emulator opengl - directory rearrangment
Move system/OpenglCodecCommon into shared/OpenglCodecCommon so it's code can be shared among more components of the project. Move tests/ut_renderer/TimeUtils.* into a the common area Annotate ErrLog.h and GLDecoderContextData.h with the project license statement Change-Id: Ieea42e95edd5ad89fda4cfa40356a012304ee976
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tools/emulator/opengl/shared/OpenglCodecCommon/TcpStream.h
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tools/emulator/opengl/shared/OpenglCodecCommon/TcpStream.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __TCP_STREAM_H
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#define __TCP_STREAM_H
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#include <stdlib.h>
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#include "IOStream.h"
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class TcpStream : public IOStream {
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public:
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typedef enum { ERR_INVALID_SOCKET = -1000 } TcpStreamError;
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explicit TcpStream(size_t bufsize = 10000);
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~TcpStream();
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int listen(unsigned short port, bool localhost_only = true, bool reuse_address = true);
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TcpStream *accept();
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int connect(const char *hostname, unsigned short port);
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virtual void *allocBuffer(size_t minSize);
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virtual int commitBuffer(size_t size);
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virtual const unsigned char *readFully( void *buf, size_t len);
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bool valid() { return m_sock >= 0; }
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int recv(void *buf, size_t len);
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private:
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int writeFully(const void *buf, size_t len);
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private:
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int m_sock;
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size_t m_bufsize;
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unsigned char *m_buf;
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TcpStream(int sock, size_t bufSize);
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};
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#endif
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