emulator opengl: Added glFinishRoundTrip implementation.

This is to allow glFinish to wait for the host render to finish.

Change-Id: I43e23aee19700b79bc70c89e791df180c6c1fb91
This commit is contained in:
Stas Gurtovoy
2011-05-08 10:45:58 +03:00
committed by Guy Zadikario
parent 903945c963
commit a6882bf79d
6 changed files with 23 additions and 1 deletions

View File

@@ -467,6 +467,7 @@ GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays);
m_glDrawElements_enc = set_glDrawElements(s_glDrawElements);
set_glGetString(s_glGetString);
set_glFinish(s_glFinish);
}
@@ -480,3 +481,9 @@ size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GL
assert(m_state != NULL);
return m_state->pixelDataSize(width, height, format, type, pack);
}
void GLEncoder::s_glFinish(void *self)
{
GLEncoder *ctx = (GLEncoder *)self;
ctx->glFinishRoundTrip(self);
}