
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builder.setContextId(0); // FIXME: proper context id
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builder.setContextId(contextId);
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builder.setType(Type.Response);
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builder.setExpectResponse(false);
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builder.setFunction(Function.SETPROP);
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@@ -84,13 +87,17 @@ public class BreakpointOption extends ScrolledComposite implements SelectionList
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builder.setArg0(function.getNumber());
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builder.setArg1(enabled ? 1 : 0);
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sampleView.messageQueue.addCommand(builder.build());
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breakpoints[function.getNumber()] = enabled;
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}
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@Override
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public void widgetSelected(SelectionEvent e) {
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Button btn = (Button) e.widget;
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Group group = (Group) btn.getParent();
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setBreakpoint(Function.valueOf(group.getText()), btn.getSelection());
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int contextId = 0;
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if (sampleView.current != null)
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contextId = sampleView.current.contextId;
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setBreakpoint(contextId, Function.valueOf(group.getText()), btn.getSelection());
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}
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@Override
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@@ -100,6 +107,8 @@ public class BreakpointOption extends ScrolledComposite implements SelectionList
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private Function lastFunction = Function.NEG;
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public boolean processMessage(final MessageQueue queue, final Message msg) throws IOException {
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if (!breakpoints[msg.getFunction().getNumber()])
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return false;
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// use DefaultProcessMessage just to register the GL call
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// but do not send response
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final int contextId = msg.getContextId();
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@@ -158,9 +167,9 @@ public class BreakpointOption extends ScrolledComposite implements SelectionList
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builder.setFunction(Function.CONTINUE);
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else if (s.startsWith("r"))
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{
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Button btn = buttonsBreak.get(msg.getFunction());
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Button btn = buttonsBreak[msg.getFunction().getNumber()];
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btn.setSelection(false);
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setBreakpoint(msg.getFunction(), false);
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setBreakpoint(msg.getContextId(), msg.getFunction(), false);
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builder.setExpectResponse(false);
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}
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else
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@@ -1131,8 +1131,7 @@ public class CodeGen implements IRunnableWithProgress {
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private IProgressMonitor progress;
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@Override
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public void run(IProgressMonitor monitor) throws InvocationTargetException,
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InterruptedException {
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public void run(IProgressMonitor monitor) {
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progress.beginTask("CodeGenFrames", count + 2);
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Context ctx = dbgCtx.getFrame(0).startContext.clone();
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codeGenSetup(ctx);
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@@ -1,173 +0,0 @@
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/*
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** Copyright 2011, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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// auto generated by generate_GLFunction_java.py"
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package com.android.glesv2debugger;
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public enum GLFunction {
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glActiveTexture(0, DebuggerMessage.Message.Function.glActiveTexture),
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glAttachShader(1, DebuggerMessage.Message.Function.glAttachShader),
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glBindAttribLocation(2, DebuggerMessage.Message.Function.glBindAttribLocation),
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glBindBuffer(3, DebuggerMessage.Message.Function.glBindBuffer),
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glBindFramebuffer(4, DebuggerMessage.Message.Function.glBindFramebuffer),
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glBindRenderbuffer(5, DebuggerMessage.Message.Function.glBindRenderbuffer),
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glBindTexture(6, DebuggerMessage.Message.Function.glBindTexture),
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glBlendColor(7, DebuggerMessage.Message.Function.glBlendColor),
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glBlendEquation(8, DebuggerMessage.Message.Function.glBlendEquation),
