EmuGL: refcount ColorBuffers on the host
The gralloc API assumes system-wide reference counting of gralloc buffers. The host-GL accelerated gralloc maps buffers to host-side ColorBuffer objects, but was destroying them unconditionally in gralloc_free(), ignoring any additional references from gralloc_register_buffer(). This affected the SurfaceTexture gralloc buffers used by the Browser/WebView. For some reason these buffers are actually allocated by SurfaceFlinger and passed back to the WebView through Binder. But since SurfaceFlinger doesn't actually need the buffer for anything, sometime after the WebView has called gralloc_register_buffer() SurfaceFlinger calls gralloc_free() on it. This caused the host ColorBuffer to be destroyed long before the WebView is done using it. Change-Id: I33dbee887a48a6907041cf19e9f38a1f6c983eff
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@@ -458,7 +458,8 @@ HandleType FrameBuffer::createColorBuffer(int p_width, int p_height,
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ColorBufferPtr cb( ColorBuffer::create(p_width, p_height, p_internalFormat) );
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if (cb.Ptr() != NULL) {
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ret = genHandle();
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m_colorbuffers[ret] = cb;
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m_colorbuffers[ret].cb = cb;
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m_colorbuffers[ret].refcount = 1;
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}
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return ret;
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}
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@@ -512,10 +513,28 @@ void FrameBuffer::DestroyWindowSurface(HandleType p_surface)
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m_windows.erase(p_surface);
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}
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void FrameBuffer::DestroyColorBuffer(HandleType p_colorbuffer)
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void FrameBuffer::openColorBuffer(HandleType p_colorbuffer)
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{
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android::Mutex::Autolock mutex(m_lock);
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m_colorbuffers.erase(p_colorbuffer);
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ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
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if (c == m_colorbuffers.end()) {
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// bad colorbuffer handle
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return;
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}
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(*c).second.refcount++;
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}
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void FrameBuffer::closeColorBuffer(HandleType p_colorbuffer)
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{
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android::Mutex::Autolock mutex(m_lock);
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ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
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if (c == m_colorbuffers.end()) {
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// bad colorbuffer handle
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return;
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}
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if (--(*c).second.refcount == 0) {
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m_colorbuffers.erase(c);
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}
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}
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bool FrameBuffer::flushWindowSurfaceColorBuffer(HandleType p_surface)
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@@ -550,7 +569,7 @@ bool FrameBuffer::setWindowSurfaceColorBuffer(HandleType p_surface,
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return false;
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}
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(*w).second->setColorBuffer( (*c).second );
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(*w).second->setColorBuffer( (*c).second.cb );
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return true;
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}
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@@ -567,7 +586,7 @@ bool FrameBuffer::updateColorBuffer(HandleType p_colorbuffer,
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return false;
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}
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(*c).second->subUpdate(x, y, width, height, format, type, pixels);
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(*c).second.cb->subUpdate(x, y, width, height, format, type, pixels);
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return true;
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}
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@@ -582,7 +601,7 @@ bool FrameBuffer::bindColorBufferToTexture(HandleType p_colorbuffer)
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return false;
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}
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return (*c).second->bindToTexture();
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return (*c).second.cb->bindToTexture();
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}
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bool FrameBuffer::bindColorBufferToRenderbuffer(HandleType p_colorbuffer)
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@@ -595,7 +614,7 @@ bool FrameBuffer::bindColorBufferToRenderbuffer(HandleType p_colorbuffer)
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return false;
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}
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return (*c).second->bindToRenderbuffer();
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return (*c).second.cb->bindToRenderbuffer();
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}
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bool FrameBuffer::bindContext(HandleType p_context,
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@@ -776,7 +795,7 @@ bool FrameBuffer::post(HandleType p_colorbuffer, bool needLock)
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if (m_zRot != 0.0f) {
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s_gl.glClear(GL_COLOR_BUFFER_BIT);
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}
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ret = (*c).second->post();
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ret = (*c).second.cb->post();
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s_gl.glPopMatrix();
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if (ret) {
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@@ -26,9 +26,13 @@
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#include <stdint.h>
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typedef uint32_t HandleType;
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struct ColorBufferRef {
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ColorBufferPtr cb;
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uint32_t refcount; // number of client-side references
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};
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typedef std::map<HandleType, RenderContextPtr> RenderContextMap;
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typedef std::map<HandleType, WindowSurfacePtr> WindowSurfaceMap;
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typedef std::map<HandleType, ColorBufferPtr> ColorBufferMap;
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typedef std::map<HandleType, ColorBufferRef> ColorBufferMap;
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struct FrameBufferCaps
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{
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@@ -60,7 +64,8 @@ public:
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HandleType createColorBuffer(int p_width, int p_height, GLenum p_internalFormat);
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void DestroyRenderContext(HandleType p_context);
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void DestroyWindowSurface(HandleType p_surface);
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void DestroyColorBuffer(HandleType p_colorbuffer);
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void openColorBuffer(HandleType p_colorbuffer);
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void closeColorBuffer(HandleType p_colorbuffer);
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bool bindContext(HandleType p_context, HandleType p_drawSurface, HandleType p_readSurface);
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bool setWindowSurfaceColorBuffer(HandleType p_surface, HandleType p_colorbuffer);
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@@ -215,13 +215,22 @@ static uint32_t rcCreateColorBuffer(uint32_t width,
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return fb->createColorBuffer(width, height, internalFormat);
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}
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static void rcDestroyColorBuffer(uint32_t colorbuffer)
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static void rcOpenColorBuffer(uint32_t colorbuffer)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return;
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}
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fb->DestroyColorBuffer( colorbuffer );
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fb->openColorBuffer( colorbuffer );
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}
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static void rcCloseColorBuffer(uint32_t colorbuffer)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return;
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}
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fb->closeColorBuffer( colorbuffer );
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}
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static int rcFlushWindowColorBuffer(uint32_t windowSurface)
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@@ -336,7 +345,8 @@ void initRenderControlContext(renderControl_decoder_context_t *dec)
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dec->set_rcCreateWindowSurface(rcCreateWindowSurface);
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dec->set_rcDestroyWindowSurface(rcDestroyWindowSurface);
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dec->set_rcCreateColorBuffer(rcCreateColorBuffer);
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dec->set_rcDestroyColorBuffer(rcDestroyColorBuffer);
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dec->set_rcOpenColorBuffer(rcOpenColorBuffer);
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dec->set_rcCloseColorBuffer(rcCloseColorBuffer);
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dec->set_rcSetWindowColorBuffer(rcSetWindowColorBuffer);
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dec->set_rcFlushWindowColorBuffer(rcFlushWindowColorBuffer);
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dec->set_rcMakeCurrent(rcMakeCurrent);
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