* commit '2ad48e99d267e1d03e27e8f49c95b753e2bcf41a': opengles emulator: fix the mixing between pack/unpack alignments
This commit is contained in:
@@ -221,7 +221,7 @@ glPointParameterxv
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#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
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#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
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glReadPixels
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glReadPixels
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dir pixels out
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dir pixels out
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len pixels pixelDataSize(self, width, height, format, type, 0)
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len pixels pixelDataSize(self, width, height, format, type, 1)
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#void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
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#void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
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glTexCoordPointer
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glTexCoordPointer
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@@ -239,7 +239,7 @@ glTexEnvxv
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#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
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#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
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glTexImage2D
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glTexImage2D
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dir pixels in
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dir pixels in
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len pixels pixelDataSize(self, width, height, format, type, 1)
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len pixels pixelDataSize(self, width, height, format, type, 0)
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var_flag pixels nullAllowed
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var_flag pixels nullAllowed
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#void glTexParameteriv(GLenum target, GLenum pname, GLint *params)
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#void glTexParameteriv(GLenum target, GLenum pname, GLint *params)
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@@ -252,7 +252,7 @@ glTexParameterxv
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#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
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#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
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glTexSubImage2D
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glTexSubImage2D
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len pixels pixelDataSize(self, width, height, format, type, 1)
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len pixels pixelDataSize(self, width, height, format, type, 0)
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#void glVertexPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
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#void glVertexPointer(GLint size, GLenum type, GLsizei stride, GLvoid *pointer)
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# we treat the pointer as an offset to a VBO
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# we treat the pointer as an offset to a VBO
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@@ -221,7 +221,7 @@ glGetVertexAttribiv
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#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
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#void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
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glReadPixels
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glReadPixels
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dir pixels out
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dir pixels out
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len pixels pixelDataSize(self, width, height, format, type, 0)
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len pixels pixelDataSize(self, width, height, format, type, 1)
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#void glShaderBinary(GLsizei n, GLuint *shaders, GLenum binaryformat, GLvoid *binary, GLsizei length)
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#void glShaderBinary(GLsizei n, GLuint *shaders, GLenum binaryformat, GLvoid *binary, GLsizei length)
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glShaderBinary
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glShaderBinary
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@@ -230,7 +230,7 @@ glShaderBinary
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#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
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#void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
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glTexImage2D
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glTexImage2D
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dir pixels in
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dir pixels in
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len pixels pixelDataSize(self, width, height, format, type, 1)
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len pixels pixelDataSize(self, width, height, format, type, 0)
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var_flag pixels nullAllowed
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var_flag pixels nullAllowed
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#void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
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#void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
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@@ -242,7 +242,7 @@ glTexParameteriv
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#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
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#void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
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glTexSubImage2D
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glTexSubImage2D
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len pixels pixelDataSize(self, width, height, format, type, 1)
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len pixels pixelDataSize(self, width, height, format, type, 0)
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#void glUniform1fv(GLint location, GLsizei count, GLfloat *v)
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#void glUniform1fv(GLint location, GLsizei count, GLfloat *v)
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glUniform1fv
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glUniform1fv
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@@ -321,12 +321,12 @@ glMapBufferOES
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#void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels)
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#void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels)
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glTexImage3DOES
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glTexImage3DOES
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len pixels pixelDataSize3D(self, width, height, depth, format, type, 1)
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len pixels pixelDataSize3D(self, width, height, depth, format, type, 0)
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var_flag pixels nullAllowed
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var_flag pixels nullAllowed
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#void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels)
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#void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels)
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glTexSubImage3DOES
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glTexSubImage3DOES
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len pixels pixelDataSize3D(self, width, height, depth, format, type, 1)
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len pixels pixelDataSize3D(self, width, height, depth, format, type, 0)
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#void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data)
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#void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data)
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glCompressedTexImage3DOES
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glCompressedTexImage3DOES
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