Add OpenGL 2.0 headers and libraries to the NDK.
This is only available for platform android-5. A sample application will be available in a next patch.
This commit is contained in:
620
ndk/build/platforms/android-5/arch-arm/usr/include/GLES2/gl2.h
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620
ndk/build/platforms/android-5/arch-arm/usr/include/GLES2/gl2.h
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@@ -0,0 +1,620 @@
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#ifndef __gl2_h_
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#define __gl2_h_
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/* $Revision: 7173 $ on $Date:: 2009-01-09 11:18:21 -0800 #$ */
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#include <GLES2/gl2platform.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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/*-------------------------------------------------------------------------
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* Data type definitions
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*-----------------------------------------------------------------------*/
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typedef void GLvoid;
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef khronos_int8_t GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef khronos_uint8_t GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef khronos_float_t GLfloat;
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typedef khronos_float_t GLclampf;
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typedef khronos_int32_t GLfixed;
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/* GL types for handling large vertex buffer objects */
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typedef khronos_intptr_t GLintptr;
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typedef khronos_ssize_t GLsizeiptr;
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/* OpenGL ES core versions */
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#define GL_ES_VERSION_2_0 1
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/* ClearBufferMask */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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/* Boolean */
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#define GL_FALSE 0
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#define GL_TRUE 1
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/* BeginMode */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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/* AlphaFunction (not supported in ES20) */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* BlendingFactorDest */
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* BlendEquationSeparate */
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#define GL_FUNC_ADD 0x8006
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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/* BlendSubtract */
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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/* Separate Blend Functions */
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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/* Buffer Objects */
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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/* CullFaceMode */
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* EnableCap */
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_BLEND 0x0BE2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_COVERAGE 0x80A0
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/* ErrorCode */
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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/* FrontFaceDirection */
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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/* GetPName */
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#define GL_LINE_WIDTH 0x0B21
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_VIEWPORT 0x0BA2
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#define GL_SCISSOR_BOX 0x0C10
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/* GL_SCISSOR_TEST */
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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/* GL_POLYGON_OFFSET_FILL */
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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/* GetTextureParameter */
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/* GL_TEXTURE_MAG_FILTER */
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/* GL_TEXTURE_MIN_FILTER */
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/* GL_TEXTURE_WRAP_S */
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/* GL_TEXTURE_WRAP_T */
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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/* HintMode */
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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/* HintTarget */
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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/* DataType */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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/* PixelFormat */
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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/* PixelType */
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/* GL_UNSIGNED_BYTE */
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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/* Shaders */
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_MAX_VARYING_VECTORS 0x8DFC
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_DELETE_STATUS 0x8B80
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#define GL_LINK_STATUS 0x8B82
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#define GL_VALIDATE_STATUS 0x8B83
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_CURRENT_PROGRAM 0x8B8D
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/* StencilFunction */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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/* StencilOp */
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/* GL_ZERO */
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_INVERT 0x150A
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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/* StringName */
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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/* TextureMagFilter */
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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||||||
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/* TextureMinFilter */
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/* GL_NEAREST */
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/* GL_LINEAR */
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||||||
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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/* TextureParameterName */
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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||||||
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||||||
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/* TextureTarget */
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||||||
