Added rules to build 64-bit libraries for 64-bit emulator
All ten libraries can now be built in 64-bit named "lib64*" (*)
in addition to the original 32-bit form named "lib*".
Also, dlopen "lib64*so" in 64-bit.
(*) eg. In Ubuntu, all can be built with the following command:
make out/host/linux-x86/lib/lib64OpenglRender.so \
out/host/linux-x86/lib/lib64EGL_translator.so \
out/host/linux-x86/lib/lib64GLES_CM_translator.so \
out/host/linux-x86/lib/lib64GLES_V2_translator.so
Rules to build static libraries lib64log.a, lib64cutils.a and lib64utils.a
they depend were added in other CLs.
Change-Id: I3afb64de6dda1d55dbd1b4443d2dbc78a683b19f
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@@ -1,5 +1,13 @@
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LOCAL_PATH := $(call my-dir)
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host_common_debug_CFLAGS :=
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#For gl debbuging
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#host_common_debug_CFLAGS += -DCHECK_GL_ERROR
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#host_common_debug_CFLAGS += -DDEBUG_PRINTOUT
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### host library #########################################
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$(call emugl-begin-host-static-library,libGLESv1_dec)
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$(call emugl-import, libOpenglCodecCommon libOpenglOsUtils)
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@@ -12,8 +20,24 @@ LOCAL_SRC_FILES := GLDecoder.cpp
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# for gl_types.h !
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$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/system/GLESv1_enc)
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#For gl debbuging
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#$(call emugl-export,CFLAGS,-DCHECK_GL_ERROR)
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#$(call emugl-export,CFLAGS,-DDEBUG_PRINTOUT)
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$(call emugl-export,CFLAGS,$(host_common_debug_CFLAGS))
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$(call emugl-end-module)
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### host library, 64-bit ####################################
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$(call emugl-begin-host-static-library,lib64GLESv1_dec)
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$(call emugl-import, lib64OpenglCodecCommon lib64OpenglOsUtils)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-gen-decoder,$(EMUGL_PATH)/system/GLESv1_enc,gl)
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LOCAL_SRC_FILES := GLDecoder.cpp
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# for gl_types.h !
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$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/system/GLESv1_enc)
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$(call emugl-export,CFLAGS,$(host_common_debug_CFLAGS) -m64)
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$(call emugl-end-module)
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