Move emulator GLES from development.git to sdk.git

The emulator GLES support has two interfaces: a host shared library
interface used by QEMU, and a protocol between the platform and the
host. The host library interface is not versioned; QEMU and the GLES
renderer must match. The protocol on the other hand must be backwards
compatible: a new GLES renderer must support an older platform image.

Thus for branching purposes it makes more sense to put the GLES
renderer in sdk.git, which is branched along with qemu.git for SDK
releases. Platform images will be built against the protocol version
in the platform branch of sdk.git.

Change-Id: Ie73fce12815c9740e27d0f56caa53c6ceb3d30cc
This commit is contained in:
Jesse Hall
2012-04-18 06:25:38 -07:00
committed by Jean-Baptiste Queru
parent 46ead86b02
commit 80d4ba7716
315 changed files with 0 additions and 56386 deletions

View File

@@ -1,469 +0,0 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLSharedGroup.h"
/**** BufferData ****/
BufferData::BufferData() : m_size(0) {};
BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
{
void * buffer = NULL;
if (size>0) buffer = m_fixedBuffer.alloc(size);
if (data) memcpy(buffer, data, size);
}
/**** ProgramData ****/
ProgramData::ProgramData() : m_numIndexes(0),
m_initialized(false),
m_locShiftWAR(false)
{
m_Indexes = NULL;
}
void ProgramData::initProgramData(GLuint numIndexes)
{
m_initialized = true;
m_numIndexes = numIndexes;
delete[] m_Indexes;
m_Indexes = new IndexInfo[numIndexes];
m_locShiftWAR = false;
}
bool ProgramData::isInitialized()
{
return m_initialized;
}
ProgramData::~ProgramData()
{
delete[] m_Indexes;
m_Indexes = NULL;
}
void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type)
{
if (index>=m_numIndexes)
return;
m_Indexes[index].base = base;
m_Indexes[index].size = size;
m_Indexes[index].type = type;
if (index > 0) {
m_Indexes[index].appBase = m_Indexes[index-1].appBase +
m_Indexes[index-1].size;
}
else {
m_Indexes[index].appBase = 0;
}
m_Indexes[index].hostLocsPerElement = 1;
m_Indexes[index].flags = 0;
m_Indexes[index].samplerValue = 0;
}
void ProgramData::setIndexFlags(GLuint index, GLuint flags)
{
if (index >= m_numIndexes)
return;
m_Indexes[index].flags |= flags;
}
GLuint ProgramData::getIndexForLocation(GLint location)
{
GLuint index = m_numIndexes;
GLint minDist = -1;
for (GLuint i=0;i<m_numIndexes;++i)
{
GLint dist = location - m_Indexes[i].base;
if (dist >= 0 &&
(minDist < 0 || dist < minDist)) {
index = i;
minDist = dist;
}
}
return index;
}
GLenum ProgramData::getTypeForLocation(GLint location)
{
GLuint index = getIndexForLocation(location);
if (index<m_numIndexes) {
return m_Indexes[index].type;
}
return 0;
}
void ProgramData::setupLocationShiftWAR()
{
m_locShiftWAR = false;
for (GLuint i=0; i<m_numIndexes; i++) {
if (0 != (m_Indexes[i].base & 0xffff)) {
return;
}
}
// if we have one uniform at location 0, we do not need the WAR.
if (m_numIndexes > 1) {
m_locShiftWAR = true;
}
}
GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex)
{
if (!m_locShiftWAR) return hostLoc;
GLuint index = getIndexForLocation(hostLoc);
if (index<m_numIndexes) {
if (arrIndex > 0) {
m_Indexes[index].hostLocsPerElement =
(hostLoc - m_Indexes[index].base) / arrIndex;
}
return m_Indexes[index].appBase + arrIndex;
}
return -1;
}
GLint ProgramData::locationWARAppToHost(GLint appLoc)
{
if (!m_locShiftWAR) return appLoc;
for(GLuint i=0; i<m_numIndexes; i++) {
GLint elemIndex = appLoc - m_Indexes[i].appBase;
if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
return m_Indexes[i].base +
elemIndex * m_Indexes[i].hostLocsPerElement;
}
}
return -1;
}
GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
{
for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
if (m_Indexes[i].type == GL_SAMPLER_2D) {
if (val) *val = m_Indexes[i].samplerValue;
if (target) {
if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
*target = GL_TEXTURE_EXTERNAL_OES;
} else {
*target = GL_TEXTURE_2D;
}
}
return i;
}
}
return -1;
}
bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
{
for (GLuint i = 0; i < m_numIndexes; i++) {
GLint elemIndex = appLoc - m_Indexes[i].appBase;
if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
if (m_Indexes[i].type == GL_TEXTURE_2D) {
m_Indexes[i].samplerValue = val;
if (target) {
if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
*target = GL_TEXTURE_EXTERNAL_OES;
} else {
*target = GL_TEXTURE_2D;
}
}
return true;
}
}
}
return false;
}
bool ProgramData::attachShader(GLuint shader)
{
size_t n = m_shaders.size();
for (size_t i = 0; i < n; i++) {
if (m_shaders[i] == shader) {
return false;
}
}
// AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
// due to the default parameters. This is the desired insertAt() overload.
m_shaders.insertAt(shader, m_shaders.size(), 1);
return true;
}
bool ProgramData::detachShader(GLuint shader)
{
size_t n = m_shaders.size();
for (size_t i = 0; i < n; i++) {