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/* GL_TEXTURE_2D */
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||||||
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#define GL_TEXTURE 0x1702
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||||||
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||||||
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#define GL_TEXTURE_CUBE_MAP 0x8513
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||||||
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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||||||
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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||||||
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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||||||
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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||||||
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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||||||
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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||||||
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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||||||
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|
||||||
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/* TextureUnit */
|
||||||
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#define GL_TEXTURE0 0x84C0
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||||||
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#define GL_TEXTURE1 0x84C1
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||||||
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#define GL_TEXTURE2 0x84C2
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||||||
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#define GL_TEXTURE3 0x84C3
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||||||
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#define GL_TEXTURE4 0x84C4
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||||||
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#define GL_TEXTURE5 0x84C5
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||||||
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#define GL_TEXTURE6 0x84C6
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||||||
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#define GL_TEXTURE7 0x84C7
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||||||
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#define GL_TEXTURE8 0x84C8
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||||||
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#define GL_TEXTURE9 0x84C9
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||||||
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#define GL_TEXTURE10 0x84CA
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||||||
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#define GL_TEXTURE11 0x84CB
|
||||||
|
#define GL_TEXTURE12 0x84CC
|
||||||
|
#define GL_TEXTURE13 0x84CD
|
||||||
|
#define GL_TEXTURE14 0x84CE
|
||||||
|
#define GL_TEXTURE15 0x84CF
|
||||||
|
#define GL_TEXTURE16 0x84D0
|
||||||
|
#define GL_TEXTURE17 0x84D1
|
||||||
|
#define GL_TEXTURE18 0x84D2
|
||||||
|
#define GL_TEXTURE19 0x84D3
|
||||||
|
#define GL_TEXTURE20 0x84D4
|
||||||
|
#define GL_TEXTURE21 0x84D5
|
||||||
|
#define GL_TEXTURE22 0x84D6
|
||||||
|
#define GL_TEXTURE23 0x84D7
|
||||||
|
#define GL_TEXTURE24 0x84D8
|
||||||
|
#define GL_TEXTURE25 0x84D9
|
||||||
|
#define GL_TEXTURE26 0x84DA
|
||||||
|
#define GL_TEXTURE27 0x84DB
|
||||||
|
#define GL_TEXTURE28 0x84DC
|
||||||
|
#define GL_TEXTURE29 0x84DD
|
||||||
|
#define GL_TEXTURE30 0x84DE
|
||||||
|
#define GL_TEXTURE31 0x84DF
|
||||||
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||||
|
|
||||||
|
/* TextureWrapMode */
|
||||||
|
#define GL_REPEAT 0x2901
|
||||||
|
#define GL_CLAMP_TO_EDGE 0x812F
|
||||||
|
#define GL_MIRRORED_REPEAT 0x8370
|
||||||
|
|
||||||
|
/* Uniform Types */
|
||||||
|
#define GL_FLOAT_VEC2 0x8B50
|
||||||
|
#define GL_FLOAT_VEC3 0x8B51
|
||||||
|
#define GL_FLOAT_VEC4 0x8B52
|
||||||
|
#define GL_INT_VEC2 0x8B53
|
||||||
|
#define GL_INT_VEC3 0x8B54
|
||||||
|
#define GL_INT_VEC4 0x8B55
|
||||||
|
#define GL_BOOL 0x8B56
|
||||||
|
#define GL_BOOL_VEC2 0x8B57
|
||||||
|
#define GL_BOOL_VEC3 0x8B58
|
||||||
|
#define GL_BOOL_VEC4 0x8B59
|
||||||
|
#define GL_FLOAT_MAT2 0x8B5A
|
||||||
|
#define GL_FLOAT_MAT3 0x8B5B
|
||||||
|
#define GL_FLOAT_MAT4 0x8B5C
|
||||||
|
#define GL_SAMPLER_2D 0x8B5E
|
||||||
|
#define GL_SAMPLER_CUBE 0x8B60
|
||||||
|
|
||||||
|
/* Vertex Arrays */
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||||||
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||||||
|
|
||||||
|
/* Read Format */
|
||||||
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||||||
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||||||
|
|
||||||
|
/* Shader Source */
|
||||||
|
#define GL_COMPILE_STATUS 0x8B81
|
||||||
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
||||||
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||||||
|
#define GL_SHADER_COMPILER 0x8DFA
|
||||||
|
|
||||||
|
/* Shader Binary */
|
||||||
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||||||
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||||||
|
|
||||||
|
/* Shader Precision-Specified Types */
|
||||||
|
#define GL_LOW_FLOAT 0x8DF0
|
||||||
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
||||||
|
#define GL_HIGH_FLOAT 0x8DF2
|
||||||
|
#define GL_LOW_INT 0x8DF3
|
||||||
|
#define GL_MEDIUM_INT 0x8DF4
|
||||||
|
#define GL_HIGH_INT 0x8DF5
|
||||||
|
|
||||||
|
/* Framebuffer Object. */
|
||||||
|
#define GL_FRAMEBUFFER 0x8D40
|
||||||
|
#define GL_RENDERBUFFER 0x8D41
|
||||||
|
|
||||||
|
#define GL_RGBA4 0x8056
|
||||||
|
#define GL_RGB5_A1 0x8057
|
||||||
|
#define GL_RGB565 0x8D62
|
||||||
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||||
|
#define GL_STENCIL_INDEX 0x1901
|
||||||
|
#define GL_STENCIL_INDEX8 0x8D48
|
||||||
|
|
||||||
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||||||
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||||||
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||||||
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||||||
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||||||
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||||||
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||||||
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||||||
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||||
|
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||||||
|
|
||||||
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||||
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||||
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||||||
|
|
||||||
|
#define GL_NONE 0
|
||||||
|
|
||||||
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||||||
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||||||
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||||||
|
|
||||||
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||||||
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||||||
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||||||
|
|
||||||
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------
|
||||||
|
* GL core functions.
