Move emulator GLES from development.git to sdk.git

The emulator GLES support has two interfaces: a host shared library
interface used by QEMU, and a protocol between the platform and the
host. The host library interface is not versioned; QEMU and the GLES
renderer must match. The protocol on the other hand must be backwards
compatible: a new GLES renderer must support an older platform image.

Thus for branching purposes it makes more sense to put the GLES
renderer in sdk.git, which is branched along with qemu.git for SDK
releases. Platform images will be built against the protocol version
in the platform branch of sdk.git.

Change-Id: Ie73fce12815c9740e27d0f56caa53c6ceb3d30cc
This commit is contained in:
Jesse Hall
2012-04-18 06:25:38 -07:00
committed by Jean-Baptiste Queru
parent 46ead86b02
commit 80d4ba7716
315 changed files with 0 additions and 56386 deletions

View File

@@ -1,168 +0,0 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SocketStream.h"
#include <cutils/sockets.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#ifndef _WIN32
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <sys/un.h>
#else
#include <ws2tcpip.h>
#endif
SocketStream::SocketStream(size_t bufSize) :
IOStream(bufSize),
m_sock(-1),
m_bufsize(bufSize),
m_buf(NULL)
{
}
SocketStream::SocketStream(int sock, size_t bufSize) :
IOStream(bufSize),
m_sock(sock),
m_bufsize(bufSize),
m_buf(NULL)
{
}
SocketStream::~SocketStream()
{
if (m_sock >= 0) {
#ifdef _WIN32
closesocket(m_sock);
#else
::close(m_sock);
#endif
}
if (m_buf != NULL) {
free(m_buf);
m_buf = NULL;
}
}
void *SocketStream::allocBuffer(size_t minSize)
{
size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize);
if (!m_buf) {
m_buf = (unsigned char *)malloc(allocSize);
}
else if (m_bufsize < allocSize) {
unsigned char *p = (unsigned char *)realloc(m_buf, allocSize);
if (p != NULL) {
m_buf = p;
m_bufsize = allocSize;
} else {
ERR("%s: realloc (%zu) failed\n", __FUNCTION__, allocSize);
free(m_buf);
m_buf = NULL;
m_bufsize = 0;
}
}
return m_buf;
};
int SocketStream::commitBuffer(size_t size)
{
return writeFully(m_buf, size);
}
int SocketStream::writeFully(const void* buffer, size_t size)
{
if (!valid()) return -1;
size_t res = size;
int retval = 0;
while (res > 0) {
ssize_t stat = ::send(m_sock, (const char *)buffer + (size - res), res, 0);
if (stat < 0) {
if (errno != EINTR) {
retval = stat;
ERR("%s: failed: %s\n", __FUNCTION__, strerror(errno));
break;
}
} else {
res -= stat;
}
}
return retval;
}
const unsigned char *SocketStream::readFully(void *buf, size_t len)
{
const unsigned char* ret = NULL;
if (!valid()) return NULL;
if (!buf) {
return NULL; // do not allow NULL buf in that implementation
}
size_t res = len;
while (res > 0) {
ssize_t stat = ::recv(m_sock, (char *)(buf) + len - res, res, 0);
if (stat > 0) {
res -= stat;
continue;
}
if (stat == 0 || errno != EINTR) { // client shutdown or error
return NULL;
}
}
return (const unsigned char *)buf;
}
const unsigned char *SocketStream::read( void *buf, size_t *inout_len)
{
if (!valid()) return NULL;
if (!buf) {
return NULL; // do not allow NULL buf in that implementation
}
int n;
do {
n = recv(buf, *inout_len);
} while( n < 0 && errno == EINTR );
if (n > 0) {
*inout_len = n;
return (const unsigned char *)buf;
}
return NULL;
}
int SocketStream::recv(void *buf, size_t len)
{
if (!valid()) return int(ERR_INVALID_SOCKET);
int res = 0;
while(true) {
res = ::recv(m_sock, (char *)buf, len, 0);
if (res < 0) {
if (errno == EINTR) {
continue;
}
}
break;
}
return res;
}