Move emulator GLES from development.git to sdk.git

The emulator GLES support has two interfaces: a host shared library
interface used by QEMU, and a protocol between the platform and the
host. The host library interface is not versioned; QEMU and the GLES
renderer must match. The protocol on the other hand must be backwards
compatible: a new GLES renderer must support an older platform image.

Thus for branching purposes it makes more sense to put the GLES
renderer in sdk.git, which is branched along with qemu.git for SDK
releases. Platform images will be built against the protocol version
in the platform branch of sdk.git.

Change-Id: Ie73fce12815c9740e27d0f56caa53c6ceb3d30cc
This commit is contained in:
Jesse Hall
2012-04-18 06:25:38 -07:00
committed by Jean-Baptiste Queru
parent 46ead86b02
commit 80d4ba7716
315 changed files with 0 additions and 56386 deletions

View File

@@ -1,131 +0,0 @@
#include "EGLClientIface.h"
#include "HostConnection.h"
#include "GLEncoder.h"
#include "GLES/gl.h"
#include "GLES/glext.h"
#include "ErrorLog.h"
#include <private/ui/android_natives_priv.h>
#include "gralloc_cb.h"
#include "ThreadInfo.h"
//XXX: fix this macro to get the context from fast tls path
#define GET_CONTEXT GLEncoder * ctx = getEGLThreadInfo()->hostConn->glEncoder();
#include "gl_entry.cpp"
//The functions table
#include "gl_ftable.h"
static EGLClient_eglInterface * s_egl = NULL;
static EGLClient_glesInterface * s_gl = NULL;
#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
HostConnection *hostCon = HostConnection::get(); \
if (!hostCon) { \
LOGE("egl: Failed to get host connection\n"); \
return ret; \
} \
renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
if (!rcEnc) { \
LOGE("egl: Failed to get renderControl encoder context\n"); \
return ret; \
}
//GL extensions
void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image)
{
DBG("glEGLImageTargetTexture2DOES v1 target=%#x image=%p", target, image);
//TODO: check error - we don't have a way to set gl error
android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
return;
}
if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
return;
}
GET_CONTEXT;
DEFINE_AND_VALIDATE_HOST_CONNECTION();
ctx->override2DTextureTarget(target);
rcEnc->rcBindTexture(rcEnc,
((cb_handle_t *)(native_buffer->handle))->hostHandle);
ctx->restore2DTextureTarget();
return;
}
void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image)
{
DBG("glEGLImageTargetRenderbufferStorageOES v1 target=%#x image=%p",
target, image);
//TODO: check error - we don't have a way to set gl error
android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
return;
}
if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
return;
}
DEFINE_AND_VALIDATE_HOST_CONNECTION();
rcEnc->rcBindRenderbuffer(rcEnc,
((cb_handle_t *)(native_buffer->handle))->hostHandle);
return;
}
void * getProcAddress(const char * procname)
{
// search in GL function table
for (int i=0; i<gl_num_funcs; i++) {
if (!strcmp(gl_funcs_by_name[i].name, procname)) {
return gl_funcs_by_name[i].proc;
}
}
return NULL;
}
void finish()
{
glFinish();
}
const GLubyte *my_glGetString (void *self, GLenum name)
{
if (s_egl) {
return (const GLubyte*)s_egl->getGLString(name);
}
return NULL;
}
void init()
{
GET_CONTEXT;
ctx->set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES);
ctx->set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES);
ctx->set_glGetString(my_glGetString);
}
extern "C" {
EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface)
{
s_egl = eglIface;
if (!s_gl) {
s_gl = new EGLClient_glesInterface();
s_gl->getProcAddress = getProcAddress;
s_gl->finish = finish;
s_gl->init = init;
}
return s_gl;
}
} //extern