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glBlendEquationSeparate(9, DebuggerMessage.Message.Function.glBlendEquationSeparate),
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glBlendFunc(10, DebuggerMessage.Message.Function.glBlendFunc),
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glBlendFuncSeparate(11, DebuggerMessage.Message.Function.glBlendFuncSeparate),
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glBufferData(12, DebuggerMessage.Message.Function.glBufferData),
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glBufferSubData(13, DebuggerMessage.Message.Function.glBufferSubData),
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glCheckFramebufferStatus(14, DebuggerMessage.Message.Function.glCheckFramebufferStatus),
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glClear(15, DebuggerMessage.Message.Function.glClear),
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glClearColor(16, DebuggerMessage.Message.Function.glClearColor),
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glClearDepthf(17, DebuggerMessage.Message.Function.glClearDepthf),
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glClearStencil(18, DebuggerMessage.Message.Function.glClearStencil),
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glColorMask(19, DebuggerMessage.Message.Function.glColorMask),
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glCompileShader(20, DebuggerMessage.Message.Function.glCompileShader),
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glCompressedTexImage2D(21, DebuggerMessage.Message.Function.glCompressedTexImage2D),
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glCompressedTexSubImage2D(22, DebuggerMessage.Message.Function.glCompressedTexSubImage2D),
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glCopyTexImage2D(23, DebuggerMessage.Message.Function.glCopyTexImage2D),
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glCopyTexSubImage2D(24, DebuggerMessage.Message.Function.glCopyTexSubImage2D),
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glCreateProgram(25, DebuggerMessage.Message.Function.glCreateProgram),
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glCreateShader(26, DebuggerMessage.Message.Function.glCreateShader),
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glCullFace(27, DebuggerMessage.Message.Function.glCullFace),
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glDeleteBuffers(28, DebuggerMessage.Message.Function.glDeleteBuffers),
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glDeleteFramebuffers(29, DebuggerMessage.Message.Function.glDeleteFramebuffers),
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glDeleteProgram(30, DebuggerMessage.Message.Function.glDeleteProgram),
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glDeleteRenderbuffers(31, DebuggerMessage.Message.Function.glDeleteRenderbuffers),
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glDeleteShader(32, DebuggerMessage.Message.Function.glDeleteShader),
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glDeleteTextures(33, DebuggerMessage.Message.Function.glDeleteTextures),
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glDepthFunc(34, DebuggerMessage.Message.Function.glDepthFunc),
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glDepthMask(35, DebuggerMessage.Message.Function.glDepthMask),
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glDepthRangef(36, DebuggerMessage.Message.Function.glDepthRangef),
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glDetachShader(37, DebuggerMessage.Message.Function.glDetachShader),
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glDisable(38, DebuggerMessage.Message.Function.glDisable),
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glDisableVertexAttribArray(39, DebuggerMessage.Message.Function.glDisableVertexAttribArray),
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glDrawArrays(40, DebuggerMessage.Message.Function.glDrawArrays),
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glDrawElements(41, DebuggerMessage.Message.Function.glDrawElements),
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glEnable(42, DebuggerMessage.Message.Function.glEnable),
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glEnableVertexAttribArray(43, DebuggerMessage.Message.Function.glEnableVertexAttribArray),
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glFinish(44, DebuggerMessage.Message.Function.glFinish),
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glFlush(45, DebuggerMessage.Message.Function.glFlush),
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glFramebufferRenderbuffer(46, DebuggerMessage.Message.Function.glFramebufferRenderbuffer),
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glFramebufferTexture2D(47, DebuggerMessage.Message.Function.glFramebufferTexture2D),
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glFrontFace(48, DebuggerMessage.Message.Function.glFrontFace),
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glGenBuffers(49, DebuggerMessage.Message.Function.glGenBuffers),
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glGenerateMipmap(50, DebuggerMessage.Message.Function.glGenerateMipmap),
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glGenFramebuffers(51, DebuggerMessage.Message.Function.glGenFramebuffers),
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glGenRenderbuffers(52, DebuggerMessage.Message.Function.glGenRenderbuffers),
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glGenTextures(53, DebuggerMessage.Message.Function.glGenTextures),
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glGetActiveAttrib(54, DebuggerMessage.Message.Function.glGetActiveAttrib),
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glGetActiveUniform(55, DebuggerMessage.Message.Function.glGetActiveUniform),
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glGetAttachedShaders(56, DebuggerMessage.Message.Function.glGetAttachedShaders),
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glGetAttribLocation(57, DebuggerMessage.Message.Function.glGetAttribLocation),
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glGetBooleanv(58, DebuggerMessage.Message.Function.glGetBooleanv),
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glGetBufferParameteriv(59, DebuggerMessage.Message.Function.glGetBufferParameteriv),
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glGetError(60, DebuggerMessage.Message.Function.glGetError),
