Merge "ndk: Fix potential event handling issue in android_native_app_glue"

This commit is contained in:
Andrew Hsieh
2013-03-27 18:08:07 +00:00
committed by Gerrit Code Review

View File

@@ -186,15 +186,18 @@ static void android_app_destroy(struct android_app* android_app) {
static void process_input(struct android_app* app, struct android_poll_source* source) {
AInputEvent* event = NULL;
if (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
int processed = 0;
while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
LOGV("New input event: type=%d\n", AInputEvent_getType(event));
if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
return;
continue;
}
int32_t handled = 0;
if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
AInputQueue_finishEvent(app->inputQueue, event, handled);
} else {
processed = 1;
}
if (processed == 0) {
LOGE("Failure reading next input event: %s\n", strerror(errno));
}
}