emulator: opengl: Add custom_write optimization to encoder.
This patch allows an auto-generated GLES encoder function to write 'isLarge' buffers with a custom writer, instead of calling stream->readFully() directly. This is intended to allow writing pixel or vertex data that is stored with a specific stride. Another patch will introduce the corresponding changes to the .attrib files Change-Id: I6ca86b968cd3f4db91676bc485ee1e84419e50e0
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@@ -51,6 +51,9 @@ extern "C" {
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void glUtilsPackPointerData(unsigned char *dst, unsigned char *str,
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int size, GLenum type, unsigned int stride,
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unsigned int datalen);
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void glUtilsWritePackPointerData(void* stream, unsigned char *src,
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int size, GLenum type, unsigned int stride,
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unsigned int datalen);
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int glUtilsPixelBitSize(GLenum format, GLenum type);
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void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count);
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int glUtilsCalcShaderSourceLen(char **strings, GLint *length, GLsizei count);
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