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glGetFloatv(61, DebuggerMessage.Message.Function.glGetFloatv),
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glGetFramebufferAttachmentParameteriv(62, DebuggerMessage.Message.Function.glGetFramebufferAttachmentParameteriv),
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glGetIntegerv(63, DebuggerMessage.Message.Function.glGetIntegerv),
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glGetProgramiv(64, DebuggerMessage.Message.Function.glGetProgramiv),
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glGetProgramInfoLog(65, DebuggerMessage.Message.Function.glGetProgramInfoLog),
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glGetRenderbufferParameteriv(66, DebuggerMessage.Message.Function.glGetRenderbufferParameteriv),
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glGetShaderiv(67, DebuggerMessage.Message.Function.glGetShaderiv),
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glGetShaderInfoLog(68, DebuggerMessage.Message.Function.glGetShaderInfoLog),
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glGetShaderPrecisionFormat(69, DebuggerMessage.Message.Function.glGetShaderPrecisionFormat),
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glGetShaderSource(70, DebuggerMessage.Message.Function.glGetShaderSource),
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glGetString(71, DebuggerMessage.Message.Function.glGetString),
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glGetTexParameterfv(72, DebuggerMessage.Message.Function.glGetTexParameterfv),
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glGetTexParameteriv(73, DebuggerMessage.Message.Function.glGetTexParameteriv),
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glGetUniformfv(74, DebuggerMessage.Message.Function.glGetUniformfv),
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glGetUniformiv(75, DebuggerMessage.Message.Function.glGetUniformiv),
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glGetUniformLocation(76, DebuggerMessage.Message.Function.glGetUniformLocation),
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glGetVertexAttribfv(77, DebuggerMessage.Message.Function.glGetVertexAttribfv),
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glGetVertexAttribiv(78, DebuggerMessage.Message.Function.glGetVertexAttribiv),
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glGetVertexAttribPointerv(79, DebuggerMessage.Message.Function.glGetVertexAttribPointerv),
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glHint(80, DebuggerMessage.Message.Function.glHint),
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glIsBuffer(81, DebuggerMessage.Message.Function.glIsBuffer),
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glIsEnabled(82, DebuggerMessage.Message.Function.glIsEnabled),
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glIsFramebuffer(83, DebuggerMessage.Message.Function.glIsFramebuffer),
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glIsProgram(84, DebuggerMessage.Message.Function.glIsProgram),
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glIsRenderbuffer(85, DebuggerMessage.Message.Function.glIsRenderbuffer),
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glIsShader(86, DebuggerMessage.Message.Function.glIsShader),
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glIsTexture(87, DebuggerMessage.Message.Function.glIsTexture),
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glLineWidth(88, DebuggerMessage.Message.Function.glLineWidth),
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glLinkProgram(89, DebuggerMessage.Message.Function.glLinkProgram),
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glPixelStorei(90, DebuggerMessage.Message.Function.glPixelStorei),
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glPolygonOffset(91, DebuggerMessage.Message.Function.glPolygonOffset),
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glReadPixels(92, DebuggerMessage.Message.Function.glReadPixels),
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glReleaseShaderCompiler(93, DebuggerMessage.Message.Function.glReleaseShaderCompiler),
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glRenderbufferStorage(94, DebuggerMessage.Message.Function.glRenderbufferStorage),
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glSampleCoverage(95, DebuggerMessage.Message.Function.glSampleCoverage),
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glScissor(96, DebuggerMessage.Message.Function.glScissor),
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glShaderBinary(97, DebuggerMessage.Message.Function.glShaderBinary),
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glShaderSource(98, DebuggerMessage.Message.Function.glShaderSource),
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glStencilFunc(99, DebuggerMessage.Message.Function.glStencilFunc),
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glStencilFuncSeparate(100, DebuggerMessage.Message.Function.glStencilFuncSeparate),
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glStencilMask(101, DebuggerMessage.Message.Function.glStencilMask),
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glStencilMaskSeparate(102, DebuggerMessage.Message.Function.glStencilMaskSeparate),
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glStencilOp(103, DebuggerMessage.Message.Function.glStencilOp),
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glStencilOpSeparate(104, DebuggerMessage.Message.Function.glStencilOpSeparate),
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glTexImage2D(105, DebuggerMessage.Message.Function.glTexImage2D),
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glTexParameterf(106, DebuggerMessage.Message.Function.glTexParameterf),
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glTexParameterfv(107, DebuggerMessage.Message.Function.glTexParameterfv),
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glTexParameteri(108, DebuggerMessage.Message.Function.glTexParameteri),
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glTexParameteriv(109, DebuggerMessage.Message.Function.glTexParameteriv),
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glTexSubImage2D(110, DebuggerMessage.Message.Function.glTexSubImage2D),
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glUniform1f(111, DebuggerMessage.Message.Function.glUniform1f),