|
||||||
|
*-----------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||||
|
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||||
|
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
||||||
|
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
||||||
|
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||||||
|
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
|
||||||
|
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||||||
|
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
||||||
|
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||||
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||||||
|
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||||||
|
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
||||||
|
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||||||
|
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||||
|
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
||||||
|
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||||||
|
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||||||
|
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||||||
|
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||||
|
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||||
|
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||||||
|
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||||||
|
GL_APICALL void GL_APIENTRY glFinish (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glFlush (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||||
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||||
|
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
||||||
|
GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
|
||||||
|
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
||||||
|
GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
|
||||||
|
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||||
|
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||||||
|
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||||
|
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||||
|
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||||||
|
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
||||||
|
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
|
||||||
|
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||||
|
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||||
|
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
||||||
|
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
|
||||||
|
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* __gl2_h_ */
|
||||||
@@ -0,0 +1,518 @@
|
|||||||
|
#ifndef __gl2ext_h_
|
||||||
|
#define __gl2ext_h_
|
||||||
|
|
||||||
|
/* $Revision: 8271 $ on $Date:: 2009-05-21 09:33:40 -0700 #$ */
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This document is licensed under the SGI Free Software B License Version
|
||||||
|
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef GL_APIENTRYP
|
||||||
|
# define GL_APIENTRYP GL_APIENTRY*
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* OES extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_OES_compressed_ETC1_RGB8_texture */
|
||||||
|
#ifndef GL_OES_compressed_ETC1_RGB8_texture
|
||||||
|
#define GL_ETC1_RGB8_OES 0x8D64
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_compressed_paletted_texture */
|
||||||
|
#ifndef GL_OES_compressed_paletted_texture
|
||||||
|
#define GL_PALETTE4_RGB8_OES 0x8B90
|
||||||
|
#define GL_PALETTE4_RGBA8_OES 0x8B91
|
||||||
|
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
|
||||||
|
#define GL_PALETTE4_RGBA4_OES 0x8B93
|
||||||
|
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
|
||||||
|
#define GL_PALETTE8_RGB8_OES 0x8B95
|
||||||
|
#define GL_PALETTE8_RGBA8_OES 0x8B96
|
||||||
|
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
|
||||||
|
#define GL_PALETTE8_RGBA4_OES 0x8B98
|
||||||
|
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_depth24 */
|
||||||
|
#ifndef GL_OES_depth24
|
||||||
|
#define GL_DEPTH_COMPONENT24_OES 0x81A6
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_depth32 */
|
||||||
|
#ifndef GL_OES_depth32
|
||||||
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_depth_texture */
|
||||||
|
/* No new tokens introduced by this extension. */
|
||||||
|
|
||||||
|
/* GL_OES_EGL_image */
|
||||||
|
#ifndef GL_OES_EGL_image
|
||||||
|
typedef void* GLeglImageOES;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_get_program_binary */
|
||||||
|
#ifndef GL_OES_get_program_binary
|
||||||
|
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
|
||||||
|
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
|
||||||
|
