emulator: opengl: Add custom_write optimization to encoder.
This patch allows an auto-generated GLES encoder function to write 'isLarge' buffers with a custom writer, instead of calling stream->readFully() directly. This is intended to allow writing pixel or vertex data that is stored with a specific stride. Another patch will introduce the corresponding changes to the .attrib files Change-Id: I6ca86b968cd3f4db91676bc485ee1e84419e50e0
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@@ -16,6 +16,7 @@
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#include "glUtils.h"
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#include <string.h>
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#include "ErrorLog.h"
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#include <IOStream.h>
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size_t glSizeof(GLenum type)
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{
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@@ -344,6 +345,25 @@ void glUtilsPackPointerData(unsigned char *dst, unsigned char *src,
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}
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}
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void glUtilsWritePackPointerData(void* _stream, unsigned char *src,
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int size, GLenum type, unsigned int stride,
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unsigned int datalen)
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{
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IOStream* stream = reinterpret_cast<IOStream*>(_stream);
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unsigned int vsize = size * glSizeof(type);
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if (stride == 0) stride = vsize;
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if (stride == vsize) {
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stream->writeFully(src, datalen);
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} else {
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for (unsigned int i = 0; i < datalen; i += vsize) {
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stream->writeFully(src, (size_t)vsize);
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src += stride;
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}
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}
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}
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int glUtilsPixelBitSize(GLenum format, GLenum type)
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{
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int components = 0;
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