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glUniform1fv(112, DebuggerMessage.Message.Function.glUniform1fv),
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glUniform1i(113, DebuggerMessage.Message.Function.glUniform1i),
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glUniform1iv(114, DebuggerMessage.Message.Function.glUniform1iv),
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glUniform2f(115, DebuggerMessage.Message.Function.glUniform2f),
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glUniform2fv(116, DebuggerMessage.Message.Function.glUniform2fv),
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glUniform2i(117, DebuggerMessage.Message.Function.glUniform2i),
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glUniform2iv(118, DebuggerMessage.Message.Function.glUniform2iv),
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glUniform3f(119, DebuggerMessage.Message.Function.glUniform3f),
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glUniform3fv(120, DebuggerMessage.Message.Function.glUniform3fv),
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glUniform3i(121, DebuggerMessage.Message.Function.glUniform3i),
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glUniform3iv(122, DebuggerMessage.Message.Function.glUniform3iv),
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glUniform4f(123, DebuggerMessage.Message.Function.glUniform4f),
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glUniform4fv(124, DebuggerMessage.Message.Function.glUniform4fv),
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glUniform4i(125, DebuggerMessage.Message.Function.glUniform4i),
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glUniform4iv(126, DebuggerMessage.Message.Function.glUniform4iv),
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glUniformMatrix2fv(127, DebuggerMessage.Message.Function.glUniformMatrix2fv),
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glUniformMatrix3fv(128, DebuggerMessage.Message.Function.glUniformMatrix3fv),
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glUniformMatrix4fv(129, DebuggerMessage.Message.Function.glUniformMatrix4fv),
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glUseProgram(130, DebuggerMessage.Message.Function.glUseProgram),
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glValidateProgram(131, DebuggerMessage.Message.Function.glValidateProgram),
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glVertexAttrib1f(132, DebuggerMessage.Message.Function.glVertexAttrib1f),
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glVertexAttrib1fv(133, DebuggerMessage.Message.Function.glVertexAttrib1fv),
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glVertexAttrib2f(134, DebuggerMessage.Message.Function.glVertexAttrib2f),
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glVertexAttrib2fv(135, DebuggerMessage.Message.Function.glVertexAttrib2fv),
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glVertexAttrib3f(136, DebuggerMessage.Message.Function.glVertexAttrib3f),
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glVertexAttrib3fv(137, DebuggerMessage.Message.Function.glVertexAttrib3fv),
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glVertexAttrib4f(138, DebuggerMessage.Message.Function.glVertexAttrib4f),
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glVertexAttrib4fv(139, DebuggerMessage.Message.Function.glVertexAttrib4fv),
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glVertexAttribPointer(140, DebuggerMessage.Message.Function.glVertexAttribPointer),
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glViewport(141, DebuggerMessage.Message.Function.glViewport),
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;
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public final int index;
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public final DebuggerMessage.Message.Function function;
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GLFunction(final int index, final DebuggerMessage.Message.Function function) {
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this.index = index;
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this.function = function;
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}
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}
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@@ -30,18 +30,25 @@ import java.net.Socket;
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import java.nio.ByteOrder;
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import java.util.ArrayList;
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abstract interface ProcessMessage {
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abstract boolean processMessage(final MessageQueue queue, final Message msg)
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throws IOException;
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}
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public class MessageQueue implements Runnable {
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private boolean running = false;
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private ByteOrder byteOrder;
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private FileInputStream file; // if null, create and use socket
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private Thread thread = null;
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Thread thread = null;
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private final ProcessMessage[] processes;
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private ArrayList<Message> complete = new ArrayList<Message>(); // synchronized
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private ArrayList<Message> commands = new ArrayList<Message>(); // synchronized
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private SampleView sampleView;
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public MessageQueue(SampleView sampleView) {
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public MessageQueue(SampleView sampleView, final ProcessMessage[] processes) {
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this.sampleView = sampleView;
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this.processes = processes;
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}
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public void start(final ByteOrder byteOrder, final FileInputStream file) {