#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_mapbuffer */
|
||||||
|
#ifndef GL_OES_mapbuffer
|
||||||
|
#define GL_WRITE_ONLY_OES 0x88B9
|
||||||
|
#define GL_BUFFER_ACCESS_OES 0x88BB
|
||||||
|
#define GL_BUFFER_MAPPED_OES 0x88BC
|
||||||
|
#define GL_BUFFER_MAP_POINTER_OES 0x88BD
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_packed_depth_stencil */
|
||||||
|
#ifndef GL_OES_packed_depth_stencil
|
||||||
|
#define GL_DEPTH_STENCIL_OES 0x84F9
|
||||||
|
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
|
||||||
|
#define GL_DEPTH24_STENCIL8_OES 0x88F0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_rgb8_rgba8 */
|
||||||
|
#ifndef GL_OES_rgb8_rgba8
|
||||||
|
#define GL_RGB8_OES 0x8051
|
||||||
|
#define GL_RGBA8_OES 0x8058
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_standard_derivatives */
|
||||||
|
#ifndef GL_OES_standard_derivatives
|
||||||
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_stencil1 */
|
||||||
|
#ifndef GL_OES_stencil1
|
||||||
|
#define GL_STENCIL_INDEX1_OES 0x8D46
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_stencil4 */
|
||||||
|
#ifndef GL_OES_stencil4
|
||||||
|
#define GL_STENCIL_INDEX4_OES 0x8D47
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture3D */
|
||||||
|
#ifndef GL_OES_texture3D
|
||||||
|
#define GL_TEXTURE_WRAP_R_OES 0x8072
|
||||||
|
#define GL_TEXTURE_3D_OES 0x806F
|
||||||
|
#define GL_TEXTURE_BINDING_3D_OES 0x806A
|
||||||
|
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
|
||||||
|
#define GL_SAMPLER_3D_OES 0x8B5F
|
||||||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_half_float */
|
||||||
|
#ifndef GL_OES_texture_half_float
|
||||||
|
#define GL_HALF_FLOAT_OES 0x8D61
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_vertex_half_float */
|
||||||
|
/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
|
||||||
|
|
||||||
|
/* GL_OES_vertex_type_10_10_10_2 */
|
||||||
|
#ifndef GL_OES_vertex_type_10_10_10_2
|
||||||
|
#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
|
||||||
|
#define GL_INT_10_10_10_2_OES 0x8DF7
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* AMD extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_AMD_compressed_3DC_texture */
|
||||||
|
#ifndef GL_AMD_compressed_3DC_texture
|
||||||
|
#define GL_3DC_X_AMD 0x87F9
|
||||||
|
#define GL_3DC_XY_AMD 0x87FA
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_AMD_compressed_ATC_texture */
|
||||||
|
#ifndef GL_AMD_compressed_ATC_texture
|
||||||
|
#define GL_ATC_RGB_AMD 0x8C92
|
||||||
|
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
|
||||||
|
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_AMD_program_binary_Z400 */
|
||||||
|
#ifndef GL_AMD_program_binary_Z400
|
||||||
|
#define GL_Z400_BINARY_AMD 0x8740
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_AMD_performance_monitor */
|
||||||
|
#ifndef GL_AMD_performance_monitor
|
||||||
|
#define GL_COUNTER_TYPE_AMD 0x8BC0
|
||||||
|
#define GL_COUNTER_RANGE_AMD 0x8BC1
|
||||||
|
#define GL_UNSIGNED_INT64_AMD 0x8BC2
|
||||||
|
#define GL_PERCENTAGE_AMD 0x8BC3
|
||||||
|
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
|
||||||
|
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
|
||||||
|
#define GL_PERFMON_RESULT_AMD 0x8BC6
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* EXT extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_EXT_texture_filter_anisotropic */
|
||||||
|
#ifndef GL_EXT_texture_filter_anisotropic
|
||||||
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||||
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_texture_type_2_10_10_10_REV */
|
||||||
|
#ifndef GL_EXT_texture_type_2_10_10_10_REV
|
||||||
|
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_texture_format_BGRA8888 */
|
||||||
|
#ifndef GL_EXT_texture_format_BGRA8888
|
||||||
|
#define GL_BGRA 0x80E1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* IMG extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_IMG_read_format */
|
||||||
|
#ifndef GL_IMG_read_format
|
||||||
|
#define GL_BGRA 0x80E1
|
||||||
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
||||||
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_IMG_texture_compression_pvrtc */
|
||||||
|
#ifndef GL_IMG_texture_compression_pvrtc
|
||||||
|
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
|
||||||
|
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
|
||||||
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
|
||||||
|
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* NV extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_NV_fence */
|
||||||
|
#ifndef GL_NV_fence
|
||||||
|
#define GL_ALL_COMPLETED_NV 0x84F2
|
||||||
|
#define GL_FENCE_STATUS_NV 0x84F3
