opengles emulator: fix the uniform location WAR for intel platforms
Fixed the location shift WAR to work for arrays that starts at location 0. Fixed conformance regressions made by this workaround. The conversion should be smarter than just shifting 16-bits back and forth, it should take into account if array element is being accessed. Change-Id: Icb746c67e16edfacb8264a1e687fd24ac6e868e7
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@@ -45,19 +45,30 @@ void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type
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m_Indexes[index].base = base;
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m_Indexes[index].size = size;
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m_Indexes[index].type = type;
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if (index > 0) {
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m_Indexes[index].appBase = m_Indexes[index-1].appBase +
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m_Indexes[index-1].size;
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}
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else {
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m_Indexes[index].appBase = 0;
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}
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m_Indexes[index].hostLocsPerElement = 1;
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}
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GLuint ProgramData::getIndexForLocation(GLint location)
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{
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GLuint i=0;
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for (i=0;i<m_numIndexes;++i)
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GLuint index = m_numIndexes;
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GLint minDist = -1;
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for (GLuint i=0;i<m_numIndexes;++i)
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{
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GLint low = m_Indexes[i].base;;
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GLint high = low + m_Indexes[i].size;
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if (location >= low && location < high)
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break;
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GLint dist = location - m_Indexes[i].base;
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if (dist >= 0 &&
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(minDist < 0 || dist < minDist)) {
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index = i;
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minDist = dist;
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}
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}
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return i;
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return index;
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}
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GLenum ProgramData::getTypeForLocation(GLint location)
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@@ -72,24 +83,44 @@ GLenum ProgramData::getTypeForLocation(GLint location)
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void ProgramData::setupLocationShiftWAR()
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{
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m_locShiftWAR = false;
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for (int i=0; i<m_numIndexes; i++) {
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for (GLuint i=0; i<m_numIndexes; i++) {
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if (0 != (m_Indexes[i].base & 0xffff)) {
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return;
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}
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}
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m_locShiftWAR = true;
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// if we have one uniform at location 0, we do not need the WAR.
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if (m_numIndexes > 1) {
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m_locShiftWAR = true;
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}
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}
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GLint ProgramData::locationWARHostToApp(GLint hostLoc)
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GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex)
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{
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if (m_locShiftWAR && hostLoc>0) return hostLoc>>16;
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else return hostLoc;
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if (!m_locShiftWAR) return hostLoc;
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GLuint index = getIndexForLocation(hostLoc);
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if (index<m_numIndexes) {
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if (arrIndex > 0) {
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m_Indexes[index].hostLocsPerElement =
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(hostLoc - m_Indexes[index].base) / arrIndex;
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}
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return m_Indexes[index].appBase + arrIndex;
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}
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return -1;
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}
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GLint ProgramData::locationWARAppToHost(GLint appLoc)
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{
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if (m_locShiftWAR && appLoc>0) return appLoc<<16;
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else return appLoc;
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if (!m_locShiftWAR) return appLoc;
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for(GLuint i=0; i<m_numIndexes; i++) {
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GLint elemIndex = appLoc - m_Indexes[i].appBase;
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if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
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return m_Indexes[i].base +
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elemIndex * m_Indexes[i].hostLocsPerElement;
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}
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}
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return -1;
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}
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@@ -222,11 +253,11 @@ void GLSharedGroup::setupLocationShiftWAR(GLuint program)
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if (pData) pData->setupLocationShiftWAR();
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}
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GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc)
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GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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if (pData) return pData->locationWARHostToApp(hostLoc);
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if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
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else return hostLoc;
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}
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@@ -238,6 +269,14 @@ GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
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else return appLoc;
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}
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bool GLSharedGroup::needUniformLocationWAR(GLuint program)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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if (pData) return pData->needUniformLocationWAR();
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return false;
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}
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void GLSharedGroup::addShaderData(GLuint shader)
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{
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@@ -49,7 +49,9 @@ private:
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GLint base;
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GLint size;
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GLenum type;
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}IndexInfo;
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GLint appBase;
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GLint hostLocsPerElement;
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} IndexInfo;
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GLuint m_numIndexes;
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IndexInfo* m_Indexes;
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@@ -64,8 +66,9 @@ public:
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GLuint getIndexForLocation(GLint location);
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GLenum getTypeForLocation(GLint location);
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bool needUniformLocationWAR() const { return m_locShiftWAR; }
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void setupLocationShiftWAR();
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GLint locationWARHostToApp(GLint hostLoc);
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GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex);
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GLint locationWARAppToHost(GLint appLoc);
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};
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@@ -93,8 +96,9 @@ public:
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void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type);
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GLenum getProgramUniformType(GLuint program, GLint location);
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void setupLocationShiftWAR(GLuint program);
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GLint locationWARHostToApp(GLuint program, GLint hostLoc);
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GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex);
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GLint locationWARAppToHost(GLuint program, GLint appLoc);
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bool needUniformLocationWAR(GLuint program);
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void addShaderData(GLuint shader);
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bool isShader(GLuint shader);
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