Fix glShaderSource parameter constness

Change-Id: I1008d779a9d333dc8968812d22e387b804e3c570
This commit is contained in:
Jesse Hall
2013-02-15 14:19:35 -08:00
parent b3ac0f9565
commit a0579871af
5 changed files with 221 additions and 221 deletions

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@@ -486,7 +486,7 @@ void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum
ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices); indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
} }
} }
if (adjustIndices) { if (adjustIndices) {
void *adjustedIndices = (void*)indices; void *adjustedIndices = (void*)indices;
int minIndex = 0, maxIndex = 0; int minIndex = 0, maxIndex = 0;
@@ -633,7 +633,7 @@ static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data
return true; return true;
} }
void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length) void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
{ {
GL2Encoder* ctx = (GL2Encoder*)self; GL2Encoder* ctx = (GL2Encoder*)self;
ShaderData* shaderData = ctx->m_shared->getShaderData(shader); ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
@@ -686,7 +686,7 @@ void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
GLchar *name = new GLchar[maxLength+1]; GLchar *name = new GLchar[maxLength+1];
GLint location; GLint location;
//for each active uniform, get its size and starting location. //for each active uniform, get its size and starting location.
for (GLint i=0 ; i<numUniforms ; ++i) for (GLint i=0 ; i<numUniforms ; ++i)
{ {
ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
location = ctx->m_glGetUniformLocation_enc(self, program, name); location = ctx->m_glGetUniformLocation_enc(self, program, name);
@@ -784,7 +784,7 @@ int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar
if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) { if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) {
return -1; return -1;
} }
} }
} }

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@@ -74,7 +74,7 @@ private:
glBindBuffer_client_proc_t m_glBindBuffer_enc; glBindBuffer_client_proc_t m_glBindBuffer_enc;
static void s_glBindBuffer(void *self, GLenum target, GLuint id); static void s_glBindBuffer(void *self, GLenum target, GLuint id);
glBufferData_client_proc_t m_glBufferData_enc; glBufferData_client_proc_t m_glBufferData_enc;
static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
glBufferSubData_client_proc_t m_glBufferSubData_enc; glBufferSubData_client_proc_t m_glBufferSubData_enc;
@@ -117,7 +117,7 @@ private:
glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv; glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv;
static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length); static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length);
static void s_glFinish(void *self); static void s_glFinish(void *self);

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@@ -7,7 +7,7 @@
#include "gl2_types.h" #include "gl2_types.h"
#ifndef gl2_APIENTRY #ifndef gl2_APIENTRY
#define gl2_APIENTRY #define gl2_APIENTRY
#endif #endif
typedef void (gl2_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum); typedef void (gl2_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum);
typedef void (gl2_APIENTRY *glAttachShader_client_proc_t) (void * ctx, GLuint, GLuint); typedef void (gl2_APIENTRY *glAttachShader_client_proc_t) (void * ctx, GLuint, GLuint);
@@ -107,7 +107,7 @@ typedef void (gl2_APIENTRY *glRenderbufferStorage_client_proc_t) (void * ctx, GL
typedef void (gl2_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean); typedef void (gl2_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean);
typedef void (gl2_APIENTRY *glScissor_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei); typedef void (gl2_APIENTRY *glScissor_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
typedef void (gl2_APIENTRY *glShaderBinary_client_proc_t) (void * ctx, GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei); typedef void (gl2_APIENTRY *glShaderBinary_client_proc_t) (void * ctx, GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei);
typedef void (gl2_APIENTRY *glShaderSource_client_proc_t) (void * ctx, GLuint, GLsizei, const GLchar**, const GLint*); typedef void (gl2_APIENTRY *glShaderSource_client_proc_t) (void * ctx, GLuint, GLsizei, const GLchar* const*, const GLint*);
typedef void (gl2_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint); typedef void (gl2_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint);
typedef void (gl2_APIENTRY *glStencilFuncSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLint, GLuint); typedef void (gl2_APIENTRY *glStencilFuncSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLint, GLuint);
typedef void (gl2_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint); typedef void (gl2_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint);

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@@ -120,7 +120,7 @@ extern "C" {
void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert); void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert);
void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height); void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
void glShaderBinary_enc(void *self , GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); void glShaderBinary_enc(void *self , GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
void glShaderSource_enc(void *self , GLuint shader, GLsizei count, const GLchar** string, const GLint* length); void glShaderSource_enc(void *self , GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask); void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask);
void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask); void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask);
void glStencilMask_enc(void *self , GLuint mask); void glStencilMask_enc(void *self , GLuint mask);
@@ -231,4 +231,4 @@ extern "C" {
void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len); void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len);
int glFinishRoundTrip_enc(void *self ); int glFinishRoundTrip_enc(void *self );
}; };
#endif #endif

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