Refactor API classes to support both, WinUsb and Legacy API

To support both, WinUsb and Legacy driver APIs we need to abstract classes
that depend on driver API details and then implement two sets of the
actual classes: one for WinUsb, and another for the Legacy drivers, so
we can choose in runtime which objects should be instantiated, depending
on what type of driver we have underneath this API.
This commit is contained in:
vchtchetkine
2009-07-24 11:30:41 -07:00
parent f74c1d2fb7
commit 8267511c96
20 changed files with 1578 additions and 687 deletions

View File

@@ -15,14 +15,12 @@
*/
/** \file
This file consists of implementation of class AdbIOObject that
encapsulates an interface on our USB device.
This file consists of implementation of class AdbEndpointObject that
encapsulates a handle opened to an endpoint on our device.
*/
#include "stdafx.h"
#include "adb_endpoint_object.h"
#include "adb_io_completion.h"
#include "adb_helper_routines.h"
AdbEndpointObject::AdbEndpointObject(AdbInterfaceObject* parent_interf,
UCHAR endpoint_id,
@@ -96,126 +94,3 @@ bool AdbEndpointObject::SyncWrite(void* buffer,
bytes_written,
time_out);
}
ADBAPIHANDLE AdbEndpointObject::CommonAsyncReadWrite(bool is_read,
void* buffer,
ULONG bytes_to_transfer,
ULONG* bytes_transferred,
HANDLE event_handle,
ULONG time_out) {
if (!SetTimeout(time_out))
return false;
// Create completion i/o object
AdbIOCompletion* adb_io_completion = NULL;
try {
adb_io_completion = new AdbIOCompletion(this,
bytes_to_transfer,
event_handle);
} catch (... ) {
SetLastError(ERROR_OUTOFMEMORY);
return NULL;
}
// Create a handle for it
ADBAPIHANDLE ret = adb_io_completion->CreateHandle();
ULONG transferred = 0;
if (NULL != ret) {
BOOL res = TRUE;
// Go the read / write file way
res = is_read ?
WinUsb_ReadPipe(parent_interface()->winusb_handle(),
endpoint_id(),
reinterpret_cast<PUCHAR>(buffer),
bytes_to_transfer,
&transferred,
adb_io_completion->overlapped()) :
WinUsb_WritePipe(parent_interface()->winusb_handle(),
endpoint_id(),
reinterpret_cast<PUCHAR>(buffer),
bytes_to_transfer,
&transferred,
adb_io_completion->overlapped());
if (NULL != bytes_transferred)
*bytes_transferred = transferred;
ULONG error = GetLastError();
if (!res && (ERROR_IO_PENDING != error)) {
// I/O failed immediatelly. We need to close i/o completion object
// before we return NULL to the caller.
adb_io_completion->CloseHandle();
ret = NULL;
SetLastError(error);
}
}
// Offseting 'new'
adb_io_completion->Release();
return ret;
}
bool AdbEndpointObject::CommonSyncReadWrite(bool is_read,
void* buffer,
ULONG bytes_to_transfer,
ULONG* bytes_transferred,
ULONG time_out) {
if (!SetTimeout(time_out))
return false;
// This is synchronous I/O. Since we always open I/O items for
// overlapped I/O we're obligated to always provide OVERLAPPED
// structure to read / write routines. Prepare it now.
OVERLAPPED overlapped;
ZeroMemory(&overlapped, sizeof(overlapped));
overlapped.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
BOOL ret = TRUE;
ULONG transferred = 0;
// Go the read / write file way
ret = is_read ?
WinUsb_ReadPipe(parent_interface()->winusb_handle(),
endpoint_id(),
reinterpret_cast<PUCHAR>(buffer),
bytes_to_transfer,
&transferred,
&overlapped) :
WinUsb_WritePipe(parent_interface()->winusb_handle(),
endpoint_id(),
reinterpret_cast<PUCHAR>(buffer),
bytes_to_transfer,
&transferred,
&overlapped);
// Lets see the result
if (!ret && (ERROR_IO_PENDING != GetLastError())) {
// I/O failed.
if (NULL != overlapped.hEvent)
::CloseHandle(overlapped.hEvent);
return false;
}
// Lets wait till I/O completes
ret = WinUsb_GetOverlappedResult(parent_interface()->winusb_handle(), &overlapped,
&transferred, TRUE);
if (ret && (NULL != bytes_transferred)) {
*bytes_transferred = transferred;
}
if (NULL != overlapped.hEvent)
::CloseHandle(overlapped.hEvent);
return ret ? true : false;
}
bool AdbEndpointObject::SetTimeout(ULONG timeout) {
if (!WinUsb_SetPipePolicy(parent_interface()->winusb_handle(),
endpoint_id(), PIPE_TRANSFER_TIMEOUT,
sizeof(ULONG), &timeout)) {
return false;
}
return true;
}