Update native_activity sample code to use ANativeWindow.
We now get the native window to the engine, all ready for something to be done with it. Change-Id: Ie4537e505cdf8a2fffc28de82b7e3cda448fde41
This commit is contained in:
@@ -24,15 +24,12 @@
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#include <jni.h>
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#include <android/input.h>
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#include <android/native_window.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Temporary until native surface API is defined.
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struct ASurfaceHolder;
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typedef struct ASurfaceHolder ASurfaceHolder;
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struct ANativeActivityCallbacks;
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/**
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@@ -129,30 +126,28 @@ typedef struct ANativeActivityCallbacks {
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void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
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/**
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* The drawing surface for this native activity has been created. You
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* can use the given surface object to start drawing. NOTE: surface
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* drawing API is not yet defined.
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* The drawing window for this native activity has been created. You
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* can use the given native window object to start drawing.
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*/
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void (*onSurfaceCreated)(ANativeActivity* activity, ASurfaceHolder* surface);
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void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
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/**
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* The drawing surface for this native activity has changed. The surface
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* given here is guaranteed to be the same as the one last given to
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* onSurfaceCreated. This is simply to inform you about interesting
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* changed to that surface.
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* The drawing window for this native activity has changed. During this time,
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* old ANativeWindow object is still valid but no longer active and drawing
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* should switch to the new ANativeWindow given here. After returning from
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* this function, you must not touch the old window.
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*/
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void (*onSurfaceChanged)(ANativeActivity* activity, ASurfaceHolder* surface,
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int format, int width, int height);
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void (*onNativeWindowChanged)(ANativeActivity* activity, ANativeWindow* window);
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/**
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* The drawing surface for this native activity is going to be destroyed.
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* You MUST ensure that you do not touch the surface object after returning
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* from this function: in the common case of drawing to the surface from
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* The drawing window for this native activity is going to be destroyed.
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* You MUST ensure that you do not touch the window object after returning
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* from this function: in the common case of drawing to the window from
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* another thread, that means the implementation of this callback must
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* properly synchronize with the other thread to stop its drawing before
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* returning from here.
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*/
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void (*onSurfaceDestroyed)(ANativeActivity* activity, ASurfaceHolder* surface);
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void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
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/**
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* The input queue for this native activity's window has been created.
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@@ -0,0 +1,50 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_NATIVE_WINDOW_H
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#define ANDROID_NATIVE_WINDOW_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ANativeWindow;
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typedef struct ANativeWindow ANativeWindow;
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/*
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* Return the current width in pixels of the window surface. Returns a
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* negative value on error.
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*/
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int32_t ANativeWindow_getWidth(ANativeWindow* window);
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/*
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* Return the current height in pixels of the window surface. Returns a
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* negative value on error.
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*/
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int32_t ANativeWindow_getHeight(ANativeWindow* window);
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/*
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* Return the current pixel format of the window surface. Returns a
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* negative value on error.
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*/
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int32_t ANativeWindow_getFormat(ANativeWindow* window);
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#ifdef __cplusplus
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};
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#endif
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#endif // ANDROID_NATIVE_WINDOW_H
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Binary file not shown.
@@ -35,7 +35,6 @@ struct engine {
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int msgread;
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int msgwrite;
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int msgpipe[2];
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ANativeActivity* activity;
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pthread_t thread;
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@@ -43,11 +42,14 @@ struct engine {
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int running;
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int destroyed;
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AInputQueue* inputQueue;
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ANativeWindow* window;
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AInputQueue* pendingInputQueue;
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ANativeWindow* pendingWindow;
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};
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enum {
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ENGINE_CMD_GAIN_INPUT,
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ENGINE_CMD_LOSE_INPUT,
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ENGINE_CMD_INPUT_CHANGED,
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ENGINE_CMD_WINDOW_CHANGED,
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ENGINE_CMD_DESTROY,
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};
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@@ -90,13 +92,17 @@ static void* engine_entry(void* param) {
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int8_t cmd;
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if (read(engine->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
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switch (cmd) {
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case ENGINE_CMD_GAIN_INPUT:
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LOGI("Engine: ENGINE_CMD_GAIN_INPUT\n");
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break;
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case ENGINE_CMD_LOSE_INPUT:
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LOGI("Engine: ENGINE_CMD_LOSE_INPUT\n");
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case ENGINE_CMD_INPUT_CHANGED:
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LOGI("Engine: ENGINE_CMD_INPUT_CHANGED\n");
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pthread_mutex_lock(&engine->mutex);
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engine->inputQueue = NULL;
