Remove non-working high-res robot texture.

This was added with good intentions, as part of the general drive to
provide high-res textures.

Unfortunately, most OpenGL ES drivers require that a texture's dimensions
be a power of two on each side. The original texture was 128 x 128, and
someone helpfully created a 192 x 192 high res texture. But 192 is not
a power of two, so the hihg-res texture would not render.

We could create a 256 x 256 texture, which would work, but that's not
really needed for this particular texture, and we'd prefer if the
texture stayed small for rendering performance reasons.
This commit is contained in:
Jack Palevich
2009-10-05 13:40:44 -07:00
parent db8fdbec42
commit a7a9186b12
2 changed files with 0 additions and 0 deletions

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