Refactor API classes to support both, WinUsb and Legacy API
To support both, WinUsb and Legacy driver APIs we need to abstract classes that depend on driver API details and then implement two sets of the actual classes: one for WinUsb, and another for the Legacy drivers, so we can choose in runtime which objects should be instantiated, depending on what type of driver we have underneath this API.
This commit is contained in:
159
host/windows/usb/api/adb_winusb_endpoint_object.cpp
Executable file
159
host/windows/usb/api/adb_winusb_endpoint_object.cpp
Executable file
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/** \file
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This file consists of implementation of class AdbWinUsbEndpointObject that
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encapsulates a handle opened to a WinUsb endpoint on our device.
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*/
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#include "stdafx.h"
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#include "adb_winusb_endpoint_object.h"
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#include "adb_winusb_io_completion.h"
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#include "adb_helper_routines.h"
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AdbWinUsbEndpointObject::AdbWinUsbEndpointObject(
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AdbWinUsbInterfaceObject* parent_interf,
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UCHAR endpoint_id,
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UCHAR endpoint_index)
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: AdbEndpointObject(parent_interf, endpoint_id, endpoint_index) {
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}
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AdbWinUsbEndpointObject::~AdbWinUsbEndpointObject() {
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}
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ADBAPIHANDLE AdbWinUsbEndpointObject::CommonAsyncReadWrite(
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bool is_read,
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void* buffer,
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ULONG bytes_to_transfer,
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ULONG* bytes_transferred,
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HANDLE event_handle,
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ULONG time_out) {
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if (!SetTimeout(time_out))
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return false;
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// Create completion i/o object
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AdbIOCompletion* adb_io_completion = NULL;
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try {
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adb_io_completion = new AdbWinUsbIOCompletion(this,
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bytes_to_transfer,
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event_handle);
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} catch (... ) {
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SetLastError(ERROR_OUTOFMEMORY);
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return NULL;
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}
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// Create a handle for it
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ADBAPIHANDLE ret = adb_io_completion->CreateHandle();
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ULONG transferred = 0;
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if (NULL != ret) {
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BOOL res = TRUE;
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// Go the read / write file way
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res = is_read ?
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WinUsb_ReadPipe(parent_winusb_interface()->winusb_handle(),
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endpoint_id(),
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reinterpret_cast<PUCHAR>(buffer),
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bytes_to_transfer,
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&transferred,
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adb_io_completion->overlapped()) :
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WinUsb_WritePipe(parent_winusb_interface()->winusb_handle(),
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endpoint_id(),
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reinterpret_cast<PUCHAR>(buffer),
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bytes_to_transfer,
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&transferred,
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adb_io_completion->overlapped());
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if (NULL != bytes_transferred)
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*bytes_transferred = transferred;
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ULONG error = GetLastError();
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if (!res && (ERROR_IO_PENDING != error)) {
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// I/O failed immediatelly. We need to close i/o completion object
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// before we return NULL to the caller.
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adb_io_completion->CloseHandle();
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ret = NULL;
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SetLastError(error);
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}
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}
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// Offseting 'new'
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adb_io_completion->Release();
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return ret;
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}
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bool AdbWinUsbEndpointObject::CommonSyncReadWrite(bool is_read,
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void* buffer,
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ULONG bytes_to_transfer,
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ULONG* bytes_transferred,
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ULONG time_out) {
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if (!SetTimeout(time_out))
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return false;
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// This is synchronous I/O. Since we always open I/O items for
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// overlapped I/O we're obligated to always provide OVERLAPPED
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// structure to read / write routines. Prepare it now.
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OVERLAPPED overlapped;
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ZeroMemory(&overlapped, sizeof(overlapped));
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overlapped.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
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BOOL ret = TRUE;
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ULONG transferred = 0;
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// Go the read / write file way
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ret = is_read ?
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WinUsb_ReadPipe(parent_winusb_interface()->winusb_handle(),
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endpoint_id(),
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reinterpret_cast<PUCHAR>(buffer),
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bytes_to_transfer,
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&transferred,
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&overlapped) :
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WinUsb_WritePipe(parent_winusb_interface()->winusb_handle(),
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endpoint_id(),
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reinterpret_cast<PUCHAR>(buffer),
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bytes_to_transfer,
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&transferred,
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&overlapped);
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// Lets see the result
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if (!ret && (ERROR_IO_PENDING != GetLastError())) {
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// I/O failed.
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if (NULL != overlapped.hEvent)
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::CloseHandle(overlapped.hEvent);
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return false;
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}
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// Lets wait till I/O completes
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ret = WinUsb_GetOverlappedResult(parent_winusb_interface()->winusb_handle(), &overlapped,
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&transferred, TRUE);
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if (ret && (NULL != bytes_transferred)) {
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*bytes_transferred = transferred;
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}
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if (NULL != overlapped.hEvent)
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::CloseHandle(overlapped.hEvent);
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return ret ? true : false;
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}
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bool AdbWinUsbEndpointObject::SetTimeout(ULONG timeout) {
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if (!WinUsb_SetPipePolicy(parent_winusb_interface()->winusb_handle(),
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endpoint_id(), PIPE_TRANSFER_TIMEOUT,
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sizeof(ULONG), &timeout)) {
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return false;
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}
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return true;
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}
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