Move emulator GLES from development.git to sdk.git

The emulator GLES support has two interfaces: a host shared library
interface used by QEMU, and a protocol between the platform and the
host. The host library interface is not versioned; QEMU and the GLES
renderer must match. The protocol on the other hand must be backwards
compatible: a new GLES renderer must support an older platform image.

Thus for branching purposes it makes more sense to put the GLES
renderer in sdk.git, which is branched along with qemu.git for SDK
releases. Platform images will be built against the protocol version
in the platform branch of sdk.git.

Change-Id: Ie73fce12815c9740e27d0f56caa53c6ceb3d30cc
This commit is contained in:
Jesse Hall
2012-04-18 06:25:38 -07:00
committed by Jean-Baptiste Queru
parent 46ead86b02
commit 80d4ba7716
315 changed files with 0 additions and 56386 deletions

View File

@@ -1,102 +0,0 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __IO_STREAM_H__
#define __IO_STREAM_H__
#include <stdlib.h>
#include <stdio.h>
#include "ErrorLog.h"
class IOStream {
public:
IOStream(size_t bufSize) {
m_buf = NULL;
m_bufsize = bufSize;
m_free = 0;
}
virtual void *allocBuffer(size_t minSize) = 0;
virtual int commitBuffer(size_t size) = 0;
virtual const unsigned char *readFully( void *buf, size_t len) = 0;
virtual const unsigned char *read( void *buf, size_t *inout_len) = 0;
virtual int writeFully(const void* buf, size_t len) = 0;
virtual ~IOStream() {
// NOTE: m_buf is 'owned' by the child class thus we expect it to be released by it
}
unsigned char *alloc(size_t len) {
if (m_buf && len > m_free) {
if (flush() < 0) {
ERR("Failed to flush in alloc\n");
return NULL; // we failed to flush so something is wrong
}
}
if (!m_buf || len > m_bufsize) {
int allocLen = m_bufsize < len ? len : m_bufsize;
m_buf = (unsigned char *)allocBuffer(allocLen);
if (!m_buf) {
ERR("Alloc (%u bytes) failed\n", allocLen);
return NULL;
}
m_bufsize = m_free = allocLen;
}
unsigned char *ptr;
ptr = m_buf + (m_bufsize - m_free);
m_free -= len;
return ptr;
}
int flush() {
if (!m_buf || m_free == m_bufsize) return 0;
int stat = commitBuffer(m_bufsize - m_free);
m_buf = NULL;
m_free = 0;
return stat;
}
const unsigned char *readback(void *buf, size_t len) {
flush();
return readFully(buf, len);
}
private:
unsigned char *m_buf;
size_t m_bufsize;
size_t m_free;
};
//
// When a client opens a connection to the renderer, it should
// send unsigned int value indicating the "clientFlags".
// The following are the bitmask of the clientFlags.
// currently only one bit is used which flags the server
// it should exit.
//
#define IOSTREAM_CLIENT_EXIT_SERVER 1
#endif