AI 143341: am: CL 143190 am: CL 142951 Change the way we handle monkey throttling. We now will only sleep after complete down/[move]/up sequences. This avoids unwanted long pressing. We will need to add code to explicitly long press at some point.
Original author: emillar Merged from: //branches/cupcake/... Original author: android-build Merged from: //branches/donutburger/... Automated import of CL 143341
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The Android Open Source Project
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.commands.monkey;
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import android.app.IActivityManager;
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import android.os.RemoteException;
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import android.os.SystemClock;
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import android.view.IWindowManager;
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import android.view.MotionEvent;
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/**
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* monkey throttle event
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*/
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public class MonkeyThrottleEvent extends MonkeyEvent {
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private long mThrottle;
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public MonkeyThrottleEvent(int type, long throttle) {
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super(type);
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mThrottle = throttle;
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}
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@Override
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public int injectEvent(IWindowManager iwm, IActivityManager iam, int verbose) {
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if (verbose > 1) {
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System.out.println("Sleeping for " + mThrottle + " milliseconds");
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}
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try {
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Thread.sleep(mThrottle);
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} catch (InterruptedException e1) {
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System.out.println("** Monkey interrupted in sleep.");
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return MonkeyEvent.INJECT_FAIL;
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}
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return MonkeyEvent.INJECT_SUCCESS;
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}
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}
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