Modified Snake Sample app to run on non-touch devices like Google Tv and also devices with no dpad support

2D canvas DrawVertex to create a vector graphic background
touch & keypad playable
landscape & portrait for all known device sizes.  All measurements in DP and nicely scaling.
using xml drawables to rotate "dpad" arrow

Change-Id: I995acaaf0935c13c03fcbcf974ce5af06f46780e
This commit is contained in:
Kartic Grover
2012-05-01 11:02:58 -07:00
parent 424c95da4b
commit a1843415aa
21 changed files with 585 additions and 274 deletions

85
samples/Snake/src/com/example/android/snake/Snake.java Normal file → Executable file
View File

@@ -18,27 +18,38 @@ package com.example.android.snake;
import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.TextView;
/**
* Snake: a simple game that everyone can enjoy.
*
* This is an implementation of the classic Game "Snake", in which you control a
* serpent roaming around the garden looking for apples. Be careful, though,
* because when you catch one, not only will you become longer, but you'll move
* faster. Running into yourself or the walls will end the game.
* This is an implementation of the classic Game "Snake", in which you control a serpent roaming
* around the garden looking for apples. Be careful, though, because when you catch one, not only
* will you become longer, but you'll move faster. Running into yourself or the walls will end the
* game.
*
*/
public class Snake extends Activity {
private SnakeView mSnakeView;
/**
* Constants for desired direction of moving the snake
*/
public static int MOVE_LEFT = 0;
public static int MOVE_UP = 1;
public static int MOVE_DOWN = 2;
public static int MOVE_RIGHT = 3;
private static String ICICLE_KEY = "snake-view";
private SnakeView mSnakeView;
/**
* Called when Activity is first created. Turns off the title bar, sets up
* the content views, and fires up the SnakeView.
* Called when Activity is first created. Turns off the title bar, sets up the content views,
* and fires up the SnakeView.
*
*/
@Override
@@ -48,7 +59,8 @@ public class Snake extends Activity {
setContentView(R.layout.snake_layout);
mSnakeView = (SnakeView) findViewById(R.id.snake);
mSnakeView.setTextView((TextView) findViewById(R.id.text));
mSnakeView.setDependentViews((TextView) findViewById(R.id.text),
findViewById(R.id.arrowContainer), findViewById(R.id.background));
if (savedInstanceState == null) {
// We were just launched -- set up a new game
@@ -62,6 +74,31 @@ public class Snake extends Activity {
mSnakeView.setMode(SnakeView.PAUSE);
}
}
mSnakeView.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
if (mSnakeView.getGameState() == SnakeView.RUNNING) {
// Normalize x,y between 0 and 1
float x = event.getX() / v.getWidth();
float y = event.getY() / v.getHeight();
// Direction will be [0,1,2,3] depending on quadrant
int direction = 0;
direction = (x > y) ? 1 : 0;
direction |= (x > 1 - y) ? 2 : 0;
// Direction is same as the quadrant which was clicked
mSnakeView.moveSnake(direction);
} else {
// If the game is not running then on touching any part of the screen
// we start the game by sending MOVE_UP signal to SnakeView
mSnakeView.moveSnake(MOVE_UP);
}
return false;
}
});
}
@Override
@@ -73,8 +110,34 @@ public class Snake extends Activity {
@Override
public void onSaveInstanceState(Bundle outState) {
//Store the game state
// Store the game state
outState.putBundle(ICICLE_KEY, mSnakeView.saveState());
}
/**
* Handles key events in the game. Update the direction our snake is traveling based on the
* DPAD.
*
*/
@Override
public boolean onKeyDown(int keyCode, KeyEvent msg) {
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_UP:
mSnakeView.moveSnake(MOVE_UP);
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
mSnakeView.moveSnake(MOVE_RIGHT);
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
mSnakeView.moveSnake(MOVE_DOWN);
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
mSnakeView.moveSnake(MOVE_LEFT);
break;
}
return super.onKeyDown(keyCode, msg);
}
}