emulator: opengl: fix inccorect delete usage.

Change-Id: I3afc5197d2d13c4698a535ed769a56920e81c94f
This commit is contained in:
David 'Digit' Turner
2011-09-19 13:58:35 +02:00
parent 6aca3d9f7c
commit 9a6c02877a

View File

@@ -544,7 +544,7 @@ GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
m_glBufferData_enc = set_glBufferData(s_glBufferData);
m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData);
m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers);
m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState);
m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState);
m_glIsEnabled_enc = set_glIsEnabled(s_glIsEnabled);
@@ -558,7 +558,7 @@ GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
GLEncoder::~GLEncoder()
{
delete m_compressedTextureFormats;
delete [] m_compressedTextureFormats;
}
size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)