|
||||||
|
#define GL_FENCE_CONDITION_NV 0x84F4
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* QCOM extension tokens
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_QCOM_driver_control */
|
||||||
|
/* No new tokens introduced by this extension. */
|
||||||
|
|
||||||
|
/* GL_QCOM_perfmon_global_mode */
|
||||||
|
#ifndef GL_QCOM_perfmon_global_mode
|
||||||
|
#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* End of extension tokens, start of corresponding extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* OES extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_OES_compressed_ETC1_RGB8_texture */
|
||||||
|
#ifndef GL_OES_compressed_ETC1_RGB8_texture
|
||||||
|
#define GL_OES_compressed_ETC1_RGB8_texture 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_compressed_paletted_texture */
|
||||||
|
#ifndef GL_OES_compressed_paletted_texture
|
||||||
|
#define GL_OES_compressed_paletted_texture 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_EGL_image */
|
||||||
|
#ifndef GL_OES_EGL_image
|
||||||
|
#define GL_OES_EGL_image 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
|
||||||
|
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_depth24 */
|
||||||
|
#ifndef GL_OES_depth24
|
||||||
|
#define GL_OES_depth24 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_depth32 */
|
||||||
|
#ifndef GL_OES_depth32
|
||||||
|
#define GL_OES_depth32 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_depth_texture */
|
||||||
|
#ifndef GL_OES_depth_texture
|
||||||
|
#define GL_OES_depth_texture 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_element_index_uint */
|
||||||
|
#ifndef GL_OES_element_index_uint
|
||||||
|
#define GL_OES_element_index_uint 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_fbo_render_mipmap */
|
||||||
|
#ifndef GL_OES_fbo_render_mipmap
|
||||||
|
#define GL_OES_fbo_render_mipmap 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_fragment_precision_high */
|
||||||
|
#ifndef GL_OES_fragment_precision_high
|
||||||
|
#define GL_OES_fragment_precision_high 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_get_program_binary */
|
||||||
|
#ifndef GL_OES_get_program_binary
|
||||||
|
#define GL_OES_get_program_binary 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
|
||||||
|
GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_mapbuffer */
|
||||||
|
#ifndef GL_OES_mapbuffer
|
||||||
|
#define GL_OES_mapbuffer 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params);
|
||||||
|
#endif
|
||||||
|
typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
|
||||||
|
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_packed_depth_stencil */
|
||||||
|
#ifndef GL_OES_packed_depth_stencil
|
||||||
|
#define GL_OES_packed_depth_stencil 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_rgb8_rgba8 */
|
||||||
|
#ifndef GL_OES_rgb8_rgba8
|
||||||
|
#define GL_OES_rgb8_rgba8 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_standard_derivatives */
|
||||||
|
#ifndef GL_OES_standard_derivatives
|
||||||
|
#define GL_OES_standard_derivatives 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_stencil1 */
|
||||||
|
#ifndef GL_OES_stencil1
|
||||||
|
#define GL_OES_stencil1 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_stencil4 */
|
||||||
|
#ifndef GL_OES_stencil4
|
||||||
|
#define GL_OES_stencil4 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_3D */
|
||||||
|
#ifndef GL_OES_texture_3D
|
||||||
|
#define GL_OES_texture_3D 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
||||||
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
|
||||||
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
|
||||||
|
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_float_linear */
|
||||||
|
#ifndef GL_OES_texture_float_linear
|
||||||
|
#define GL_OES_texture_float_linear 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_half_float_linear */
|
||||||
|
#ifndef GL_OES_texture_half_float_linear
|
||||||
|
#define GL_OES_texture_half_float_linear 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_float */
|
||||||
|
#ifndef GL_OES_texture_float
|
||||||
|
#define GL_OES_texture_float 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_half_float */
|
||||||
|
#ifndef GL_OES_texture_half_float
|
||||||
|
#define GL_OES_texture_half_float 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_texture_npot */
|
||||||
|
#ifndef GL_OES_texture_npot
|
||||||
|
#define GL_OES_texture_npot 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_vertex_half_float */
|
||||||
|
#ifndef GL_OES_vertex_half_float
|
||||||
|
#define GL_OES_vertex_half_float 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_OES_vertex_type_10_10_10_2 */
