EmuGL: refcount ColorBuffers on the host
The gralloc API assumes system-wide reference counting of gralloc buffers. The host-GL accelerated gralloc maps buffers to host-side ColorBuffer objects, but was destroying them unconditionally in gralloc_free(), ignoring any additional references from gralloc_register_buffer(). This affected the SurfaceTexture gralloc buffers used by the Browser/WebView. For some reason these buffers are actually allocated by SurfaceFlinger and passed back to the WebView through Binder. But since SurfaceFlinger doesn't actually need the buffer for anything, sometime after the WebView has called gralloc_register_buffer() SurfaceFlinger calls gralloc_free() on it. This caused the host ColorBuffer to be destroyed long before the WebView is done using it. Change-Id: I33dbee887a48a6907041cf19e9f38a1f6c983eff
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@@ -11,7 +11,8 @@ GL_ENTRY(void, rcDestroyContext, uint32_t context)
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GL_ENTRY(uint32_t, rcCreateWindowSurface, uint32_t config, uint32_t width, uint32_t height)
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GL_ENTRY(void, rcDestroyWindowSurface, uint32_t windowSurface)
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GL_ENTRY(uint32_t, rcCreateColorBuffer, uint32_t width, uint32_t height, GLenum internalFormat)
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GL_ENTRY(void, rcDestroyColorBuffer, uint32_t colorbuffer)
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GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer)
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GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer)
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GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer)
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GL_ENTRY(int, rcFlushWindowColorBuffer, uint32_t windowSurface)
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GL_ENTRY(EGLint, rcMakeCurrent, uint32_t context, uint32_t drawSurf, uint32_t readSurf)
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