EmuGL: refcount ColorBuffers on the host
The gralloc API assumes system-wide reference counting of gralloc buffers. The host-GL accelerated gralloc maps buffers to host-side ColorBuffer objects, but was destroying them unconditionally in gralloc_free(), ignoring any additional references from gralloc_register_buffer(). This affected the SurfaceTexture gralloc buffers used by the Browser/WebView. For some reason these buffers are actually allocated by SurfaceFlinger and passed back to the WebView through Binder. But since SurfaceFlinger doesn't actually need the buffer for anything, sometime after the WebView has called gralloc_register_buffer() SurfaceFlinger calls gralloc_free() on it. This caused the host ColorBuffer to be destroyed long before the WebView is done using it. Change-Id: I33dbee887a48a6907041cf19e9f38a1f6c983eff
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@@ -458,7 +458,8 @@ HandleType FrameBuffer::createColorBuffer(int p_width, int p_height,
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ColorBufferPtr cb( ColorBuffer::create(p_width, p_height, p_internalFormat) );
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if (cb.Ptr() != NULL) {
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ret = genHandle();
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m_colorbuffers[ret] = cb;
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m_colorbuffers[ret].cb = cb;
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m_colorbuffers[ret].refcount = 1;
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}
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return ret;
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}
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@@ -512,10 +513,28 @@ void FrameBuffer::DestroyWindowSurface(HandleType p_surface)
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m_windows.erase(p_surface);
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}
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void FrameBuffer::DestroyColorBuffer(HandleType p_colorbuffer)
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void FrameBuffer::openColorBuffer(HandleType p_colorbuffer)
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{
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android::Mutex::Autolock mutex(m_lock);
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m_colorbuffers.erase(p_colorbuffer);
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ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
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if (c == m_colorbuffers.end()) {
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// bad colorbuffer handle
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return;
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}
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(*c).second.refcount++;
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}
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void FrameBuffer::closeColorBuffer(HandleType p_colorbuffer)
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{
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android::Mutex::Autolock mutex(m_lock);
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ColorBufferMap::iterator c(m_colorbuffers.find(p_colorbuffer));
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if (c == m_colorbuffers.end()) {
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// bad colorbuffer handle
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return;
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}
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if (--(*c).second.refcount == 0) {
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m_colorbuffers.erase(c);
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}
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}
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bool FrameBuffer::flushWindowSurfaceColorBuffer(HandleType p_surface)
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@@ -550,7 +569,7 @@ bool FrameBuffer::setWindowSurfaceColorBuffer(HandleType p_surface,
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return false;
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}
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(*w).second->setColorBuffer( (*c).second );
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(*w).second->setColorBuffer( (*c).second.cb );
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return true;
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}
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@@ -567,7 +586,7 @@ bool FrameBuffer::updateColorBuffer(HandleType p_colorbuffer,
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return false;
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}
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(*c).second->subUpdate(x, y, width, height, format, type, pixels);
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(*c).second.cb->subUpdate(x, y, width, height, format, type, pixels);
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return true;
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}
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@@ -582,7 +601,7 @@ bool FrameBuffer::bindColorBufferToTexture(HandleType p_colorbuffer)
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return false;
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}
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return (*c).second->bindToTexture();
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return (*c).second.cb->bindToTexture();
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}
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bool FrameBuffer::bindColorBufferToRenderbuffer(HandleType p_colorbuffer)
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@@ -595,7 +614,7 @@ bool FrameBuffer::bindColorBufferToRenderbuffer(HandleType p_colorbuffer)
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return false;
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}
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return (*c).second->bindToRenderbuffer();
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return (*c).second.cb->bindToRenderbuffer();
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}
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bool FrameBuffer::bindContext(HandleType p_context,
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@@ -776,7 +795,7 @@ bool FrameBuffer::post(HandleType p_colorbuffer, bool needLock)
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if (m_zRot != 0.0f) {
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s_gl.glClear(GL_COLOR_BUFFER_BIT);
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}
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ret = (*c).second->post();
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ret = (*c).second.cb->post();
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s_gl.glPopMatrix();
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if (ret) {
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