|
||||||
|
#ifndef GL_OES_vertex_type_10_10_10_2
|
||||||
|
#define GL_OES_vertex_type_10_10_10_2 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* AMD extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_AMD_compressed_3DC_texture */
|
||||||
|
#ifndef GL_AMD_compressed_3DC_texture
|
||||||
|
#define GL_AMD_compressed_3DC_texture 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_AMD_compressed_ATC_texture */
|
||||||
|
#ifndef GL_AMD_compressed_ATC_texture
|
||||||
|
#define GL_AMD_compressed_ATC_texture 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_AMD_program_binary_Z400 */
|
||||||
|
#ifndef GL_AMD_program_binary_Z400
|
||||||
|
#define GL_AMD_program_binary_Z400 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* AMD_performance_monitor */
|
||||||
|
#ifndef GL_AMD_performance_monitor
|
||||||
|
#define GL_AMD_performance_monitor 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, char *groupString);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
|
||||||
|
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
|
||||||
|
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
|
||||||
|
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
|
||||||
|
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, char *groupString);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* EXT extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_EXT_texture_filter_anisotropic */
|
||||||
|
#ifndef GL_EXT_texture_filter_anisotropic
|
||||||
|
#define GL_EXT_texture_filter_anisotropic 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_texture_type_2_10_10_10_REV */
|
||||||
|
#ifndef GL_EXT_texture_type_2_10_10_10_REV
|
||||||
|
#define GL_EXT_texture_type_2_10_10_10_REV 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_EXT_texture_format_BGRA8888 */
|
||||||
|
#ifndef GL_EXT_texture_format_BGRA8888
|
||||||
|
#define GL_EXT_texture_format_BGRA8888 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* IMG extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_IMG_read_format */
|
||||||
|
#ifndef GL_IMG_read_format
|
||||||
|
#define GL_IMG_read_format 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_IMG_texture_compression_pvrtc */
|
||||||
|
#ifndef GL_IMG_texture_compression_pvrtc
|
||||||
|
#define GL_IMG_texture_compression_pvrtc 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* NV extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_NV_fence */
|
||||||
|
#ifndef GL_NV_fence
|
||||||
|
#define GL_NV_fence 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
|
||||||
|
GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
|
||||||
|
GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
|
||||||
|
GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
|
||||||
|
GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
|
||||||
|
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
|
||||||
|
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*
|
||||||
|
* QCOM extension functions
|
||||||
|
*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/* GL_QCOM_driver_control */
|
||||||
|
#ifndef GL_QCOM_driver_control
|
||||||
|
#define GL_QCOM_driver_control 1
|
||||||
|
#ifdef GL_GLEXT_PROTOTYPES
|
||||||
|
GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
|
||||||
|
GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString);
|
||||||
|
GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
|
||||||
|
GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
|
||||||
|
#endif
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
|
||||||
|
typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* GL_QCOM_perfmon_global_mode */
|
||||||
|
#ifndef GL_QCOM_perfmon_global_mode
|
||||||
|
#define GL_QCOM_perfmon_global_mode 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* __gl2ext_h_ */
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#ifndef __gl2platform_h_
|
||||||
|
#define __gl2platform_h_
|
||||||
|
|
||||||
|
/* $Revision: 7173 $ on $Date:: 2009-01-09 11:18:21 -0800 #$ */
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This document is licensed under the SGI Free Software B License Version
|
||||||
|
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
|
||||||
|
* Last modified on 2008/12/19
|
||||||
|
*
|
||||||
|
* Adopters may modify khrplatform.h and this file to suit their platform.
|
||||||
|
* You are encouraged to submit all modifications to the Khronos group so that
|
||||||
|
* they can be included in future versions of this file. Please submit changes
|
||||||
|
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||||
|
* by filing a bug against product "OpenGL-ES" component "Registry".