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engine->inputQueue = engine->pendingInputQueue;
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pthread_cond_broadcast(&engine->cond);
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pthread_mutex_unlock(&engine->mutex);
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break;
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case ENGINE_CMD_WINDOW_CHANGED:
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LOGI("Engine: ENGINE_CMD_WINDOW_CHANGED\n");
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pthread_mutex_lock(&engine->mutex);
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engine->window = engine->pendingWindow;
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pthread_cond_broadcast(&engine->cond);
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pthread_mutex_unlock(&engine->mutex);
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break;
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@@ -113,7 +119,7 @@ static void* engine_entry(void* param) {
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LOGI("Failure reading engine cmd: %s\n", strerror(errno));
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}
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} else if (pfd[1].revents == POLLIN) {
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} else if (engine->inputQueue != NULL && pfd[1].revents == POLLIN) {
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AInputEvent* event = NULL;
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if (AInputQueue_getEvent(engine->inputQueue, &event) >= 0) {
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LOGI("New input event: type=%d\n", AInputEvent_getType(event));
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@@ -163,15 +169,19 @@ static void engine_write_cmd(struct engine* engine, int8_t cmd) {
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static void engine_set_input(struct engine* engine, AInputQueue* inputQueue) {
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pthread_mutex_lock(&engine->mutex);
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engine->inputQueue = inputQueue;
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engine_write_cmd(engine, ENGINE_CMD_GAIN_INPUT);
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engine->pendingInputQueue = inputQueue;
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engine_write_cmd(engine, ENGINE_CMD_INPUT_CHANGED);
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while (engine->inputQueue != engine->pendingInputQueue) {
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pthread_cond_wait(&engine->cond, &engine->mutex);
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}
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pthread_mutex_unlock(&engine->mutex);
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}
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static void engine_clear_input(struct engine* engine) {
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static void engine_set_window(struct engine* engine, ANativeWindow* window) {
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pthread_mutex_lock(&engine->mutex);
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engine_write_cmd(engine, ENGINE_CMD_LOSE_INPUT);
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while (engine->inputQueue != NULL) {
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engine->pendingWindow = window;
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engine_write_cmd(engine, ENGINE_CMD_WINDOW_CHANGED);
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while (engine->window != engine->pendingWindow) {
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pthread_cond_wait(&engine->cond, &engine->mutex);
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}
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pthread_mutex_unlock(&engine->mutex);
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@@ -185,8 +195,8 @@ static void engine_destroy(struct engine* engine) {
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}
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pthread_mutex_unlock(&engine->mutex);
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close(engine->msgpipe[0]);
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close(engine->msgpipe[1]);
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close(engine->msgread);
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close(engine->msgwrite);
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pthread_cond_destroy(&engine->cond);
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pthread_mutex_destroy(&engine->mutex);
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}
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@@ -233,21 +243,22 @@ static void onWindowFocusChanged(ANativeActivity* activity, int focused)
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LOGI("WindowFocusChanged: %p -- %d\n", activity, focused);
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}
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static void onSurfaceCreated(ANativeActivity* activity, ASurfaceHolder* surface)
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static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
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{
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LOGI("SurfaceCreated: %p -- %p\n", activity, surface);
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LOGI("NativeWindowCreated: %p -- %p\n", activity, window);
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engine_set_window((struct engine*)activity->instance, window);
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}
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static void onSurfaceChanged(ANativeActivity* activity, ASurfaceHolder* surface,
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int format, int width, int height)
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static void onNativeWindowChanged(ANativeActivity* activity, ANativeWindow* window)
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{
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LOGI("SurfaceChanged: %p -- %p fmt=%d w=%d h=%d\n", activity, surface,
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format, width, height);
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LOGI("NativeWindowChanged: %p -- %p\n", activity, window);
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engine_set_window((struct engine*)activity->instance, window);
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}
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static void onSurfaceDestroyed(ANativeActivity* activity, ASurfaceHolder* surface)
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static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
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{
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LOGI("SurfaceDestroyed: %p -- %p\n", activity, surface);
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LOGI("NativeWindowDestroyed: %p -- %p\n", activity, window);
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engine_set_window((struct engine*)activity->instance, NULL);
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}
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static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
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@@ -259,7 +270,7 @@ static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
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static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
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{
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LOGI("InputQueueDestroyed: %p -- %p\n", activity, queue);
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engine_clear_input((struct engine*)activity->instance);
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engine_set_input((struct engine*)activity->instance, NULL);
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}
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void ANativeActivity_onCreate(ANativeActivity* activity,
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@@ -274,9 +285,9 @@ void ANativeActivity_onCreate(ANativeActivity* activity,
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activity->callbacks->onStop = onStop;
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activity->callbacks->onLowMemory = onLowMemory;
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activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
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activity->callbacks->onSurfaceCreated = onSurfaceCreated;
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activity->callbacks->onSurfaceChanged = onSurfaceChanged;
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activity->callbacks->onSurfaceDestroyed = onSurfaceDestroyed;
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activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
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activity->callbacks->onNativeWindowChanged = onNativeWindowChanged;
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activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
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activity->callbacks->onInputQueueCreated = onInputQueueCreated;
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activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
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