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@@ -182,15 +189,15 @@ public class MessageQueue implements Runnable {
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partials.remove(contextId);
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assert msg != null;
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assert msg.getType() == Type.BeforeCall;
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synchronized (complete) {
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complete.add(msg);
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}
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if (msg != null)
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synchronized (complete) {
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complete.add(msg);
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}
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}
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// can be used by other message processor as default processor
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void defaultProcessMessage(final Message msg, boolean expectResponse,
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boolean sendResponse)
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throws IOException {
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boolean sendResponse) throws IOException {
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final int contextId = msg.getContextId();
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if (msg.getType() == Type.BeforeCall) {
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if (sendResponse) {
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@@ -296,13 +303,11 @@ public class MessageQueue implements Runnable {
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private void processMessage(final DataOutputStream dos, final Message msg) throws IOException {
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if (msg.getExpectResponse()) {
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assert file == null; // file cannot be interactive mode
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if (sampleView.shaderEditor.processMessage(this, msg))
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return;
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else if (sampleView.breakpointOption.processMessage(this, msg))
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return;
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else
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defaultProcessMessage(msg, msg.getExpectResponse(), msg.getExpectResponse());
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assert dos != null; // readonly source cannot expectResponse
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for (ProcessMessage process : processes)
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if (process.processMessage(this, msg))
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return;
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defaultProcessMessage(msg, msg.getExpectResponse(), msg.getExpectResponse());
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} else
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defaultProcessMessage(msg, msg.getExpectResponse(), msg.getExpectResponse());
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}
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@@ -93,12 +93,10 @@ public class SampleView extends ViewPart implements Runnable, SelectionListener
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boolean running = false;
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Thread thread;
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MessageQueue messageQueue = new MessageQueue(this);
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MessageQueue messageQueue;
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SparseArray<DebugContext> debugContexts = new SparseArray<DebugContext>();
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/**
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* The ID of the view as specified by the extension.
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*/
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/** The ID of the view as specified by the extension. */
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public static final String ID = "glesv2debuggerclient.views.SampleView";
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TabFolder tabFolder;
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@@ -391,6 +389,10 @@ public class SampleView extends ViewPart implements Runnable, SelectionListener
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hookContextMenu();
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hookSelectionChanged();
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contributeToActionBars();
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messageQueue = new MessageQueue(this, new ProcessMessage[] {
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breakpointOption, shaderEditor
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});
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}
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private void hookContextMenu() {
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@@ -46,7 +46,8 @@ import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.util.ArrayList;
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public class ShaderEditor extends Composite implements SelectionListener, ExtendedModifyListener {
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public class ShaderEditor extends Composite implements SelectionListener, ExtendedModifyListener,
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ProcessMessage {
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SampleView sampleView;
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||||
|
||||
ToolBar toolbar;
|
||||
@@ -173,6 +174,7 @@ public class ShaderEditor extends Composite implements SelectionListener, Extend
|
||||
styledText.setLineBackground(ln - 1, 1,
|
||||
new Color(Display.getCurrent(), 255, 230, 230));
|
||||
}
|
||||
file.delete();
|
||||
if (infolog.length() > 0) {
|
||||
if (!MessageDialog.openConfirm(getShell(),
|
||||
"Shader Syntax Error, Continue?", infolog))
|
||||
|
||||
Reference in New Issue
Block a user