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <KHR/khrplatform.h>
|
||||||
|
|
||||||
|
#ifndef GL_APICALL
|
||||||
|
#define GL_APICALL KHRONOS_APICALL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define GL_APIENTRY KHRONOS_APIENTRY
|
||||||
|
|
||||||
|
#endif /* __gl2platform_h_ */
|
||||||
BIN
ndk/build/platforms/android-5/arch-arm/usr/lib/libGLESv2.so
Normal file
BIN
ndk/build/platforms/android-5/arch-arm/usr/lib/libGLESv2.so
Normal file
Binary file not shown.
@@ -26,7 +26,8 @@ a given Android system platform release. The following levels are
|
|||||||
currently supported:
|
currently supported:
|
||||||
|
|
||||||
android-3 -> Official Android 1.5 system images
|
android-3 -> Official Android 1.5 system images
|
||||||
android-4 -> Experimental Donut system images
|
android-4 -> Official Android 1.6 system images
|
||||||
|
android-5 -> Experimental Eclair system images
|
||||||
|
|
||||||
II. Android-3 Stable Native APIs:
|
II. Android-3 Stable Native APIs:
|
||||||
---------------------------------
|
---------------------------------
|
||||||
@@ -122,8 +123,7 @@ III. Android-4 Stable Native APIs:
|
|||||||
----------------------------------
|
----------------------------------
|
||||||
|
|
||||||
All the APIs listed below are available for developing native code that runs
|
All the APIs listed below are available for developing native code that runs
|
||||||
on the Donut experimental branch, which will be used to make the next official
|
on Android 1.6 system images and above,
|
||||||
platform system images.
|
|
||||||
|
|
||||||
|
|
||||||
The OpenGL ES 1.x Library:
|
The OpenGL ES 1.x Library:
|
||||||
@@ -151,3 +151,32 @@ excellent "San Angeles Observation" demo program. For more information about
|
|||||||
it, see:
|
it, see:
|
||||||
|
|
||||||
http://jet.ro/visuals/san-angeles-observation/
|
http://jet.ro/visuals/san-angeles-observation/
|
||||||
|
|
||||||
|
|
||||||
|
IV. Android-5 Stable Native APIs:
|
||||||
|
----------------------------------
|
||||||
|
|
||||||
|
All the APIs listed below are available for developing native code that runs
|
||||||
|
on the Eclair experimental branch, which will be used to make the next official
|
||||||
|
platform system images.
|
||||||
|
|
||||||
|
|
||||||
|
The OpenGL ES 2.0 Library:
|
||||||
|
--------------------------
|
||||||
|
|
||||||
|
The standard OpenGL ES 2.0 headers <GLES2/gl2.h> and <GLES2/gl2ext.h> contain the
|
||||||
|
declarations needed to perform OpenGL ES 2.0 rendering calls from native code.
|
||||||
|
This includes the ability to define and use vertex and fragment shaders using the
|
||||||
|
GLSL language.
|
||||||
|
|
||||||
|
If you use them, your native module should link to /system/lib/libGLESv2.so
|
||||||
|
as in:
|
||||||
|
|
||||||
|
LOCAL_LDLIBS := -lGLESv2.so
|
||||||
|
|
||||||
|
Please note that, at the moment, native headers and libraries for the EGL APIs
|
||||||
|
are *not* available. EGL is used to perform surface creation and flipping
|
||||||
|
(instead of rendering). The corresponding operations must be performed in your
|
||||||
|
VM application instead, for example with a GLSurfaceView, as described here:
|
||||||
|
|
||||||
|
http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html
|
||||||
|
|||||||
Reference in New Issue
Block a user