if (m_shaders[i] == shader) {
m_shaders.removeAt(i);
return true;
}
}
return false;
}
/***** GLSharedGroup ****/
GLSharedGroup::GLSharedGroup() :
m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
{
}
GLSharedGroup::~GLSharedGroup()
{
m_buffers.clear();
m_programs.clear();
}
BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
{
android::AutoMutex _lock(m_lock);
return m_buffers.valueFor(bufferId);
}
void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
{
android::AutoMutex _lock(m_lock);
m_buffers.add(bufferId, new BufferData(size, data));
}
void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
{
android::AutoMutex _lock(m_lock);
m_buffers.replaceValueFor(bufferId, new BufferData(size, data));
}
GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
{
android::AutoMutex _lock(m_lock);
BufferData * buf = m_buffers.valueFor(bufferId);
if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
//it's safe to update now
memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
return GL_NO_ERROR;
}
void GLSharedGroup::deleteBufferData(GLuint bufferId)
{
android::AutoMutex _lock(m_lock);
m_buffers.removeItem(bufferId);
}
void GLSharedGroup::addProgramData(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData *pData = m_programs.valueFor(program);
if (pData)
{
m_programs.removeItem(program);
delete pData;
}
m_programs.add(program,new ProgramData());
}
void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
{
android::AutoMutex _lock(m_lock);
ProgramData *pData = m_programs.valueFor(program);
if (pData)
{
pData->initProgramData(numIndexes);
}
}
bool GLSharedGroup::isProgramInitialized(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData)
{
return pData->isInitialized();
}
return false;
}
void GLSharedGroup::deleteProgramData(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData *pData = m_programs.valueFor(program);
if (pData)
delete pData;
m_programs.removeItem(program);
}
void GLSharedGroup::attachShader(GLuint program, GLuint shader)
{
android::AutoMutex _lock(m_lock);
ProgramData* programData = m_programs.valueFor(program);
ssize_t idx = m_shaders.indexOfKey(shader);
if (programData && idx >= 0) {
if (programData->attachShader(shader)) {
refShaderDataLocked(idx);
}
}
}
void GLSharedGroup::detachShader(GLuint program, GLuint shader)
{
android::AutoMutex _lock(m_lock);
ProgramData* programData = m_programs.valueFor(program);
ssize_t idx = m_shaders.indexOfKey(shader);
if (programData && idx >= 0) {
if (programData->detachShader(shader)) {
unrefShaderDataLocked(idx);
}
}
}
void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData)
{
pData->setIndexInfo(index,base,size,type);
if (type == GL_SAMPLER_2D) {
size_t n = pData->getNumShaders();
for (size_t i = 0; i < n; i++) {
GLuint shaderId = pData->getShader(i);
ShaderData* shader = m_shaders.valueFor(shaderId);
if (!shader) continue;
ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
while (nameIter != nameEnd) {
if (*nameIter == name) {
pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
break;
}
++nameIter;
}
}
}
}
}
GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
GLenum type=0;
if (pData)
{
type = pData->getTypeForLocation(location);
}
return type;
}
bool GLSharedGroup::isProgram(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
return (pData!=NULL);
}
void GLSharedGroup::setupLocationShiftWAR(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData) pData->setupLocationShiftWAR();
}
GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
else return hostLoc;
}
GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData) return pData->locationWARAppToHost(appLoc);
else return appLoc;
}
bool GLSharedGroup::needUniformLocationWAR(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData) return pData->needUniformLocationWAR();
return false;
}
GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
}
bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
}
bool GLSharedGroup::addShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
ShaderData* data = new ShaderData;
if (data) {
if (m_shaders.add(shader, data) < 0) {
delete data;
data = NULL;
}
data->refcount = 1;
}
return data != NULL;
}
ShaderData* GLSharedGroup::getShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
return m_shaders.valueFor(shader);
}
void GLSharedGroup::unrefShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
ssize_t idx = m_shaders.indexOfKey(shader);
if (idx >= 0) {
unrefShaderDataLocked(idx);
}
}
void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
{
assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
ShaderData* data = m_shaders.valueAt(shaderIdx);
data->refcount++;
}
void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
{
assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
ShaderData* data = m_shaders.valueAt(shaderIdx);
if (--data->refcount == 0) {
delete data;
m_shaders.removeItemsAt(shaderIdx);
}
}